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Post by Biohazard4X on Jan 3, 2023 10:02:16 GMT 10
Im also make a mod that swap ashley with leon. but im facing a problem, leons head somehow in the bottom. i think its because the model ashley & leon works different like leon has so many models only for head meanwhile ashley just 2 (body include face & just hair) I'm replying to this on my phone so please excuse any spelling mistakes I make. Though the issue you have with head, quite reminds me of the decapitated head model. From experience I know that model has one bone. Bone 0 or simply the origin bone, And the head is located at the origin as well in a Loca lspace (relative) Which is why your having such a issue with the head appearing at his feet. Talking in 3D from a local perspective, between the feet would generally be The origin location of the model, hence your issue. While in theory you could rename this bone to bone 4 and raise the bone in via hex editor. This may restore it but only in theory. I can give you a more detailed guide on this if you wish. Alternatively you can try using the NPC variant of Leon and dummy out the other models where needed, But I'm not sure how well this might work. Hopes this solves your issue.
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Post by RobbyJaiel on Jan 3, 2023 23:06:03 GMT 10
It work lmao.. I use leon npc. Thx u so much Biohazard4XAnd i have two more question 1. Do you know how to merge two model files? Like krauser head & his beret. I was confused how em39.dat work. The beret is separated but still connected to krauser head 2. HardRain created some amazing tools one of them is snd tools. I have already try it and swap leon & ashley voice. The problem is i put ashley voice in leon voice. (pl15 into pl10) and the result is ashley male voice this caused by the frequency. And i still dont know how to fix this. Here is the link maybe you want to check it out residentevilmodding.boards.net/thread/16825/2005-2007-toolset-hardrain-progress
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Post by Biohazard4X on Jan 4, 2023 9:35:29 GMT 10
RobbyJaiel Glad it worked for you. Everyone always forget about the NPCs haha. 1. Merging models has to be in a 3D application. In your context this is the only way. Though once again in theory, you could try replacing another model you don't need. This may work as a alternative but I don't know, never tried it the way you want to do it. Though in theory it should work. 2. I know nothing about the PS2 Sound Format, I can't help you here.
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Post by RobbyJaiel on Jan 4, 2023 17:56:42 GMT 10
RobbyJaiel Glad it worked for you. Everyone always forget about the NPCs haha. 1. Merging models has to be in a 3D application. In your context this is the only way. Though once again in theory, you could try replacing another model you don't need. This may work as a alternative but I don't know, never tried it the way you want to do it. Though in theory it should work. 2. I know nothing about the PS2 Sound Format, I can't help you here. This is gonna sound dumb but ive try replacing pl0a_121.bin & pl0a_122.tpl (egg model) with em39_04.bin & em39_15.tpl (beret) the results is nothing change (crash when open inventory that has egg)(told u this was dumb move) Second try, i replace pl0a_008.bin (krauser head model double, dont know why he has two models) & pl0a_021.tpl ( i dont know is this texture using in game or not cuz its just small texture with purple color) with em39_04.bin & em39_15.tpl and the results is still nothing but somehow there is 0 magnum ammo in inventory when i try on mercenaries I almost gave up how to add his beret, wish i could see inside pl0a.udas bin & tpl files just like pl0a.dat using bio_em_dat so i could knew which file should i replace
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Post by kreed on Jan 4, 2023 20:09:01 GMT 10
This is gonna sound dumb but ive try replacing pl0a_121.bin & pl0a_122.tpl (egg model) with em39_04.bin & em39_15.tpl (beret) the results is nothing change (crash when open inventory that has egg)(told u this was dumb move) Second try, i replace pl0a_008.bin (krauser head model double, dont know why he has two models) & pl0a_021.tpl ( i dont know is this texture using in game or not cuz its just small texture with purple color) with em39_04.bin & em39_15.tpl and the results is still nothing but somehow there is 0 magnum ammo in inventory when i try on mercenaries I almost gave up how to add his beret, wish i could see inside pl0a.udas bin & tpl files just like pl0a.dat using bio_em_dat so i could knew which file should i replace krauser has 2 beret, the first one has bones connecting with the head (em39_004.bin and em39_015.tpl) the second one is just the beret itself, without bones. which is (em39_018.bin and em39_021.tpl)
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Post by kreed on Jan 4, 2023 20:57:41 GMT 10
if you remove the em39_018.bin from the em39 the beret will disappear, like you can see below in your case you dont have the em39_018.bin on your model, thats why the beret is no there.
