Well I'm new to model importing/exporting and 3dsmax in general. I've managed to pick up on the basics pretty quickly, and right when I thought everything was coming along to smoothly I couldn't have been more wrong. I've exported my model into the game multiple times to no avail. There doesn't appear to be any problems that I picked up on in 3dsmax itself because I can easily enough import my .mod file right back into 3dsmax and have all the meshes show up but as soon as I start up the game that's a different story. Meshes that are missing in particular are the hands, eyes, hair, and feet on Jill's stars model. In this YouTube clip I will be exporting Jill's initial stars model so you are able to see the exact steps I took in order to achieve my results.
Last Edit: Mar 17, 2017 11:36:29 GMT 10 by DEadLyToe
Thanks for info Chief I'm going to try this when I've got some time. I'm guessing I might be able to replace the hair and what not if I combine it to another mesh screwing up the bone structure I assume. But I guess I'll play around with that and I'll see if any of codemans previous scripts give me better exporting results. But yeah this is a big help so again thank you sir.
Huskya: destroythevoice everyone can reskin but i don't really understand noobie friendly. you gotta learn but reskins are easy
Oct 17, 2019 3:21:37 GMT 10
CodeGameSon: I suggest for everyone or developert whatever who is send a mod, just send a video in discription because the screenshoot or picture can be lost or broken or anything else........... please..... that a small problem but that is importhing too......
Oct 19, 2019 4:32:26 GMT 10