Post by FluffyQuack on Feb 11, 2016 2:54:09 GMT 10
XFS support was recently added to arctool which makes it possible to edit data which wasn't practical to change before. This includes scripts, enemy spawn information, and a lot of other things. Use latest version of arctool and add the "-xfs" option to enable conversion of XFS files. It'll create an XML file you can edit. There's also a text file with struct information for the XML, but you'll want to that leave alone unless you really know what you're doing.
While I haven't tested editing enemy spawn data myself, I'll just include this information as a starting point for someone who wants to try to edit enemy spawn information in REmaster. If you unpack r10a.arc and edit r10a.ems.xml you'll see entries similar to this: <classref type="1658741651"> <vector3 name="mPos" x="-91.538612" y="0.111853" z="90.161034"/> <vector3 name="mAng" x="0.000000" y="-3.822268" z="0.000000"/> <u8 name="mIdx" value="0"/> <u8 name="mType" value="0"/> <s8 name="mNumber" value="0"/> <u8 name="mSet" value="3"/> <u32 name="mFlag" value="2048"/> <u16 name="mAreas" value="0"/> <u16 name="mTopAreaNo" value="0"/> <u8 name="mHp_set" value="0"/> </classref>
That definitely looks like it would correspond to one enemy being defined. Some information is pretty straightforward. "mPos" is the spawn location of the enemy. "mAng" is the starting angle for the enemy. Some of the other information is more vague though. "mFlag" are bit flags set for the enemy (maybe defining starting behaviour, variants of the enemy, or something else?). Maybe "mType" defines the actual enemy type. "mHp_set" has to be the starting health for the enemy.
I personally recommend using notepad++ for editing XML files, but any text editor would do.
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Alexander Shepherd: Well, I have never tried that but I guess you could try to use the trainer? I doubt it would work. I believe you can only spawn AI partners in mercenaries with the trainer (Which is super fun by the way)
Jan 22, 2018 2:55:07 GMT 10
The Fool: The Gold Editon Trainer 5.11 Keeps saying the Game is not Running when it is, and i have the Games for Windows Gold Edition. Not the Steam One And it should work because he does follow in story mode, and Shoots albeit the limited Space.
Jan 22, 2018 11:43:40 GMT 10
Alexander Shepherd: Hmm... that sucks, I'll try to do it myself in a bit and tell you what happened.
Jan 22, 2018 12:00:19 GMT 10
The Fool: Thanks alot Man. I Thought no one would Help...this is really a Good Game that everybody should keep playing. Believe it or Not, This is my Most Favorite Resident evil! And if i was good with Numbers and modding i would be making So Many!
Jan 22, 2018 12:12:05 GMT 10
The Fool: It Works Flawlessly. You can even change Luis Model to whatever you Like! So i was thinking if that could be done on there...it should definitely be able to be done with Josh.
Jan 22, 2018 12:17:04 GMT 10
Raz0r: The Fool Ultimate Trainer 5.1.1 doesn't support GFWL edition. You should try the other one by Wilsonso.
Jan 22, 2018 12:55:02 GMT 10
The Fool: you got a link to that? because every link i go to for that wilson one is always Dead
Jan 22, 2018 13:11:05 GMT 10
The Fool: And do you think that the Mod i was talking about can be done like the Resident evil 4 One Razor?
Jan 22, 2018 13:12:51 GMT 10
righteouslaw: is there any hd texture mod for enemies? the enemies look bland while mah boi leon looks like a zillion bucks
Jan 22, 2018 13:29:49 GMT 10
ameerhun1996: Does anyone know which file contains the aiming animation? I replaced all files off uPl01ShebaNormal with those of Jill, and I successfully got Sheva to look and act like Jill almost exactly. The only problem is, she somehow still uses her left hand to aim
Jan 23, 2018 5:58:58 GMT 10
Alexander Shepherd: The Fool, I tried using the trainer to spawn Josh in the story mode but it didn't work... I did manage to make the campaign kind of mixed with mercenaries and like that worked but everything else got messed up so I don't think is any helpful, sorry.
Jan 23, 2018 7:03:19 GMT 10
The Fool: Thank you, And Damn i hope somebody can make that Mod in the Future.
Jan 23, 2018 9:29:27 GMT 10
Alexander Shepherd: Yeah, it would be cool to have 3 characters during the campaign but will have to wait... I just want an Alex Shepherd mod to replace Chris... Hahaha, Maybe one day I'll make it myself. Have a good day.
Jan 23, 2018 9:49:33 GMT 10
The Fool: Hell Yeah, and The Sky is The Limit.
Jan 23, 2018 12:09:32 GMT 10
The Fool: Its Just Crazy, Josh is classified as a Partner during chapter 3-2 so he should be able to be spawned anywhere.
Jan 23, 2018 17:25:55 GMT 10
riley: Anyone knows what happened to the female Leon mod ? Can't find it anywhere...
Jan 24, 2018 3:50:52 GMT 10
Hunk: Looking for a reupload of this mod i cant find the video anymore
Jan 24, 2018 9:07:25 GMT 10