SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 20, 2015 1:21:42 GMT 10
i create this thread to list the findings on the files format, 3d models; collision data etc..
Feel free to add your findings here.
ok so : -------
*.aev ->Area Hit Data contain 3d zones (3d rectangles) of basic collision data *.sbc -> advanced collision data (3d data)
*.cci -> camera pos , target, fov etc.. of the room *.fsp -> sound used for a room floor (with actual 3d zone data) *.ems enemies spawn data (position, health, index,etc..) *.sst -> animated textures effect data *.adr -> rda room door data contain some 3d pos or floor zone and room wraps maybe
note : some of the files use mBe_flag in xfs header witch specify that thoses files data are bigedian others are little edian
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Jan 20, 2015 18:10:17 GMT 10
great news. And nice to see you back. There are many scripts out-there but the best one is the one that maliwei777 released first it opens all but like you said I try it and the things that crash the game are mods on the hands, hair,and whole head. The body can be modded without a problem.
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Jan 21, 2015 2:13:24 GMT 10
Well so far the in game models dint have facial bone the same from hands (Like in the Original GC&Wii version) but here is the interesting part on Cut Scene files hands have bones for fingers (nothing new here) but heads have now bones so they dint use the original system from previous version.
Textures from in game are example face 1024x1024 and for cut scenes 2048x2048 so aim wonder if we could use more HD textures like 4096x4096.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 8, 2015 3:55:21 GMT 10
added some file listing on first post
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Posts: 80
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Post by Tao Lung Shamon on May 20, 2015 0:12:13 GMT 10
as you can increase the number of zombies
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