TUTORIAL: HOW TO CHANGE THE COLORS AND SIZES OF ITEMS AURAS
Sept 25, 2023 4:40:04 GMT 10
JADERLINK, ndorobei, and 3 more like this
Post by LeonEx on Sept 25, 2023 4:40:04 GMT 10
HOW TO CHANGE THE COLORS AND SIZES OF ITEMS AURAS (PS2 AND PC 2007)
To start, take your "Core.dat" file and extract it using the "RE4UHD_DAT_Tool.exe" tool from Son of Persia, double-clicking on: "DAT_Extract.bat".
After that, open the newly created folder with the same name as the "Core" file and open the "Core_01.EFF" file in the hexadecimal editor of your reference, in this case I will use "HxD".
Press "Ctrl+G" and enter the Offset for the Colors you will edit according to the list below:
Core_01.EFF = List of Offsets with All Colors Found:
00 00 40 40 CC CC 4C BD 00 00 80 3F E1 F2 F5 C8 = Aura Glow Color (Offset 000B8DB0)
00 00 70 41 AC 47 E1 BD 00 00 80 3F CD F2 FF C8 = Aura Glow Color (Offset 000B8EE0)
00 00 48 42 8E C2 75 BD 20 85 6B 3F CD F2 FF C8 = Aura Glow Color (Offset 000B9010)
00 00 48 42 B8 1E 85 BD 3B B4 68 3F CD F2 FF AF = Aura Glow Color (Offset 000B9140)
00 00 48 42 8E C2 75 BD 34 33 73 3F CD F2 FF C8 = Aura Glow Color (Offset 000B9260)
00 00 48 42 8E C2 75 BD 34 33 73 3F CD F2 FF C8 = Aura Glow Color (Offset 000B9390)
00 00 00 00 00 00 00 00 00 00 80 3F 96 AF FA C8 = Aura Color 03 (Blue Aura No Glow) (Offset 000BBE40)
00 00 00 00 0A D7 23 BC 00 00 80 3F 96 AF FA C8 = Aura Color 03 (Blue Aura No Glow) When Item Is Disappearing (Offset 000BC6E0)
00 00 00 00 00 00 00 00 00 00 80 3F FA AA AA C8 = Aura Color 05 and 06 (Red Aura No Glow) (Offset 000BC840)
00 00 00 00 0A D7 23 BC 00 00 80 3F FA AA AA C8 = Aura Color 05 and 06 (Red Aura No Glow) When Item Is Disappearing (Offset 000BC9A0)
00 00 00 00 00 00 00 00 00 00 80 3F BE FA BE C8 = Aura Color 04 (Green Aura No Glow) (Offset 000BCB00)
00 00 00 00 0A D7 23 BC 00 00 80 3F BE FA BE C8 = Aura Color 04 (Green Aura No Glow) When Item Is Disappearing (Offset 000BCC60)
00 00 00 00 00 00 00 00 00 00 80 3F FF FF FF C8 = Aura Color 02 and 08 (White Aura With Glow) (Offset 000BCDC0)
00 00 00 00 00 00 00 00 00 00 80 3F 87 B6 F5 3C = Aura Color 07 (Large Aura Used on Bosses) (Inside Circle) (Offset 000C2060)
00 00 00 00 00 00 00 00 00 00 80 3F 87 B6 F5 3C = Aura Color 07 (Large Aura Used on Bosses) (Outside Circle) (Offset 000C2190)
00 00 00 00 00 00 00 00 00 00 80 3F FF CD 9B 69 = Aura Color 09 (Bonus Time) (Clock Circle) (Offset 000C2EC0)
00 00 00 00 00 00 00 00 00 00 80 3F FF CD 9B CD = Aura Color 09 (Bonus Time) (Minor Hand of the Clock) (Offset 000C2FF0)
00 00 00 00 00 00 00 00 00 00 80 3F FF CD 9B CD = Aura Color 09 (Bonus Time) (Bigger Hand of the Clock) (Offset 000C3120)
00 00 00 00 00 00 00 00 00 00 80 3F FF C3 69 55 = Aura Color 09 (Bonus Time) (Inside Circle) (Offset 000C3250)
00 00 00 00 00 00 00 00 00 00 80 3F FF C3 69 69 = Aura Color 09 (Bonus Time) (Outside Circle) (Offset 000C3370)
In this case, I will change the Color of the Aura 03, Blue Aura without Brightness on the Item (Used for PTAS or Treasures).
Its correct Offset is "000BBE40", so type this number or copy and paste it and press enter as shown in the image below:
Now go to the last 8 digits of this line, as they are responsible for the effect of the Color of this specific Aura.
That said, only change the final 6 digits and leave the remaining 2 digits as they are, as for Auras we should not change the Alpha part of the colors.
