Post by aman on Apr 16, 2014 16:01:28 GMT 10
RE5ModConvert : Command line tool for convert PS3 Resident evil 5 character .mod file to PC version
www.mediafire.com/download/fr2709iksxiaxba/RE5ModConvert_0_0_1.zip
v0.0.1
Usage:
****To convert PS3 mod file to PC format
RE5ModConvert.exe -o <output.mod> PS3model.mod
or
RE5ModConvert.exe PS3model.mod (output file name default to pl0100.mod)
-example RE5ModConvert.exe -o output.mod pl2300.mod
****To convert PS3 tex file to PC format
RE5ModConvert.exe -o <ouptut.tex> -tex ps3texture.tex
or
RE5ModConvert.exe -tex <ps3filename>.tex (output file name default to <ps3filename>.t01)
-example RE5ModConvert.exe -tex pl23_skin_BM.tex
(this save a new file pl23_skin_BM.t01, rename it to .tex before use)
****To export mod file to wavefront obj format
**** import obj file to Blender3D and you can click and find mesh id of weapons, use the -lod command to hide them.
RE5ModConvert.exe -o <outputfile.obj> -obj pl2300.mod
or
RE5ModConvert.exe -obj pl2300.mod (output file default to RE5Model.obj)
**** To hide meshes inside a mod file , change mesh lod level to 0.
RE5ModConvert.exe -lod <mesh id> pl1d00.mod
---this shows you LOD level of a mesh inside pl1d00.mod (Rebecca) , it is either 1, 2 , 252 ,or 255
RE5ModConvert.exe -lod <mesh id>=<lod level> pl1d00.mod
---- this set mesh to new lod level, set to 0 to hide mesh.
Body parts has 3 lod meshes, you need to set all 3 to 0 to completely hide it for all viewing distance.
for example. to hide Rebecca left handle weapon (mesh part id 34,100,173). do this.
RE5ModConvert.exe -lod 34=0 pl1d00.mod
RE5ModConvert.exe -lod 100=0 pl1d00.mod
RE5ModConvert.exe -lod 173=0 pl1d00.mod
Bugs:
- the -tex command sometime create corrupted .tex file. try the same command again to get a good file.
- Enabling DX9 motion blur causes strange artifacts on models.
- Sheva fairytale dress alpha material not working.
Credit:
This tool is based on Surveyor's DMC4Model exporter source released in XeNTaX forum.
##Disclaimer##
The software author, expressly disclaims any warranty, expressed or implied, and accepts no responsibility for the quality or
reliability of the software offered. The author should accept no responsibility for any damages to you, your computer, or any
other property, person, or corporation which results, directly or indirectly, from the downloading of, installation of
and use of the software.
www.mediafire.com/download/fr2709iksxiaxba/RE5ModConvert_0_0_1.zip
v0.0.1
Usage:
****To convert PS3 mod file to PC format
RE5ModConvert.exe -o <output.mod> PS3model.mod
or
RE5ModConvert.exe PS3model.mod (output file name default to pl0100.mod)
-example RE5ModConvert.exe -o output.mod pl2300.mod
****To convert PS3 tex file to PC format
RE5ModConvert.exe -o <ouptut.tex> -tex ps3texture.tex
or
RE5ModConvert.exe -tex <ps3filename>.tex (output file name default to <ps3filename>.t01)
-example RE5ModConvert.exe -tex pl23_skin_BM.tex
(this save a new file pl23_skin_BM.t01, rename it to .tex before use)
****To export mod file to wavefront obj format
**** import obj file to Blender3D and you can click and find mesh id of weapons, use the -lod command to hide them.
RE5ModConvert.exe -o <outputfile.obj> -obj pl2300.mod
or
RE5ModConvert.exe -obj pl2300.mod (output file default to RE5Model.obj)
**** To hide meshes inside a mod file , change mesh lod level to 0.
RE5ModConvert.exe -lod <mesh id> pl1d00.mod
---this shows you LOD level of a mesh inside pl1d00.mod (Rebecca) , it is either 1, 2 , 252 ,or 255
RE5ModConvert.exe -lod <mesh id>=<lod level> pl1d00.mod
---- this set mesh to new lod level, set to 0 to hide mesh.
Body parts has 3 lod meshes, you need to set all 3 to 0 to completely hide it for all viewing distance.
for example. to hide Rebecca left handle weapon (mesh part id 34,100,173). do this.
RE5ModConvert.exe -lod 34=0 pl1d00.mod
RE5ModConvert.exe -lod 100=0 pl1d00.mod
RE5ModConvert.exe -lod 173=0 pl1d00.mod
Bugs:
- the -tex command sometime create corrupted .tex file. try the same command again to get a good file.
- Enabling DX9 motion blur causes strange artifacts on models.
- Sheva fairytale dress alpha material not working.
Credit:
This tool is based on Surveyor's DMC4Model exporter source released in XeNTaX forum.
##Disclaimer##
The software author, expressly disclaims any warranty, expressed or implied, and accepts no responsibility for the quality or
reliability of the software offered. The author should accept no responsibility for any damages to you, your computer, or any
other property, person, or corporation which results, directly or indirectly, from the downloading of, installation of
and use of the software.