Post by lvalthyr on Nov 5, 2022 10:58:43 GMT 10
Hi, I have a list of ideas to begin a modding project. It is commonly known that the entire clock tower area is absent from the game.
This is probably the biggest detriment to RE3R, and it's so obvious of a missing content that not a single fan doesn't notice.
Waiting and hoping on Capcom to one day realize their downfall and make the devs develop it... would be hopeful thinking. We're better off figuring something out as a fanbase, and resolve this issue ourselves. The Clock Tower would make the game actually feel complete.
I'm seeing patterns and ways that the Clock Tower area can be modded. It's gotta start somewhere, so let's get our heads together and talk about it. That part of the game switches from Carlos in the RPD to Jill real quick, and then to Carlos again in the hospital. (Jill could use more gameplay time before the hospital area.)
So here's the list.
___________________________________
- There are hints about it in the pamphlet on a bench by the lake where you battle Nemesis. "Clock Tower Opening" etc.
As if some devs were wanting to make something of it but couldn't and hoping someone would.
- Before Jill enters the Lake area, there are walls where doors could be incorporated in the little underground factory part and rooms added where those doors would lead. If we could mod the maps for them. A way to enter the Clock Tower before that Nemesis beast battle.
- The large Lake area could also be incorporated with doors as an exit from the Clock Tower into it.
There are a few places where a small entrance can be incorporated, if some barricades were removed and pathways added.
- The Statue of St. Michael could have a (key)item added and linked to it, as part a puzzle. There are so many intriguing objects in the game that have nothing on them, as if waiting for someone to make happen.
- The Clock Tower area in the original game is approximately 10 rooms; we could add 2 puzzles, one painting puzzle one clock gear puzzle.
- We could add 2 keys, 2 save rooms, 7 ammo/gunpowder areas, 3 herb locations. One computer type puzzle.
- 4-5 patches of enemies, zombies and a few dogs and one or two hunter gammas. Also the bugs from the remake to resemble spiders in the OG. They could be put here since they only appear once in the game and no more.
- 3-4 files, from the original game reworded similar to the style of current game.
- Assets already in the game can be pasted into those rooms, and starting building up to resemble the original Clock Tower room decorations.
- The large Lake area could spawn a few zombies groups, since it is so big of a zone.
The Nemesis battle postponed for a good 30-40 minutes of gameplay before it happens.
- The Lake zone can be linked to two places with two difference entrances, one to such to-be-modded Clock Tower,
the other to a potential Park Area with a few rooms to start.
- Park area ideas can be tackled after something concrete about Clock Tower is present.
___________________________________
Any thoughts? and do we have people that can handle this kind of modding here?
This is probably the biggest detriment to RE3R, and it's so obvious of a missing content that not a single fan doesn't notice.
Waiting and hoping on Capcom to one day realize their downfall and make the devs develop it... would be hopeful thinking. We're better off figuring something out as a fanbase, and resolve this issue ourselves. The Clock Tower would make the game actually feel complete.
I'm seeing patterns and ways that the Clock Tower area can be modded. It's gotta start somewhere, so let's get our heads together and talk about it. That part of the game switches from Carlos in the RPD to Jill real quick, and then to Carlos again in the hospital. (Jill could use more gameplay time before the hospital area.)
So here's the list.
___________________________________
- There are hints about it in the pamphlet on a bench by the lake where you battle Nemesis. "Clock Tower Opening" etc.
As if some devs were wanting to make something of it but couldn't and hoping someone would.
- Before Jill enters the Lake area, there are walls where doors could be incorporated in the little underground factory part and rooms added where those doors would lead. If we could mod the maps for them. A way to enter the Clock Tower before that Nemesis beast battle.
- The large Lake area could also be incorporated with doors as an exit from the Clock Tower into it.
There are a few places where a small entrance can be incorporated, if some barricades were removed and pathways added.
- The Statue of St. Michael could have a (key)item added and linked to it, as part a puzzle. There are so many intriguing objects in the game that have nothing on them, as if waiting for someone to make happen.
- The Clock Tower area in the original game is approximately 10 rooms; we could add 2 puzzles, one painting puzzle one clock gear puzzle.
- We could add 2 keys, 2 save rooms, 7 ammo/gunpowder areas, 3 herb locations. One computer type puzzle.
- 4-5 patches of enemies, zombies and a few dogs and one or two hunter gammas. Also the bugs from the remake to resemble spiders in the OG. They could be put here since they only appear once in the game and no more.
- 3-4 files, from the original game reworded similar to the style of current game.
- Assets already in the game can be pasted into those rooms, and starting building up to resemble the original Clock Tower room decorations.
- The large Lake area could spawn a few zombies groups, since it is so big of a zone.
The Nemesis battle postponed for a good 30-40 minutes of gameplay before it happens.
- The Lake zone can be linked to two places with two difference entrances, one to such to-be-modded Clock Tower,
the other to a potential Park Area with a few rooms to start.
- Park area ideas can be tackled after something concrete about Clock Tower is present.
___________________________________
Any thoughts? and do we have people that can handle this kind of modding here?