✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Aug 7, 2014 17:25:38 GMT 10
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Posts: 872
Original Join Date: Oct 19, 2012
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Post by packman on Aug 7, 2014 19:20:36 GMT 10
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Aug 28, 2014 2:22:43 GMT 10
don't know if someone already had a look at the level collision data so i had a try quickly today and here it come : i extracted the files from the r106.dat manually because mariokart64n script don't export them actually. you can get the 7zip archive of the data and the script on my skydrive (see my signature)
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"Hey, I'm not going anywhere. I'm the only cop left alive in this building!"
Posts: 457
Original Join Date: Nov 4, 2011
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Post by Scout on Aug 28, 2014 3:08:43 GMT 10
don't know if someone already had a look at the level collision data so i had a try quickly today and here it come : i extracted the files from the r106.dat manually because mariokart64n script don't export them actually. you can get the 7zip archive of the data and the script on my skydrive (see my signature) Holy shit. That's pretty cool man!
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Posts: 138
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Post by MATTEO on Sept 9, 2014 4:35:38 GMT 10
Hello guys ,
on REmake using the great Maltes tool is possible customize 3D models characters via vertices move , here all ok , the edited model work fine in game , but i noted that on cut-scenes always appears the normal version of that costume (Jill RE3) , to test edited models usually i use model swapper : there is a way to use the edited models even on cut-scenes ?
I'm working on a new version of Jill RE3 costume for Remake emulated and would be a sin not to be able to use it on cut-scenes.
Thanks to everyone can help ..
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Sept 9, 2014 4:49:30 GMT 10
Cutscenes use a different model (I assume it's higher detailed than the ingame one). I don't know where the cutscene models are though. You could try sending Maltes a PM about it.
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Posts: 138
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Post by MATTEO on Sept 9, 2014 16:58:51 GMT 10
Cutscenes use a different model (I assume it's higher detailed than the ingame one). I don't know where the cutscene models are though. You could try sending Maltes a PM about it. I didn't know about this , but if this were true why are never been found characters models for cutscenes ?
I tried but i can't send a PM to Maltes , when i try to send from here , seems that he is not a member of REmodding , if i try by other old site , that is not possible.
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Posts: 409
Original Join Date: Oct 25, 2009
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Post by Martins on Sept 9, 2014 22:40:38 GMT 10
Cutscenes use a different model (I assume it's higher detailed than the ingame one). I don't know where the cutscene models are though. You could try sending Maltes a PM about it. I didn't know about this , but if this were true why are never been found characters models for cutscenes ?
I tried but i can't send a PM to Maltes , when i try to send from here , seems that he is not a member of REmodding , if i try by other old site , that is not possible.
Like in RE 4 "high poly" models from RE Remake are included in cutscenes files, you´ll find these files inside "event" folder, You´ll find Jill RE3 model inside "ep11.emg"
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Posts: 138
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Post by MATTEO on Sept 10, 2014 19:08:15 GMT 10
I didn't know about this , but if this were true why are never been found characters models for cutscenes ?
I tried but i can't send a PM to Maltes , when i try to send from here , seems that he is not a member of REmodding , if i try by other old site , that is not possible.
Like in RE 4 "high poly" models from RE Remake are included in cutscenes files, you´ll find these files inside "event" folder, You´ll find Jill RE3 model inside "ep11.emg" Thanks for help ^^ ! Just recently i've started to play RE Remake emulated. Yesterday i tested all this : there are 2 versions of each model , cutscenes and ingame , to end these are same (the geometry is identical) , the only thing that change on cutscene model is the addition of "inside mouth area" , with teeth and tongue , this because on cutscenes the face is shown close distance and must be equipped to talk. Since even the 3D body's assembly is different on 2 versions , to have edited geometry even on cutscenes body , need to remake all geometry modifications even on that model , then make the work 2 times ( !! ) .. yup but to end all is working ! ^^ About textures , the cutscene model uses some better resolution textures , but the thing is solvable. I really hope that on HD REmaster edition only is used one model for character so all is simpler.
Here 2 shoots that show the 2 bodies (Jill RE3) , to left cutscene model and to right ingame model ..
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