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Post by Deleted on Apr 1, 2015 14:54:46 GMT 10
SO YEA i'm trying to put a halo 3 marine that i customized into Resident Evil 6 i follow the tutorials as best i can. i'm using blender BTW i export it no problem but like the description says INVISIBLE characters and now an infinite loading screen first the invisibility was when i ported it over BSAA Operative model and infinite loading screen was Chris Asia no with Chris Asia i'm back to invisible body but head and hands are visible. is there something i have to do with the mrl im still trying to learn how to UV map for textures but it's hard
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Apr 1, 2015 15:27:44 GMT 10
SO YEA im trying to put a halo 3 marine that i customized into Resident Evil 6 i follow the tutorials as best i can, im using blender btw i export it no problem but like the description says INVISIBLE characters On wich character do you mod the marine? Chris , Leon , Jake or the Agent? when you said invisible you mean totally ? so not even the head show up? I still didnt do any mod on blender so cant test =/
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Post by Deleted on Apr 1, 2015 18:32:18 GMT 10
well i modded the .mod for the bsaa operative em5900 and ill have to check again but the body's are invisible and since for the soldiers the head is attached to body thats invislbe to. after i modded that model i put it over chris but that was invisible to i just spent half my day trying to uv map for textures and it was a waste of time but anyways i modded the bsaa em5900 which is standard bsaa soldier im gonna try it again and see what it was exactly but i know for sure the body was invisible theres one thing im not sure about and its the mrl if im porting a new character what do i do with that i got a original chris arc so im gonna try that i also get a smooth vertex error when trying to export sometimes
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Post by Deleted on Apr 2, 2015 1:53:59 GMT 10
SO YEA im trying to put a halo 3 marine that i customized into Resident Evil 6 i follow the tutorials as best i can, im using blender btw i export it no problem but like the description says INVISIBLE characters Really? Er, Of course its possible to port Non Re Characters!
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