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Post by marcelo20xx on Mar 11, 2014 20:02:00 GMT 10
Hi guys! Long time no see you folks... First I tried to log in with my old account and got an error stating that it doesn't exists anymore, sigh... Maybe it was deleted a long time ago and I didnt noticed until now... well, rant mode off. Since the HD release of this game I had been playing this new version non-stop and I am very happy to say that is the best looking and playing version of all of them, which brings to the reason of the post. I grew so used to the 2007 PC release and its modding capabilities that I tried to mod it like I had the old one. Begginning with simple things like changing the sound audio effects that really annoyed me from the vanilla game, for example: Leon's and everybody else breath sfx, Leon's Stay Here! and Follow Me! orders, the sfx when you pick an important Item and so on. So without further ado, I will share what I found so far: This new HD version uses the xwb container in Big Endian (used on the XBox360 too but in Little Endian), so we have to use a special third party tool by Luigi Auriema called unxwb to extract the wavs inside the xwb files, then we can mod it and use Xact3.exe (Found on both: Microsoft's Game Studio or the DirectX June 2010 SDK) to repackage the modded wavs. A really pain in the ass if you ask me, since it was so easy before with only using gca_e (a dat extractor), notheless it seems to works for most of the files, EXCEPT for bio4evt.xwb (If someone have some information as to how mod it this file I really appreciate it)... There you go! I had successfully muted the sfxs I disliked or inserted custom ones using the method I described... UPDATE: Here is an example file if you want to test it. Until Capcom fix the stun rod sound bug you can use this modified em1d.xwb to mute the annoying sfx from here: www.mediafire.com/?78f7224ha6782zaJust overwrite the file found on BIO4/snd and dont forget to backup your original file
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Jan 19, 2015 3:55:32 GMT 10
How do I repack my modded sounds with Xact3 without game freeze or all sounds mute?
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Post by csp on Apr 2, 2015 13:41:00 GMT 10
Hi guys! Long time no see you folks... First I tried to log in with my old account and got an error stating that it doesn't exists anymore, sigh... Maybe it was deleted a long time ago and I didnt noticed until now... well, rant mode off. Since the HD release of this game I had been playing this new version non-stop and I am very happy to say that is the best looking and playing version of all of them, which brings to the reason of the post. I grew so used to the 2007 PC release and its modding capabilities that I tried to mod it like I had the old one. Begginning with simple things like changing the sound audio effects that really annoyed me from the vanilla game, for example: Leon's and everybody else breath sfx, Leon's Stay Here! and Follow Me! orders, the sfx when you pick an important Item and so on. So without further ado, I will share what I found so far: This new HD version uses the xwb container in Big Endian (used on the XBox360 too but in Little Endian), so we have to use a special third party tool by Luigi Auriema called unxwb to extract the wavs inside the xwb files, then we can mod it and use Xact3.exe (Found on both: Microsoft's Game Studio or the DirectX June 2010 SDK) to repackage the modded wavs. A really pain in the ass if you ask me, since it was so easy before with only using gca_e (a dat extractor), notheless it seems to works for most of the files, EXCEPT for bio4evt.xwb (If someone have some information as to how mod it this file I really appreciate it)... There you go! I had successfully muted the sfxs I disliked or inserted custom ones using the method I described... UPDATE: Here is an example file if you want to test it. Until Capcom fix the stun rod sound bug you can use this modified em1d.xwb to mute the annoying sfx from here: www.mediafire.com/?78f7224ha6782zaJust overwrite the file found on BIO4/snd and dont forget to backup your original file Hello, I have a simple question about re-packing xwb. I want change some creepy bgms in the file "bio4bgm.xwb". so I extracted bio4bgm.xwb with unxwb.exe and next I changed 00000001.wav (fighting music) with another file (some music I like and renamed it as 00000001.wav) then I used XACT 3.0 to replack bio4bgm.xwb. When I started the game there is no problem. but there is no bgm at all. All bgm musics are off. ( ex. loading bgm from typewriter in the start menu ) So now, I just extracted "bio4bgm.xwb" then repack the original wav files to make "bio4bgm.xwb". (there are no changes with bgms) But the game still do not play any bgm. Event sound, gun sound is ok. But the sounds of "bio4bgm.xmb" have gone!! I just want to know how to correctly repack xwb file. (specially bio4bgm.xwb) The following discussion in the steam is same with my problem... (Unfortunately, answers to this discussion were deleted for some reasons.... and I have no access to write in steam discussion ) Please, help -------------------------- Yes, after switching to "Streaming", the hex file shows exactly same with data part except first 40-50 head chunk. And I put back to the game folder. The game works. But after I replaced some of