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Post by lalo on Mar 10, 2024 23:17:38 GMT 10
We were trying to translate the game "RE5" to our language, but we faced some problems like edit font to add new letters
This game has been requested by the community to be translated into our lang since its release, but the font has always been an obstacle.
We know where is the font image exists, but we don't know where and how to edit the coordinates of the letters to add new letters.
so
Where is the coordinates file?
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retired mod reskinner.
Posts: 161
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Post by izacky frezzarim on Mar 11, 2024 0:57:51 GMT 10
i made fonts and names change mod for re5. the letters is inside ''msgresource.arc'' there inside you will find event.msg that changes the cutscenes legends. stage changes de ingame dialogues. and so on. the worst part is that everything is encrypted. but there is a tool to decrypt them. now if you are looking for the letters for the legends they are inside ''etc'' folder inside coreresource.arc there are called ''font00_j'' and font01_j this is what you need to edit this is my re4 style font mod as example
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Post by lalo on Mar 11, 2024 19:46:31 GMT 10
i made fonts and names change mod for re5. the letters is inside ''msgresource.arc'' there inside you will find event.msg that changes the cutscenes legends. stage changes de ingame dialogues. and so on. the worst part is that everything is encrypted. but there is a tool to decrypt them. now if you are looking for the letters for the legends they are inside ''etc'' folder inside coreresource.arc there are called ''font00_j'' and font01_j this is what you need to edit this is my re4 style font mod as exampleThank you for your reply. Thank you for your reply. I don't think you fully understood what we need. The game's texts are located in the (msgresource) file, and the game's font images are located in the (coreresource) file. However, where is the file responsible for the coordinates of the letters, specifically the (hight, width, and offset) of the letters? Our language has special characters, so we need to adjust the hight and width of the letters. All we need now is to know where the coordinates file is located, and everything will be ready for us. Thank you again for your reply, and I hope you can help us with this.
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retired mod reskinner.
Posts: 161
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Post by izacky frezzarim on Mar 11, 2024 20:34:36 GMT 10
Oh, now i got you. Saddly i can't help you with This. In re4 session we had mr. Curious as a advanced decoder But in re5 session i don't know any.
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Post by lalo on Mar 11, 2024 20:57:46 GMT 10
Oh, now i got you. Saddly i can't help you with This. In re4 session we had mr. Curious as a advanced decoder But in re5 session i don't know any. Oh, that's really unfortunate. Thank you anyway. I hope one of the members knows the solution, let's wait. Because The translation of the game into our language depends on knowing where this file is located
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Post by lalo on Mar 11, 2024 23:15:02 GMT 10
Oh, now i got you. Saddly i can't help you with This. In re4 session we had mr. Curious as a advanced decoder But in re5 session i don't know any. Is it possible to be in this file (inner.pcf)? Or is it possible to be in the game icon? (Launcher.exe)
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retired mod reskinner.
Posts: 161
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Post by izacky frezzarim on Mar 12, 2024 7:16:09 GMT 10
Oh, now i got you. Saddly i can't help you with This. In re4 session we had mr. Curious as a advanced decoder But in re5 session i don't know any. Is it possible to be in this file (inner.pcf)? Or is it possible to be in the game icon? (Launcher.exe) Launcher IS the best bet. Even ingame characters name IS there. So i think is possible.
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