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Post by tapiir on Apr 20, 2020 17:00:53 GMT 10
I'm trying to do a simple mod where I remove the sweater from Jill's dlc outfit. I've managed to remove the sweater but when I get into the game there is a visible seam at the neck and there are small dark rectangles on the clothes. Anyone know how to fix these? Here's what I've done so far: import mesh with 0.5e script (import skin on, import LOD off, reset scene off), delete the sweater, export mesh (I've tried settings where all are on and all are off. The options are disable LOD, force all shadows, fix spotty normals, auto-correct skinning and auto-smooth normals) ibb.co/g7zXS7Z
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on Apr 20, 2020 17:14:27 GMT 10
I'm trying to do a simple mod where I remove the sweater from Jill's dlc outfit. I've managed to remove the sweater but when I get into the game there is a visible seam at the neck and there are small dark rectangles on the clothes. Anyone know how to fix these? Here's what I've done so far: import mesh with 0.5e script (import skin on, import LOD off, reset scene off), delete the sweater, export mesh (I've tried settings where all are on and all are off. The options are disable LOD, force all shadows, fix spotty normals, auto-correct skinning and auto-smooth normals) ibb.co/g7zXS7Zit seems like a error with the normals, a guy once had the same problem and he said that the solution was reset the xform residentevilmodding.boards.net/thread/12881/imported-mesh-broken-normals
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Post by tapiir on Apr 20, 2020 17:22:16 GMT 10
I'm trying to do a simple mod where I remove the sweater from Jill's dlc outfit. I've managed to remove the sweater but when I get into the game there is a visible seam at the neck and there are small dark rectangles on the clothes. Anyone know how to fix these? Here's what I've done so far: import mesh with 0.5e script (import skin on, import LOD off, reset scene off), delete the sweater, export mesh (I've tried settings where all are on and all are off. The options are disable LOD, force all shadows, fix spotty normals, auto-correct skinning and auto-smooth normals) ibb.co/g7zXS7Zit seems like a error with the normals, a guy once had the same problem and he said that the solution was reset the xform residentevilmodding.boards.net/thread/12881/imported-mesh-broken-normalsDoing that disables the animations and detaches the head from the body ingame. Also the rectangles did not disappear.
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on Apr 20, 2020 17:50:10 GMT 10
Doing that disables the animations and detaches the head from the body ingame. Also the rectangles did not disappear. did you try edit normals? i also edited a body mesh too and this error don't happened to me, maybe is your version of 3d max
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Post by tapiir on Apr 20, 2020 19:26:00 GMT 10
Doing that disables the animations and detaches the head from the body ingame. Also the rectangles did not disappear. did you try edit normals? i also edited a body mesh too and this error don't happened to me, maybe is your version of 3d max You mean editing them manually? How do I know if a normal is faulty by looking at it?
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Bringing consistency to this inconsistent franchise
Posts: 449
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Post by chiarav1 on Apr 21, 2020 6:04:31 GMT 10
did you try edit normals? i also edited a body mesh too and this error don't happened to me, maybe is your version of 3d max You mean editing them manually? How do I know if a normal is faulty by looking at it? i mean apply in the whole mesh edit normals, if you want you can send me the original file and i can remove the swetear for you
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