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Post by nekommalter on May 2, 2021 6:34:09 GMT 10
Sup, everyone? My username is German and is literally translatable to "Oh, come on, dude". Anyways, I really want to create custom mods for Revelations 2, but probably also for the RE2 and RE3 Remakes. I really like the Revelations 2 Raid Mode and I think that much could be done to it to make it a different experience. I would like to know how to create mods for characters, enemies and maybe complete stages. Also, I wonder if I could use Blender for Revelations 2 instead of 3DS Max. As far as I have seen, I can use Blender for RE2/RE3 modding after exporting models as FBX files via Noesis. I already tried out some REV2-Mods and always wondered how they were made or how the workflow was. I also might want to get into reverse engineering those file systems to write my own dev tools and Blender plugins. I really need an excuse to learn Rust and to get into Assembly, so I won't waste my time I would use to succumb to the YouTube algorithm. I would really appreciate when I got some small starting points, like the tools for REV2 themselves or how the files are structured. Thanks in advance.
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Posts: 252
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Post by skuld on May 3, 2021 4:33:01 GMT 10
Sup, everyone? My username is German and is literally translatable to "Oh, come on, dude". Anyways, I really want to create custom mods for Revelations 2, but probably also for the RE2 and RE3 Remakes. I really like the Revelations 2 Raid Mode and I think that much could be done to it to make it a different experience. I would like to know how to create mods for characters, enemies and maybe complete stages. Also, I wonder if I could use Blender for Revelations 2 instead of 3DS Max. As far as I have seen, I can use Blender for RE2/RE3 modding after exporting models as FBX files via Noesis. I already tried out some REV2-Mods and always wondered how they were made or how the workflow was. I also might want to get into reverse engineering those file systems to write my own dev tools and Blender plugins. I really need an excuse to learn Rust and to get into Assembly, so I won't waste my time I would use to succumb to the YouTube algorithm. I would really appreciate when I got some small starting points, like the tools for REV2 themselves or how the files are structured. Thanks in advance. Welcome To This Board!! Well, All I Can Say Bout Modding Revelations 2 Or Any RE Games With MT-Framework Engine Is Kinda Much Difficult Than On RE-Engine (Based On My Experience) Since On MT-Framework Modding Script, Not Every Mesh ID On Imported Base Model Could Be Exported Back Into Game, Either Way It'll Rendered As Invisible Or "Exploded" In-Game Also, Sometimes Modding Script Could Fucked-Up Your Modded Files, So Make Sure You Always Have Back-Up Save File Right Before Export Them But Before You Started Jumping Into RE:REV 2 Modding, There's Things You Should Have : I Won't Recommend Using Blender For Modding Any Game That Running With MT-Framework Engine, Since It Has Much More Issue Than 3dsmax Did. You Can Download & Read Blender's Script Issue Over HereAfter You Have Those Tools, Here's A Tutorial Video (It's For RE6, But Kinda Similiar With RE:REV 2) Good Luck!!
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