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Post by metroidguy on Nov 3, 2014 11:36:26 GMT 10
well i was just wondering if i could replace chicago with an m4a1 but do we have the tools for this? if so how do i do this?
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Nov 4, 2014 3:37:13 GMT 10
Yes but don't use more than 2-3000 poly models.
Inventory items SHOULD NOT be changed. Only wep/obj items can be changed.
Yes, old and lazy port. I know .
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Deleted
Deleted Member
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Post by Deleted on Nov 4, 2014 9:22:19 GMT 10
what about a hd reskin for puzzle and a hi poly to id and wep? if someone wants to make this i have a lot of weapons high definition like tmp shotgun striker matilda chicago and a lot more. i was thinking bout it. to be honest i not even play uhd couse that ugly weapons model i still rather the old port
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Posts: 200
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Post by metroidguy on Nov 6, 2014 9:08:56 GMT 10
Yes but don't use more than 2-3000 poly models.
Inventory items SHOULD NOT be changed. Only wep/obj items can be changed.
Yes, old and lazy port. I know . what do you mean by inventory items should not be replaced? BTW love your mods
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Nov 6, 2014 10:18:18 GMT 10
Puzzle items if changed(even a bit), make the game crash. As simple as that. One of the most glorious aspects of this crazy, lazy, old port .
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Posts: 200
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Post by metroidguy on Nov 6, 2014 13:25:19 GMT 10
Puzzle items if changed(even a bit), make the game crash. As simple as that. One of the most glorious aspects of this crazy, lazy, old port . Alrighty then! WE SHALL COMMENCE THE MODDING! READ ALL THE TUTORIALS! GET ALL THE NECESSARY PROGRAMS!
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Post by lolbifrons on Nov 24, 2014 8:55:31 GMT 10
Puzzle items if changed(even a bit), make the game crash. As simple as that. One of the most glorious aspects of this crazy, lazy, old port ;). What would have to change to make this not the case? Engine code?
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✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Nov 24, 2014 9:56:16 GMT 10
Sure dude. But not us, Crapcom or Qloc stuff must do that for us.
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Posts: 126
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Post by LegalSoul on Jun 22, 2015 0:01:40 GMT 10
Inventory items SHOULD NOT be changed. Only wep/obj items can be changed. I'm sure that this is not something new, but I figured out that the game crashes only when the size of ss_pzzl.dat file exceeds 1339KB (about 1371936 bytes was it's Maximum size without game crashing). So we can actually replace inventory items, but we need either to reduce the poly count down to the pathetic original poly count of the model that we want to replace, OR we can sacrifice some other models from ss_pzzl.dat file and reduce their poly count instead.
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I don't share links of my mods anymore. Thanks.
Posts: 1,467
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Post by verdugo7 on Jun 22, 2015 1:06:32 GMT 10
LegalSoul would you pls check my post in the off topic,ask the staff anything pls? I need some help.Thanks in advance.
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Post by weskeralbert on Jun 22, 2015 21:35:59 GMT 10
if only the UHD was as moddable as the old port.....
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