Hunk voice & sfx (Borrowed from RE6's Agent)
Jul 23, 2021 15:31:42 GMT 10
Wesky, Wolfyyy, and 5 more like this
Post by turasatana on Jul 23, 2021 15:31:42 GMT 10
Hi all! I've been tinkering with lots of mods lately and learning alot! Here's something I've been working on: Hunk with working voice & sfx from RE6's Agent! It's coming together nicely. Much thanks to Wolfyyy Yumiko & @elgiggitygoo and more for all their insight and help on audio, animations & more!
Problems:
Melee chart:
Head = Maximum Straight (Josh)
Front Arm = Kick (Chris)
Back Arm = Knee (Barry)
Front Leg = Hammer Blow (Chris)
Back Leg = Neckbreaker (Chris)
Front Finisher = Backhand (Chris)
Back Finisher = Lights Out (Barry)
Ground = Miranda Rights (Barry)
Partner Assist = Barry Sandwich (Barry)
Taunt = Knuckle crack (Wesker)
Credits:
Model: -Dat Mental Gamer- gamebanana.com/mods/251573
Model switched to different slot by Wolfyyy
Voice lines: Ripped by myself from RE6 using tools by Wesky
RE5 audio tool: residentevilmodding.boards.net/thread/13992/resident-evil-fwse-spc-tool
RE6 audio tool: residentevilmodding.boards.net/thread/14034/resident-evil-xsew-spc-tool
STQ editor: residentevilmodding.boards.net/thread/13998/resident-evil-stq-editor
ARC Tool for extracting files from model by FluffyQuack
residentevilmodding.boards.net/thread/481/arc-unpacker-repacker-v0-428
LMT Tool for replacing animations by wilsonso
residentevilmodding.boards.net/thread/474/resident-evil-lmt-tool-wilsonso
{**Important note:** (click)}
I'm crafting this mod to replace ChrisPlain (the costume he wears at the very beginning of the game where he's wearing a jacket. When I play the game with friends we use the Maluc's mml 4-player mod which utilizes a dropdown menu outside of the game for character selection. The model was made for Chris STARS originally.
I'm crafting this mod to replace ChrisPlain (the costume he wears at the very beginning of the game where he's wearing a jacket. When I play the game with friends we use the Maluc's mml 4-player mod which utilizes a dropdown menu outside of the game for character selection. The model was made for Chris STARS originally.
Problems:
- Any tips on radio filters on voice lines through audacity so they sound like RE5? Right now they're all still Chris's
- Taunt from Wesker makes the weapon on back (shotgun in video) slide into him LOL
- Barry's ground attack "Miranda Rights" is in mostly working order, but uses current held weapon (doesn't always make sense like a grenade for example) and does not have any visual effects/sfx unfortunately. I still went ahead and used it because it resembles his ground move in RE Mercs 3D but I'm still not sold on it.
- Left breathing sound effects from Chris
Melee chart:
Head = Maximum Straight (Josh)
Front Arm = Kick (Chris)
Back Arm = Knee (Barry)
Front Leg = Hammer Blow (Chris)
Back Leg = Neckbreaker (Chris)
Front Finisher = Backhand (Chris)
Back Finisher = Lights Out (Barry)
Ground = Miranda Rights (Barry)
Partner Assist = Barry Sandwich (Barry)
Taunt = Knuckle crack (Wesker)
Credits:
Model: -Dat Mental Gamer- gamebanana.com/mods/251573
Model switched to different slot by Wolfyyy
Voice lines: Ripped by myself from RE6 using tools by Wesky
RE5 audio tool: residentevilmodding.boards.net/thread/13992/resident-evil-fwse-spc-tool
RE6 audio tool: residentevilmodding.boards.net/thread/14034/resident-evil-xsew-spc-tool
STQ editor: residentevilmodding.boards.net/thread/13998/resident-evil-stq-editor
ARC Tool for extracting files from model by FluffyQuack
residentevilmodding.boards.net/thread/481/arc-unpacker-repacker-v0-428
LMT Tool for replacing animations by wilsonso
residentevilmodding.boards.net/thread/474/resident-evil-lmt-tool-wilsonso