Hello guys !
I’ve made a mod that changes a lot of ammo to other weapons ones using Zealot’s item editor, but I don’t understand how I can properly change lockers and other « hidden » items (like Leon’s Matilda Magazine upgrade for example).
If I use Zealot editor, they all appear as « nothing x1 », and changing them not only make the original ones still appear, but they also are grabbable when the lockers are still closed.
Can someone help ?
Thank you !
Hey charles23245
I'm a bit late to the party, but i hope this can help you and others:
**********************************************_LEON Upgrades_**********************************************
File:
Leon Desk (Matilda Extended Mag): natives\x64\objectroot\scene\scenario\scenariono\rpd\fsm\leon_s02_0100.scn.19
Waiting Room Save (Matilda Muzzle): natives\x64\objectroot\scene\scenario\scenariono\rpd\fsm\leon_s02_0000.scn.19
Police Car Trunk (Matilda Stock): \natives\x64\objectroot\scene\scenario\scenariono\rpd_b1\fsm\leon_s02_0500.scn.19
Sewer Safe (W-870 Stock): natives\x64\objectroot\scene\scenario\scenariono\wastewater\fsm\leon_s04_0050.scn.19
Wesker Desk (Wodden Case Red Dot Sight - HEX 2601): \natives\x64\objectroot\scene\scenario\scenariono\rpd\fsm\leon_s02_0200.scn.19
*********************************************_Claire Upgrades_*********************************************
File:
Leon Desk (SL60 Speed Loader): natives\x64\objectroot\scene\scenario\scenariono\rpd\fsm\claire_s02_0100.scn.19
Waiting Room Save (JMB HP3 Mag): natives\x64\objectroot\scene\scenario\scenariono\rpd\fsm\claire_s02_0000.scn.19
Police Car Trunk (JMB HP3): \natives\x64\objectroot\scene\scenario\scenariono\rpd_b1\fsm\claire_s02_0500.scn.19
Sewer Safe: (SL60 Reinforced Frame) natives\x64\objectroot\scene\scenario\scenariono\wastewater\fsm\claire_s04_0050.scn.19
Wesker Desk (Wodden Case MAG MQ11 - HEX 2701): \natives\x64\objectroot\scene\scenario\scenariono\rpd\fsm\claire_s02_0200.scn.19
*******************************_Container Search: "F.a.i.l.u.r.e.C.o.u.n.t."_******************************
Search for this Line
Code:
46 00 61 00 69 00 6C 00 75 00 72 00 65 00 43 00 6F 00 75 00 6E 00 74 00
Short afterwards you find the ITEM/Weapon ID
Example:
46 00 61 00 69 00 6C 00 75 00 72 00 65 00 43 00
6F 00 75 00 6E 00 74 00 00 00 00 00 04 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 01 00 00 00 00 00 01 00
01 00 00 00 2B 00 00 00 00 00 00 00
34 00 00 00
00 00 00 00
01 00 00 00 00 00 00 00 00 00 00 00
34: Laser Sight (for JMB Hp3)
Afterwards
01: Ammount
*************************************************_GENERAL_*************************************************
In a Item Box (Safe/Locker/Trunk) you have a header that defines the object in it. If you want to change an Item to a Weapon or vise versa, you have to change the Header.
WEAPON Header: 01 00 00 00 06 01 00 00
ITEM Header: 00 00 00 00 00 00
**************************************************_ITEMS_**************************************************
[X] ITEM BOX Structure:
00 00 00 00 00 00 AA 00 00 00 00 00 00 00 BB 00 00 00
AA is the item ID
BB is the quantity
[X] General Structure:
AA 00 00 00 FF FF FF FF 00 00 00 00 BB 00 00 00
AA is the item ID
BB is the quantity
FF is empty, and sometimes, you can find them as 00 00 00 00 as well.