Change the following numbers: "96 AF FA" and do not change the ending which is "C8" to avoid bugs in the future.
Very Important: The colors work in R, G, B, A mode: Red, Green, Blue and Alpha, Alpha is the intensity of the color.
Generally we leave Alpha at (FF) which is its maximum intensity. But in the case of Aura Colors, we must always leave it at (C8) as the default intensity, to prevent the Aura from blinking or disappearing according to the tests carried out on the PS2.
To better understand how the Color system works in this game, I leave an example below:
Supposing I want the "Color Purple", in R, G, B, A, it would look like this: Red = FA, Green = 00, Blue = FF, and Alpha = C8.
So to use this color, just leave the numbers in the same sequence, looking like this: FA 00 FF C8 in the last 8 digits as per the list above with the offsets of each Aura as well as its brightness.
Remembering that the Auras "03, 04, 05 and 06" each have "2 Offsets" referring to Color changes, the second of which changes the Color of the Aura when the item is about to disappear together with the Aura, which then after a certain time it starts to disappear.
Other Examples of Ready-made Colors in Hex Format to use in any hexadecimal program:
Blue = R G B A
00 00 FF (C8)
Cyan = R G B A
00 FF FF (C8)
Green = R G B A
00 FF 00 (C8)
Red = R G B A
FF 00 00 (C8)
Purple = R G B A
FA 00 FF (C8)
Yellow = R G B A
FF FF 00 (C8)
Orange = R G B A
FF 30 00 (C8)
White = R G B A
FF FF FF (C8)
All Types of Auras in the Game:
0 - No Aura, just a small Glow on the Item.
1 - No Aura, just a slightly stronger Glow on the Item.
2 - White Color Aura with Glow over the Item (The Item Never Disappears).
3 - Blue Color Aura no Glow on the Item (Used for PTAS or Treasures).
4 - Green Color Aura no Glow on the Item (Used for Healing Items).
5 - Red Color Aura no Glow on the Item (Used for Ammunition)
6 - Red Color Aura no Glow on the Item (Used for Ammunition)
7 - Large Blue Color Aura (Used for Boss Rewards).
8 - Inverted White Color Aura with Glow over the Item (The Item Never Disappears).
9 - Orange Color Aura with Clock (Used in The Mercenaries Mode to get Bonus Time).
Example: Aura Glow Color:
Example: White Aura Color 02 and Inverted Aura 08:
Example: Large Aura Color Used on Bosses 07 (Inside Circle):
Example: Large Aura Color Used on Bosses 07 (Outside Circle):
Example: Bonus Time Aura Color 09 (Clock Circle):
Example: Bonus Time Aura Color 09 (Minor Hand of the Clock):
Example: Bonus Time Aura Color 09 (Bigger Hand of the Clock):
Example: Bonus Time Aura Color 09 (Inside Circle):
Example: Bonus Time Aura Color 09 (Outside Circle):
INCREASING THE WIDTH AND HEIGHT OF AURAS
To increase the Width and Height of the Aura, simply increase the two values that are in Single (float32) in the line just above each value referring to the Aura Colors using the hexadecimal program.
The first being to modify the "Width" and the second modifying the "Height" of the Aura.
It's also worth remembering that very high values generate bugs and won't work very well, so don't abuse it and use it sparingly with values that aren't very expressive.
Examples:
Original Width of Auras = 300
00 00 96 43
Original Height of Auras = 200
00 00 48 43
Original Aura Width Large = 450
00 00 E1 43
Original Aura Height Large = 350
00 00 AF 43
List with Various Width and Height Sizes in Single (float32):
00 00 A0 40 = 5
00 00 20 41 = 10
00 00 70 41 = 15
00 00 A0 41 = 20
00 00 C8 41 = 25
00 00 48 42 = 50
00 00 C8 42 = 100
00 00 16 43 = 150
00 00 48 43 = 200
00 00 7A 43 = 250
00 00 96 43 = 300
00 00 AF 43 = 350
00 00 C8 43 = 400
00 00 E1 43 = 450
00 00 FA 43 = 500
00 80 09 44 = 550
00 00 16 44 = 600
00 80 22 44 = 650
00 00 2F 44 = 700
00 80 3B 44 = 750
00 00 48 44 = 800
00 80 54 44 = 850
00 00 61 44 = 900
00 80 6D 44 = 950
00 00 7A 44 = 1000
To finish, I made a new Aura style based on "Resident Evil 4 Remake" and the final result I got was this:
Values used to create the Aura:
Aura Width Style RE4 Remake = 100
00 00 C8 42
Aura Height Style RE4 Remake = 200
00 00 48 43
Final Note: This Tutorial was created entirely on the PS2, but will likely work on the 2007 PC version of Resident Evil 4.
