Retired for a while
Posts: 183
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Post by HardRain on Jul 23, 2023 12:54:36 GMT 10
Hi there, guys. Here I share with you how to import new custom weapons for PS2 version, many people have asked me for this, so I hope it will help everyone. Please note that this is not a very easy thing to do, you're gonna need a little experience with 3d editor, image handling and hexadecimal edits.
**Model rigging is not supported by the tool yet
VIDEO TUTORIAL:
Needed tools:
Recommended tools:
If you have any questions, feel free to ask. And please, do not sell mods.
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Post by RobbyJaiel on Jul 25, 2023 20:49:36 GMT 10
Finally.. the tutorial ive been waiting for. Thank you so much HardRain god bless you. Im kind of confusing while using blender im gonna use milkshape hope it works
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Post by jonathas on Jul 27, 2023 8:46:22 GMT 10
hello, good evening, would you have the codes to deactivate the times of the mercenaries?
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Retired for a while
Posts: 183
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Post by HardRain on Jul 27, 2023 10:02:13 GMT 10
hello, good evening, would you have the codes to deactivate the times of the mercenaries? Good evening, the closest I know about this is how to increase the time, if that is good enough you can download the files here. I don't know how to freeze the time.
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Post by RobbyJaiel on Jul 28, 2023 1:03:35 GMT 10
Report, milkshape is also work sir !!! But my mistake is i merge all meshes that probabaly use different texture & i also only use only one texture
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Code Creator for PS2 and Mods for Resident Evil 4 PS2.
Posts: 21
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Post by LeonEx on Jul 30, 2023 0:23:03 GMT 10
Good job my friend !!!
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Post by chicharo075 on Apr 8, 2024 1:11:57 GMT 10
Buenas hermanos creo q estoy haciendo algo mal ya que al momento de convertir de nuevo en bin y dat neto en iso y desaparce el objeto o personaje sabrab por q?
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Post by RobbyJaiel on Apr 25, 2024 16:12:49 GMT 10
Buenas hermanos creo q estoy haciendo algo mal ya que al momento de convertir de nuevo en bin y dat neto en iso y desaparce el objeto o personaje sabrab por q? send a picture, maybe i could help u. but please use english next time
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