wav file I want to mod, the game still can run, but all the event dialogue conversation voice have gone. I just replaced first two dialogues in the begining of the game: Leon sits in the police car and talks to them. The files are 0000009c.wav and 0000009d.wav. My mod wav files are a bit shorter (0~1s shorter) than the original ones. I use the same pamameters as the original one: 16bit 32000khz, 2 channels stereo which causes the rate bit is 1024kb/s. I also tried only replaced the second one: 0000009d.wav, left the first one (0000009c.wav) unchanged, to see if the first one have some sound. But the result is the same. All the voice in the bio4evt.xwb file are mute. Is it because my mod wav file is shorter than the origianl one? How can I enlong the shorter one? Here is my XACT 000009c.wav screenshot: i.imgur.com/ae3OZky.jpg?1 -----------------------------------------------------
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Post by cevow on Apr 2, 2015 14:44:08 GMT 10
^ I saw your comment on my YT video, but since you are here as well.. I will answer here ^^ I don't really know what happend with my answers on that Steam discussion.. maybe Valve was hungry and devoured my posts Lets see.. based on what you wrote, there are two problems I can think of. One is the files "order". When you create your file on Xact, you must use the exact same order as in the original xwb. The other is a rather "tricky" one. RE4 expects specific names on Wave Banks, so you have to open the original xwb on a HEX editor to discover its original name. Some files also need to be set as "Streaming", as seen in the image above. Good luck
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Post by csp on Apr 3, 2015 7:49:16 GMT 10
Thank you very much. I've got many hints here!
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on May 24, 2015 19:13:42 GMT 10
Do you know how to create working .xsb files or is there a way to edit them with XACT?
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Deleted
Deleted Member
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Post by Deleted on Oct 23, 2015 17:38:26 GMT 10
^ I saw your comment on my YT video, but since you are here as well.. I will answer here ^^ I don't really know what happend with my answers on that Steam discussion.. maybe Valve was hungry and devoured my posts Lets see.. based on what you wrote, there are two problems I can think of. One is the files "order". When you create your file on Xact, you must use the exact same order as in the original xwb. The other is a rather "tricky" one. RE4 expects specific names on Wave Banks, so you have to open the original xwb on a HEX editor to discover its original name. Some files also need to be set as "Streaming", as seen in the image above. Good luck Hello, i have the same problem here that sound got muted.. the file named bio4bgm.xwb 1st i already did files "in order" 2nd already select the "streaming" when i start the game there's still muted part like loading the typewriter, mercenaries, etc.. Please help i need to finish the mod..T-T
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Nov 1, 2015 18:18:36 GMT 10
^ I saw your comment on my YT video, but since you are here as well.. I will answer here ^^ I don't really know what happend with my answers on that Steam discussion.. maybe Valve was hungry and devoured my posts Lets see.. based on what you wrote, there are two problems I can think of. One is the files "order". When you create your file on Xact, you must use the exact same order as in the original xwb. The other is a rather "tricky" one. RE4 expects specific names on Wave Banks, so you have to open the original xwb on a HEX editor to discover its original name. Some files also need to be set as "Streaming", as seen in the image above. Good luck Hello, i have the same problem here that sound got muted.. the file named bio4bgm.xwb 1st i already did files "in order" 2nd already select the "streaming" when i start the game there's still muted part like loading the typewriter, mercenaries, etc.. Please help i need to finish the mod..T-T Did you really order the files in XACT like you have extracted them for sure? Is your replaced sound really in the exact condition like the original one? I mean same FREQUENCY (HZ) and such things. You can send me the file so I can maybe fix it for you!
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Deleted
Deleted Member
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Post by Deleted on Nov 1, 2015 18:32:18 GMT 10
I did do exactly "order" in XACT also as "streaming" because it is bgm file and i already done with extract and repack without changing single bit.. the sound still got muted if i were not do as order i can't get boss sound on pl0a.xwb.. but this one bio4bgm.xwb makes me confused did you try extract and repack bio4bgm.xwb with success?? even without change a thing just repack it back is it success?
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Post by Walmarx on Sept 9, 2016 21:42:32 GMT 10
Sorry to Necro another thread, but I can't find answers to this elsewhere. I'm getting the above mentioned game-freeze. I'm attempting to change the firing sound of the Punisher; I've changed all the properties of my new sound to match the original, and successfully recreated the structure of the original .xwb, but when I try to load in, The game freezes.
EDIT 9/11/2016: Don't select 'Streaming' in Xact, it was causing my crashes. Select "In Memory" instead. HUGE THANKS to 3getu841 for the tip on this one!I found this interesting tidbit during my research:
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Post by albert on Sept 25, 2016 20:50:48 GMT 10
Hi! I need some advice... I'm trying to edit r212.xwb file (inside \BIO4\snd\room\st2 folder) I think I'm out of options. I tried every combination and the game always freezes when loading that room.
- I extracted the original xwb using Luigi Auriema's unxwb tool - I just replaced one wav with another one from another room (same HZ) - Repacking process: I'm using XACT 3.0 - The project and wave bank both are named r212 - I even imported all the 28 files one by one in the right order just in case... (0-9, a-f, 10-19, 1a-1f...) - I tried "In Memory" and "Streaming" options (combined in every way possible with the other 2 options below "Friendly Names" and "Sync In-Game Data"
I'm assuming I only need to replace the xwb file and keep the original xsb file ¿? I have no idea what's wrong... hummm
EDIT:
Ok! I found out I was using May 2009 version instead of June 2010... haha
The game works fine now but the sounds of the room are a mess.... But they appear in the right order in XACT.... Is there a specific way of organize them? Everything sound at the wrong time now...
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Post by Walmarx on Sept 26, 2016 17:08:48 GMT 10
Well it looks like you are already importing them in the correct order, but I always made sure by just keeping the unxwb window open while I worked. It lists the files in the order they appeared in originally. I had this problem as well with one of my weapons, but found that I had actually added something out of order.
Good luck! I am a big fan of you guys' work!
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I started RE:2 Modding.
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Post by 3getu841 on Sept 27, 2016 2:16:52 GMT 10
Hi! I need some advice... I'm trying to edit r212.xwb file (inside \BIO4\snd\room\st2 folder) I think I'm out of options. I tried every combination and the game always freezes when loading that room. - I extracted the original xwb using Luigi Auriema's unxwb tool - I just replaced one wav with another one from another room (same HZ) - Repacking process: I'm using XACT 3.0 - The project and wave bank both are named r212 - I even imported all the 28 files one by one in the right order just in case... (0-9, a-f, 10-19, 1a-1f...) - I tried "In Memory" and "Streaming" options (combined in every way possible with the other 2 options below "Friendly Names" and "Sync In-Game Data" I'm assuming I only need to replace the xwb file and keep the original xsb file ¿? I have no idea what's wrong... hummm EDIT: Ok! I found out I was using May 2009 version instead of June 2010... haha The game works fine now but the sounds of the room are a mess.... But they appear in the right order in XACT.... Is there a specific way of organize them? Everything sound at the wrong time now... Hmm...It is strange. I tested editing r212.xwb and it worked well. -I simply replaced Ashley's voice "Leon, look at the ceiling" in r212.xwb. -I replaced it with Ashley's voice "Look. There's a crank over there" from r208.xwb. -I used "In memory". -Friendly Names is not checked. -Sync In-Game Data is checked. -Both Wave Banks and Sound Banks are named r212. This is r212.xwb I edited. www.mediafire.com/download/q9m2b7encf8lvjn/r212.zip
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Post by albert on Sept 27, 2016 6:22:25 GMT 10
Thank you both!! I found the problem... I needed to rename all the files using only numeric filenames!! 00000000-00000000 00000001-00000001 ... 00000009-00000009 0000000a-00000010 0000000b-00000011 ... 0000001b-00000027 I promise the order get messed in the resulting file when using alphanumeric names. Even if I import them one by one and even if the order looks ok in the XACT list :/ Everything works perfectly now! I wanted to fix a bug in this room: The sound used when you break the door's lock is the one used when a painting frame hits the floor Thanks again And here's the new "bugless" file: mega.nz/#!ERRmHBZT!OXs8gIYtNfjY_Qc1tWcIhK4iifW2As4b47Qmd8f3tfA I guess we'll include it in the HD project if Cris agrees
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Majini Killer
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Post by Fullbuster23 on Sept 27, 2016 8:05:48 GMT 10
Thank you albert. I hope the reverb/echo sound effects can be retored like this too. If I remember correctly there are only 2 or 3 rooms that use reverb/echo effects.
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