Since the "Core.dat" file is identical for both versions, both PS2 and PC from 2007.
That's it for now, I hope I helped, good changes !!!
Video showing some Auras with new Colors:
To start, take your "Core.dat" file and extract it using the "RE4UHD_DAT_Tool.exe" tool from Son of Persia, double-clicking on: "DAT_Extract.bat".
After that, open the newly created folder with the same name as the "Core" file and open the "Core_01.EFF" file in the hexadecimal editor of your reference, in this case I will use "HxD".
Press "Ctrl+G" and enter the Offset for the Colors you will edit according to the list below:
Core_01.EFF = List of Offsets with All Colors Found:
00 00 40 40 CC CC 4C BD 00 00 80 3F E1 F2 F5 C8 = Aura Glow Color (Offset 000B8DB0)
00 00 70 41 AC 47 E1 BD 00 00 80 3F CD F2 FF C8 = Aura Glow Color (Offset 000B8EE0)
00 00 48 42 8E C2 75 BD 20 85 6B 3F CD F2 FF C8 = Aura Glow Color (Offset 000B9010)
00 00 48 42 B8 1E 85 BD 3B B4 68 3F CD F2 FF AF = Aura Glow Color (Offset 000B9140)
00 00 48 42 8E C2 75 BD 34 33 73 3F CD F2 FF C8 = Aura Glow Color (Offset 000B9260)
00 00 48 42 8E C2 75 BD 34 33 73 3F CD F2 FF C8 = Aura Glow Color (Offset 000B9390)
00 00 00 00 00 00 00 00 00 00 80 3F 96 AF FA C8 = Aura Color 03 (Blue Aura No Glow) (Offset 000BBE40)
00 00 00 00 0A D7 23 BC 00 00 80 3F 96 AF FA C8 = Aura Color 03 (Blue Aura No Glow) When Item Is Disappearing (Offset 000BC6E0)
00 00 00 00 00 00 00 00 00 00 80 3F FA AA AA C8 = Aura Color 05 and 06 (Red Aura No Glow) (Offset 000BC840)
00 00 00 00 0A D7 23 BC 00 00 80 3F FA AA AA C8 = Aura Color 05 and 06 (Red Aura No Glow) When Item Is Disappearing (Offset 000BC9A0)
00 00 00 00 00 00 00 00 00 00 80 3F BE FA BE C8 = Aura Color 04 (Green Aura No Glow) (Offset 000BCB00)
00 00 00 00 0A D7 23 BC 00 00 80 3F BE FA BE C8 = Aura Color 04 (Green Aura No Glow) When Item Is Disappearing (Offset 000BCC60)
00 00 00 00 00 00 00 00 00 00 80 3F FF FF FF C8 = Aura Color 02 and 08 (White Aura With Glow) (Offset 000BCDC0)
00 00 00 00 00 00 00 00 00 00 80 3F 87 B6 F5 3C = Aura Color 07 (Large Aura Used on Bosses) (Inside Circle) (Offset 000C2060)
00 00 00 00 00 00 00 00 00 00 80 3F 87 B6 F5 3C = Aura Color 07 (Large Aura Used on Bosses) (Outside Circle) (Offset 000C2190)
00 00 00 00 00 00 00 00 00 00 80 3F FF CD 9B 69 = Aura Color 09 (Bonus Time) (Clock Circle) (Offset 000C2EC0)
00 00 00 00 00 00 00 00 00 00 80 3F FF CD 9B CD = Aura Color 09 (Bonus Time) (Minor Hand of the Clock) (Offset 000C2FF0)
00 00 00 00 00 00 00 00 00 00 80 3F FF CD 9B CD = Aura Color 09 (Bonus Time) (Bigger Hand of the Clock) (Offset 000C3120)
00 00 00 00 00 00 00 00 00 00 80 3F FF C3 69 55 = Aura Color 09 (Bonus Time) (Inside Circle) (Offset 000C3250)
00 00 00 00 00 00 00 00 00 00 80 3F FF C3 69 69 = Aura Color 09 (Bonus Time) (Outside Circle) (Offset 000C3370)
In this case, I will change the Color of the Aura 03, Blue Aura without Brightness on the Item (Used for PTAS or Treasures).
Its correct Offset is "000BBE40", so type this number or copy and paste it and press enter as shown in the image below:
Now go to the last 8 digits of this line, as they are responsible for the effect of the Color of this specific Aura.
That said, only change the final 6 digits and leave the remaining 2 digits as they are, as for Auras we should not change the Alpha part of the colors.
Change the following numbers: "96 AF FA" and do not change the ending which is "C8" to avoid bugs in the future.
Very Important: The colors work in R, G, B, A mode: Red, Green, Blue and Alpha, Alpha is the intensity of the color.
