RER/RE6 Mod Tool for Blender 2.7
Feb 22, 2015 16:12:55 GMT 10
ΛLISTΞR, Syndeh, and 13 more like this
Post by aman on Feb 22, 2015 16:12:55 GMT 10
This is an attempt to port maliwei's 3ds max script mod tool to Blender addon. Still rough in shape and has freeze blender a few times. i was able to replace Revelation Jiill's wetsuit with Rachael's.
Download :
v0.24 www.mediafire.com/download/1mbx1u54lkdjlt5/io_RER_RE6_mod_tool_v0-24.pylink
v0.23 www.mediafire.com/download/k3egwg20iwwem4r/io_RER_RE6_mod_tool_v0-23+.pylink
www.mediafire.com/download/ua2ectk3x55l2qe/io_RER_RE6_mod_tool+.py link
ChangeLog
0.24 - added "Smooth overlap vertex" option for export. It set overlapped vertices to the same normal to give smooth surface.
0.23 - fixed a missing scene property bug that causing mod import to fail
0.22 - first release. tested with Revelation Jill.
Note: Blender 2.73 does not allow direct editing of vertex normal which make it very hard to remove hard edges in RE6 model. I include an option that average normal vector of overlapped vertices. This remove hard edges on all overlapped vertex, except for edges that marked as sharp. I am hoping next version of Blender support vertex normal edit.
Credit:
--RER mod tool v0.2 by maliwei777
--Edited By mariokart64n June 11, 2013 -> Added version switch for RER and Re6
--v0.21 - Edited by Sectus. Fixed material ID (was a byte, but should be a short)
--v0.22 by aman - Converted to blender 2.71 add-on
armature/bones weight/uv set up based on psk/psa import 2.2 add-on from Darknet, flufy3d, camg188
export set up based on Pointcache .pc2 export 1.1 add-on from Florian Meyer (tstscr)",
Quick notes:
- you need blender 2.71 or later
- Use "File -> User preferences -> Install from file" and select io_RER_RE6_mod_tool.py to install
- Find a new panel in 3D View tool shelf under "Misc" tab, contains "ImportMod, ExportToMod , Rename Selected" buttons
- Use ImportMod to import pl?.mod file, zoom-out in 3D View a few time to see the imported bones and meshes
- Import new UV meshes using Blender import add-on.
- Use "Weight paint" mode , Weight Tools -> Transfer Weight button to transfer bone weight from RE mesh to new mesh
- Use weight paint tool to fine tune bone weight for new mesh. Remember to click "Limit Total" (to 4 bones) and "Normalize all" button in weight tool panel after your transfer weight, weight > 1.0 will crash mod tool.
- To check how new mesh deformed with bone, switch 3D view to "object mode", select new mesh, give it a "Armature modifier" with object set to "ArmObject". Select armature "ArmObject" in 3D view, switch 3D view to "pose mode", select a bone and rotate it, new mesh should deform with it. hit "Esc" key to abort rotation.
- Pick one mesh in original meshes to replace , copy mesh name to clipboad , delete mesh, name new UV mesh with deleted mesh name, change LODx in mesh name to 255
- select meshes you want to hide (i.e. jill's wetsuit). Use "rename selected" to change all of them to LOD 0.
- use Shift-<right click> in 3d view to select all the LOD0 and the new UV mesh, make sure only object with name "Mesh_nnn..." is in the selection set. Click "ExportToMod" and select original pl?.mod file name. A .NewMOD file will be created with your modification. Use this to replace pl?.mod in your game archive.
- Also need to replace .tex file with new textures. Look for a texture guide in this forum.
Rachael Foley's wetsuit replaced Jill's wetsuit
Download :
v0.24 www.mediafire.com/download/1mbx1u54lkdjlt5/io_RER_RE6_mod_tool_v0-24.pylink
v0.23 www.mediafire.com/download/k3egwg20iwwem4r/io_RER_RE6_mod_tool_v0-23+.pylink
ChangeLog
0.24 - added "Smooth overlap vertex" option for export. It set overlapped vertices to the same normal to give smooth surface.
0.23 - fixed a missing scene property bug that causing mod import to fail
0.22 - first release. tested with Revelation Jill.
Note: Blender 2.73 does not allow direct editing of vertex normal which make it very hard to remove hard edges in RE6 model. I include an option that average normal vector of overlapped vertices. This remove hard edges on all overlapped vertex, except for edges that marked as sharp. I am hoping next version of Blender support vertex normal edit.
Credit:
--RER mod tool v0.2 by maliwei777
--Edited By mariokart64n June 11, 2013 -> Added version switch for RER and Re6
--v0.21 - Edited by Sectus. Fixed material ID (was a byte, but should be a short)
--v0.22 by aman - Converted to blender 2.71 add-on
armature/bones weight/uv set up based on psk/psa import 2.2 add-on from Darknet, flufy3d, camg188
export set up based on Pointcache .pc2 export 1.1 add-on from Florian Meyer (tstscr)",
Quick notes:
- you need blender 2.71 or later
- Use "File -> User preferences -> Install from file" and select io_RER_RE6_mod_tool.py to install
- Find a new panel in 3D View tool shelf under "Misc" tab, contains "ImportMod, ExportToMod , Rename Selected" buttons
- Use ImportMod to import pl?.mod file, zoom-out in 3D View a few time to see the imported bones and meshes
- Import new UV meshes using Blender import add-on.
- Use "Weight paint" mode , Weight Tools -> Transfer Weight button to transfer bone weight from RE mesh to new mesh
- Use weight paint tool to fine tune bone weight for new mesh. Remember to click "Limit Total" (to 4 bones) and "Normalize all" button in weight tool panel after your transfer weight, weight > 1.0 will crash mod tool.
- To check how new mesh deformed with bone, switch 3D view to "object mode", select new mesh, give it a "Armature modifier" with object set to "ArmObject". Select armature "ArmObject" in 3D view, switch 3D view to "pose mode", select a bone and rotate it, new mesh should deform with it. hit "Esc" key to abort rotation.
- Pick one mesh in original meshes to replace , copy mesh name to clipboad , delete mesh, name new UV mesh with deleted mesh name, change LODx in mesh name to 255
- select meshes you want to hide (i.e. jill's wetsuit). Use "rename selected" to change all of them to LOD 0.
- use Shift-<right click> in 3d view to select all the LOD0 and the new UV mesh, make sure only object with name "Mesh_nnn..." is in the selection set. Click "ExportToMod" and select original pl?.mod file name. A .NewMOD file will be created with your modification. Use this to replace pl?.mod in your game archive.
- Also need to replace .tex file with new textures. Look for a texture guide in this forum.
Rachael Foley's wetsuit replaced Jill's wetsuit