*************************************************_WEAPONS_*************************************************
[X] ITEM BOX Structure:
01 00 00 00 06 01 00 00 AA 00 00 00 BB 00 00 00 CC 00 00 00 DD 00 00 00
AA Weapon ID
BB Ammo loaded in magazine
CC Ammo type
DD Upgrades on weapon
[X] General Structure:
AA 00 00 00 BB 00 00 00 CC 00 00 00 DD 00 00 00
AA Weapon ID
BB Ammo type
CC Ammo loaded in magazine
DD Upgrades on weapon
For a weapon change to work properly, you have to set the correct weapon ID and ammo type.
****************************************************_IDs_****************************************************
--------------------------------------------------WEAPONS--------------------------------------------------
01: Matilda
02: M19
03: JMB Hp3
04: Quickdraw Army Revolver
07: MUP
08: Broom Hc
09: SLS 60
0B: W-870
15: MQ 11
17: LE 5 (Infinite)
1F: Lightning Hawk
29: EMF Visualizer
2A: GM 79
2B: Chemical Flamethrower
2C: Spark Shot
2D: ATM-4
2E: Combat Knife
2F: Infinite Knife
31: Anti-tank Rocket
32: Minigun
41: Hand Grenade
42: Flash Grenade
52: Samurai Edge (Infinite)
53: Samurai Edge (Chris Model)
54: Samurai Edge (Jill Model)
55: Samurai Edge (Albert Model)
DE: ATM-4 (Infinite)
F2: Anti-tank Rocket (Infinite)
FC: Minigun (Infinite)
--------------------------------------------------AMMO TYPE--------------------------------------------------
00: Nothing
0F: Handgun Ammo
10: Shotgun Shells
11: Submachine Gun Ammo
12: MAG Ammo
16: Acid Rounds
17: Flame Rounds
18: Needle Cartridges
19: Fuel
1A: Large-caliber Handgun Ammo
1B: High-Powered Rounds for SLS60
1C: Rocket
1D: Minigun Ammo
--------------------------------------------------UPGRADES--------------------------------------------------
00: Nothing
01: Upgrade 1
02: Upgrade 2
03: Upgrade 1 + 2
04: HP3 Laser Sight
06: SLS and HP3 Full Upgrade
-------------------------------------------------- ITEMS --------------------------------------------------
01: First Aid Spray
02: Green Herb
03: Red Herb
04: Blue Herb
05: Mixed Herb (G+G)
06: Mixed Herb (G+R)
07: Mixed Herb (G+B)
08: Mixed Herb (G+G+B)
09: Mixed Herb (G+G+G)
0A: Mixed Herb (G+R+B)
0B: Mixed Herb (R+B)
0C: Green Herb
0D: Red Herb
0E: Blue Herb
0F: Handgun Ammo
10: Shotgun Shells
11: Submachine Gun Ammo
12: MAG Ammo
16: Acid Rounds
17: Flame Rounds
18: Needle Cartridges
19: Fuel
1A: Large-caliber Handgun Ammo
1B: High-Powered Rounds (SLS 60)
20: Ink Ribbon
21: Wooden Board
24: Gunpowder
25: Large Gunpowder
26: Yellow High-Grade Gunpowder
27: White High-Grade Gunpowder
30: High-Capacity Mag. (for Matilda)
31: Muzzle Brake (for Matilda)
32: Burst Stock (for Matilda)
33: Speed Loader (for SLS 60)
34: Laser Sight (for JMB Hp3)
35: Reinforced Frame (for SLS 60)
36: High-Capacity Mag. (for JMB Hp3)
37: Stock (for W-870)
38: Long Barrel (for W-870)
3A: High-Capacity Mag. (for MQ 11)
3C: Suppressor (for MQ 11)
3D: Red Dot Sight (for Lightning Hawk)
3E: Custom Barrel (for Lightning Hawk)
40: Shoulder Stock (for GM 79)
41: Regulator (for Flamethrower)
106: Hip Pouch (HEX 06 01)
123: Portable Safe (HEX 23 01)
126:Wooden Box (Wesker's desk upgrade - Lighning Hawk Sight) (HEX 26 01)
127:Wooden Box (Wesker's desk upgrade - MQ11 Ext. Magazine) (HEX 27 01)