Deleted
Deleted Member
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Post by Deleted on Dec 2, 2019 21:17:35 GMT 10
Hi there,
I'm making a simple model swap mod, where zombies are replaced by player characters
The problem I'm having is that they don't appear wet when on a wet/rainy environment. Anyone have a clue for zombies where the *_wetmask_msk1.tex or similar files get picked up or how to resolve this?
Better yet, does anyone know how one would go about putting a permanent wet texture on models? I.e. even indoors in a non rainy/wet game environment, the model would appear wet.
Thanks!
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Deleted
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Post by Deleted on Dec 4, 2019 20:01:57 GMT 10
I found out that for player characters there are links to wet maps in these pfb.16 files:
"natives\x64\objectroot\prefab\character\survivor\parts\[# CODE]"
However there doesn't appear to be links for the zombies? I.e. the natives\x64\objectroot\prefab\character\enemy\em0000\em0000.pfb file for the generic zombies for example doesnt contain a link to their wetmask file? Does anyone know where they get linked so I can redirect them?
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