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Post by Wesker700 on Mar 24, 2015 10:21:15 GMT 10
Finally! I was wondering why ANYBODY didn't maked this one before... www.mediafire.com/download/j11h6vcv2as8adt/Wesker.rarThere are 2 little problems though... 1- No facial expression in cutscenes. 2- Have no idea why, but there are some random crashes happening! Anyway... Enjoy.
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Get away from him Jill, he's insane!
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Post by GigaSnake on Mar 24, 2015 11:48:27 GMT 10
Finally! I was wondering why ANYBODY didn't maked this one before... Someone put Wesker over ARMY Jill, but it doesn't fit as well as it does on Chris. Nice job.
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Post by Wesker700 on Mar 24, 2015 12:06:19 GMT 10
Finally! I was wondering why ANYBODY didn't maked this one before... Someone put Wesker over ARMY Jill, but it doesn't fit as well as it does on Chris. Nice job. Thanks
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Post by anthony6394 on Mar 25, 2015 3:32:25 GMT 10
link doesn't work
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Post by Wesker700 on Mar 25, 2015 7:49:29 GMT 10
Working here. What message do you get?
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Post by anthony6394 on Mar 25, 2015 8:37:34 GMT 10
it work now thanks i expected this a long time but the game freezing every minutes
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Post by Wesker700 on Mar 25, 2015 8:59:19 GMT 10
it work now thanks i expected this a long time but the game freezing every minutes That`s the problem I`m trying to figure out...
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Random Modder
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Post by Snipz on Mar 25, 2015 9:33:06 GMT 10
The random crashes I can pin point major ones. Which is also the reason me and Kyle didn't make this swap.
Crash 1: Using Stairs Crash 2: Knifing Crash 3: Running sometimes will crash Crash 4: Sometimes shooting will cause a crash
It seems to be all animation related :/
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Post by Wesker700 on Mar 25, 2015 10:39:45 GMT 10
The random crashes I can pin point major ones. Which is also the reason me and Kyle didn't make this swap. Crash 1: Using Stairs Crash 2: Knifing Crash 3: Running sometimes will crash Crash 4: Sometimes shooting will cause a crash It seems to be all animation related :/ Thanks for the feedbakc man! I noticed the knifing and shooting, not the other ones... It seems that EVERYTHING we do has a random chance of crashing... WHY THIS NOT HAPPENS WITH JILL?! Your Wesker Reborn is cool man. Have no idea why it not crashes the game...
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Post by anthony6394 on Mar 25, 2015 22:38:53 GMT 10
its possible to fix this ?
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Random Modder
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Post by Snipz on Mar 25, 2015 23:04:45 GMT 10
The random crashes I can pin point major ones. Which is also the reason me and Kyle didn't make this swap. Crash 1: Using Stairs Crash 2: Knifing Crash 3: Running sometimes will crash Crash 4: Sometimes shooting will cause a crash It seems to be all animation related :/ Your Wesker Reborn is cool man. Have no idea why it not crashes the game... Because Wesker Reborn ISN'T a model swap, ΛLISTΞR rigged Wesker over Chris.
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Post by Wesker700 on Mar 25, 2015 23:41:05 GMT 10
Your Wesker Reborn is cool man. Have no idea why it not crashes the game... Because Wesker Reborn ISN'T a model swap, ΛLISTΞR rigged Wesker over Chris. Hum... So isn't a way to rig this particular model (Wesker normal with sunglasses) over Chris? And what would be a "rig"?
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Random Modder
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Post by Snipz on Mar 26, 2015 0:15:25 GMT 10
Because Wesker Reborn ISN'T a model swap, ΛLISTΞR rigged Wesker over Chris. Hum... So isn't a way to rig this particular model (Wesker normal with sunglasses) over Chris? And what would be a "rig"? First I'll explain what I mean with rigging. When modders here on the forums import models into 3DS Max they first take the model they want to replace then import the model there going to replace it with, once they have finished replacing the old model with the one there replacing it with. They must rig it to the old models bones, bones being how the model animates (Im not good with these terms, but thats basically the jist of it). Once the rig is finished either perfectly or as much as the modder does until they can't be bothered and it looks fine, its released. If you don't rig the model to the bones, if its not the corrrect scale to the old model it'll be all stretchy. Now back to Wesker, your doing a model swap just swapping files, if you want to 'rig' Wesker over Chris you would need either someone/yourself to do the above in 3DS Max.
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Post by Wesker700 on Mar 26, 2015 1:03:28 GMT 10
Hum... So isn't a way to rig this particular model (Wesker normal with sunglasses) over Chris? And what would be a "rig"? First I'll explain what I mean with rigging. When modders here on the forums import models into 3DS Max they first take the model they want to replace then import the model there going to replace it with, once they have finished replacing the old model with the one there replacing it with. They must rig it to the old models bones, bones being how the model animates (Im not good with these terms, but thats basically the jist of it). Once the rig is finished either perfectly or as much as the modder does until they can't be bothered and it looks fine, its released. If you don't rig the model to the bones, if its not the corrrect scale to the old model it'll be all stretchy. Now back to Wesker, your doing a model swap just swapping files, if you want to 'rig' Wesker over Chris you would need either someone/yourself to do the above in 3DS Max. Hum... I see now. I perfectly understood that! Thanks Never tryed to use 3DS before... I hope it's not complicated... Now it makes me wonder WHY anybody with this knowledge tryed normal Wesker over Chris instead of variations? I really liked your Wesker Reborn. I'll definitelly play one of the other modes (real survivor, grenaded forest, etc) with it, but for my first playthrough it needs to be a normal Wesker I finished this game for the first time in the Game Cube, then afterwards it was with a Wesker mod on Dolphin. Problem is that the emulator didn't run at full speed sometimes. Now I have the chance to play it at full 60 fps and with nice graphics. I even have a mod to use Wesker's Samurai Edge (from another thread from here).
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Post by Tao Lung Shamon on Aug 2, 2015 12:38:17 GMT 10
Please, make a video tutorial on how to make skins with 3ds max, I want to learn and nobody helps me
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