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Post by heisenbergrj01 on Apr 8, 2023 10:00:03 GMT 10
Hey guys! I used the LMT Tool to change Wesker's Tiger Uppercut to Rhino Charger, but the damage didn't change either (it still gives 300dmg from Tiger Uppercut)
Did I miss configuring some other file?
Thank you!
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Deleted
Deleted Member
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Post by Deleted on Apr 15, 2023 6:38:06 GMT 10
Hey guys! I used the LMT Tool to change Wesker's Tiger Uppercut to Rhino Charger, but the damage didn't change either (it still gives 300dmg from Tiger Uppercut) Did I miss configuring some other file? Thank you! Melee attributes are hardcoded into the executable. That’s something that cannot be changed as of now.
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Post by regwareg on May 17, 2023 8:41:38 GMT 10
just use the different atk files by changing the name example 08 atk is finisher front dmg and 06 atk is arm front just replace the 08 to 06 by changing the name so the armfront will use the finisher front dmg instead of armfront dmg as changing the dmg you can edit the damage on Hit files using hex tho
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Post by majin on Nov 5, 2023 19:32:38 GMT 10
just use the different atk files by changing the name example 08 atk is finisher front dmg and 06 atk is arm front just replace the 08 to 06 by changing the name so the armfront will use the finisher front dmg instead of armfront dmg as changing the dmg you can edit the damage on Hit files using hex tho I renamed jill's 07 atk to 01 atk and replaced the original 01 atk, and the result is that the damage is still 01 high kick, but the time between using melee and the enemy reacting to being hit is 07 double knee drop. They don't react when they get hit, it's about a second before the thud sounds and they fly out. Is there any other way to change the melee damage? I'd like jill's high kick to have the power of Wesker's cobra strike, but so far I'll only swap the character's melee animation
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Post by charlesrk on Nov 5, 2023 23:44:48 GMT 10
just use the different atk files by changing the name example 08 atk is finisher front dmg and 06 atk is arm front just replace the 08 to 06 by changing the name so the armfront will use the finisher front dmg instead of armfront dmg as changing the dmg you can edit the damage on Hit files using hex tho I renamed jill's 07 atk to 01 atk and replaced the original 01 atk, and the result is that the damage is still 01 high kick, but the time between using melee and the enemy reacting to being hit is 07 double knee drop. They don't react when they get hit, it's about a second before the thud sounds and they fly out. Is there any other way to change the melee damage? I'd like jill's high kick to have the power of Wesker's cobra strike, but so far I'll only swap the character's melee animation Are theses "atk file" stored on hit files?
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Post by majin on Nov 5, 2023 23:59:59 GMT 10
I renamed jill's 07 atk to 01 atk and replaced the original 01 atk, and the result is that the damage is still 01 high kick, but the time between using melee and the enemy reacting to being hit is 07 double knee drop. They don't react when they get hit, it's about a second before the thud sounds and they fly out. Is there any other way to change the melee damage? I'd like jill's high kick to have the power of Wesker's cobra strike, but so far I'll only swap the character's melee animation Are theses "atk file" stored on hit files? No,they are stored in .lmt files
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Post by regwareg on Nov 7, 2023 3:49:49 GMT 10
yes you can also change the dmg or how many time it hits on the .hit files too
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Post by URHEIM on Nov 15, 2023 6:16:16 GMT 10
yes you can also change the dmg or how many time it hits on the .hit files too No, You can't change damage through lmt file.
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Post by regwareg on Nov 15, 2023 6:40:29 GMT 10
yes you can also change the dmg or how many time it hits on the .hit files too No, You can't change damage through lmt file. i was talking about the .hit files i thought he was talking about the hitbox
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