Generally we leave Alpha at (FF) which is its maximum intensity. But in the case of Aura Colors, we must always leave it at (C8) as the default intensity, to prevent the Aura from blinking or disappearing according to the tests carried out on the PS2.
To better understand how the Color system works in this game, I leave an example below:
Supposing I want the "Color Purple", in R, G, B, A, it would look like this: Red = FA, Green = 00, Blue = FF, and Alpha = C8.
So to use this color, just leave the numbers in the same sequence, looking like this: FA 00 FF C8 in the last 8 digits as per the list above with the offsets of each Aura as well as its brightness.
Remembering that the Auras "03, 04, 05 and 06" each have "2 Offsets" referring to Color changes, the second of which changes the Color of the Aura when the item is about to disappear together with the Aura, which then after a certain time it starts to disappear.
Other Examples of Ready-made Colors in Hex Format to use in any hexadecimal program:
Blue = R G B A
00 00 FF (C8)
Cyan = R G B A
00 FF FF (C8)
Green = R G B A
00 FF 00 (C8)
Red = R G B A
FF 00 00 (C8)
Purple = R G B A
FA 00 FF (C8)
Yellow = R G B A
FF FF 00 (C8)
Orange = R G B A
FF 30 00 (C8)
White = R G B A
FF FF FF (C8)
All Types of Auras in the Game:
0 - No Aura, just a small Glow on the Item.
1 - No Aura, just a slightly stronger Glow on the Item.
2 - White Color Aura with Glow over the Item (The Item Never Disappears).
3 - Blue Color Aura no Glow on the Item (Used for PTAS or Treasures).
4 - Green Color Aura no Glow on the Item (Used for Healing Items).
5 - Red Color Aura no Glow on the Item (Used for Ammunition)
6 - Red Color Aura no Glow on the Item (Used for Ammunition)
7 - Large Blue Color Aura (Used for Boss Rewards).
8 - Inverted White Color Aura with Glow over the Item (The Item Never Disappears).
9 - Orange Color Aura with Clock (Used in The Mercenaries Mode to get Bonus Time).
Example: Aura Glow Color:
Example: White Aura Color 02 and Inverted Aura 08:
Example: Large Aura Color Used on Bosses 07 (Inside Circle):
Example: Large Aura Color Used on Bosses 07 (Outside Circle):
Example: Bonus Time Aura Color 09 (Clock Circle):
Example: Bonus Time Aura Color 09 (Minor Hand of the Clock):
Example: Bonus Time Aura Color 09 (Bigger Hand of the Clock):
Example: Bonus Time Aura Color 09 (Inside Circle):
Example: Bonus Time Aura Color 09 (Outside Circle):
INCREASING THE WIDTH AND HEIGHT OF AURAS
To increase the Width and Height of the Aura, simply increase the two values that are in Single (float32) in the line just above each value referring to the Aura Colors using the hexadecimal program.
The first being to modify the "Width" and the second modifying the "Height" of the Aura.
It's also worth remembering that very high values generate bugs and won't work very well, so don't abuse it and use it sparingly with values that aren't very expressive.
Examples:
Original Width of Auras = 300
00 00 96 43
Original Height of Auras = 200
00 00 48 43
Original Aura Width Large = 450
00 00 E1 43
Original Aura Height Large = 350
00 00 AF 43
List with Various Width and Height Sizes in Single (float32):
00 00 A0 40 = 5
00 00 20 41 = 10
00 00 70 41 = 15
00 00 A0 41 = 20
00 00 C8 41 = 25
00 00 48 42 = 50
00 00 C8 42 = 100
00 00 16 43 = 150
00 00 48 43 = 200
00 00 7A 43 = 250
00 00 96 43 = 300
00 00 AF 43 = 350
00 00 C8 43 = 400
00 00 E1 43 = 450
00 00 FA 43 = 500
00 80 09 44 = 550
00 00 16 44 = 600
00 80 22 44 = 650
00 00 2F 44 = 700
00 80 3B 44 = 750
00 00 48 44 = 800
00 80 54 44 = 850
00 00 61 44 = 900
00 80 6D 44 = 950
00 00 7A 44 = 1000
To finish, I made a new Aura style based on "Resident Evil 4 Remake" and the final result I got was this:
Values used to create the Aura:
Aura Width Style RE4 Remake = 100
00 00 C8 42
Aura Height Style RE4 Remake = 200
00 00 48 43
Final Note: This Tutorial was created entirely on the PS2, but will likely work on the 2007 PC version of Resident Evil 4.
Since the "Core.dat" file is identical for both versions, both PS2 and PC from 2007.
That's it for now, I hope I helped, good changes !!!
Video showing some Auras with new Colors: