Currently out of business.
Posts: 586
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Post by zakizakizaki on Dec 31, 2017 7:30:35 GMT 10
- Head : Done + Facial Expression
- Body : Done
- Texture : the head it's done, but there little problem with the BM texture
Screenshot
Yes, please!! I like how it fits original Chris body
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Currently out of business.
Posts: 586
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Post by zakizakizaki on Jan 3, 2018 9:15:41 GMT 10
The Body Is Done 100% and this is the problem now You need reimport youre mod. After look for lodgroup 1-255 and set this mesh to 0 lodgroup.
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Jan 3, 2018 15:32:56 GMT 10
The Body Is Done 100% and this is the problem now
*IMG* You need reimport youre mod. After look for lodgroup 1-255 and set this mesh to 0 lodgroup. not in this one , that part must be disssapear with a different method , apply a " edit mesh" in that one then in this menu go to " vertex" select all and put the scale to 0 then u can re-export the mesh and this solve ur problem.
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Posts: 252
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Post by skuld on Jan 3, 2018 20:26:23 GMT 10
You need reimport youre mod. After look for lodgroup 1-255 and set this mesh to 0 lodgroup. not in this one , that part must be disssapear with a different method , apply a " edit mesh" in that one then in this menu go to " vertex" select all and put the scale to 0 then u can re-export the mesh and this solve ur problem. it's not about how to hide the mesh, but there one "corrupt" mesh in chris europe/asia , so i can't export it with the "corrupt" mesh, or if i export it this will happen (the script didn't find any problem when i export the mod with "corrupt" mesh) so i guess it's from the chris asia/europe.mod file itself which means i can't hide it
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Keeping calm and go ahead
Posts: 413
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Post by Arthas Menethil on Jan 6, 2018 22:46:34 GMT 10
You need reimport youre mod. After look for lodgroup 1-255 and set this mesh to 0 lodgroup. not in this one , that part must be disssapear with a different method , apply a " edit mesh" in that one then in this menu go to " vertex" select all and put the scale to 0 then u can re-export the mesh and this solve ur problem. Is this mesh special?
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