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Post by RobbyJaiel on Jan 4, 2023 20:58:52 GMT 10
This is gonna sound dumb but ive try replacing pl0a_121.bin & pl0a_122.tpl (egg model) with em39_04.bin & em39_15.tpl (beret) the results is nothing change (crash when open inventory that has egg)(told u this was dumb move) Second try, i replace pl0a_008.bin (krauser head model double, dont know why he has two models) & pl0a_021.tpl ( i dont know is this texture using in game or not cuz its just small texture with purple color) with em39_04.bin & em39_15.tpl and the results is still nothing but somehow there is 0 magnum ammo in inventory when i try on mercenaries I almost gave up how to add his beret, wish i could see inside pl0a.udas bin & tpl files just like pl0a.dat using bio_em_dat so i could knew which file should i replace krauser has 2 beret, the first one has bones connecting with the head (em39_004.bin and em39_015.tpl) the second one is just the beret itself, without bones. which is (em39_018.bin and em39_021.tpl) So, you saying that i should use krauser head model inside em39 and delete the original in pl0a ?
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Post by RobbyJaiel on Jan 4, 2023 21:02:57 GMT 10
if you remove the em39_018.bin from the em39 the beret will disappear, like you can see below in your case you dont have the em39_018.bin on your model, thats why the beret is no there. So any suggesting which pl0a files should i replace with em39_04 & 15 and 18 & 21 ?
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Post by Biohazard4X on Jan 5, 2023 9:06:05 GMT 10
RobbyJaielNothing in modding is dumb, simply trial and error. All that modding this game is. Learning how to troubleshoot properly will help you out a lot too. If adding his beret over a different BIN you replace I would simply try another model if you can. Trial and error.
CRZOSK EM tool has a the ability to open 2 dats at once and ability to swap files (of same extension) all instantly. It seems your no utilizing his tool to the full limit.
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Post by HardRain on Jan 5, 2023 12:05:27 GMT 10
Man, we need a model editor so much... lol I think is the closest we can get by simply swapping files. I believe you can attach this beret model to his head only by hex editing the .bin head file itself and adding another texture inside the TPL that contains his head texture, I can make some tests if you want.
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Post by RobbyJaiel on Jan 5, 2023 12:25:51 GMT 10
RobbyJaiel Nothing in modding is dumb, simply trial and error. All that modding this game is. Learning how to troubleshoot properly will help you out a lot too. If adding his beret over a different BIN you replace I would simply try another model if you can. Trial and error.
CRZOSK EM tool has a the ability to open 2 dats at once and ability to swap files (of same extension) all instantly. It seems your no utilizing his tool to the full limit.
Yes. Im still learning of his tool. Infact i didnt knew that bio em dat could swap files instantly. I used to use dat tool from son of persia to swap files
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Post by HardRain on Jan 5, 2023 12:39:34 GMT 10
Done! Steps I did: 1: Get beret 3D model data (vertices, normals, UV and etc) and copied them all 2: Paste the data at the end of pl0a head .bin model (pl0a_002.bin) 3: Updated the texture pointers 4: Inserted a new texture inside pl0a_003.tpl file for the beret to use
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Post by RobbyJaiel on Jan 5, 2023 12:42:17 GMT 10
Man, we need a model editor so much... lol I think is the closest we can get by simply swapping files. I believe you can attach this beret model to his head only by hex editing the .bin head file itself and adding another texture inside the TPL that contains his head texture, I can make some tests if you want. I prefer to waiting for u cuz i dont understand editing in hex (too many numbers lol 😵) all i can do is just swap files
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Post by RobbyJaiel on Jan 5, 2023 13:06:12 GMT 10
Done! Steps I did: 1: Get beret 3D model data (vertices, normals, UV and etc) and copied them all 2: Paste the data at the end of pl0a head .bin model (pl0a_002.bin) 3: Updated the texture pointers 4: Inserted a new texture inside pl0a_003.tpl file for the beret to use This is incredible, good job HardRain this the first krauser boss mod on ps2, even though the beret need to be lowered a little
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Post by HardRain on Jan 5, 2023 13:20:41 GMT 10
This is incredible, good job HardRain this the first krauser boss mod on ps2, even though the beret need to be lowered a little That's what I noticed too, I'm not sure how to move it down without the need of edit every Y vertices. Let's see if someone gives any tip here.
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