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Post by vergilfox on Feb 15, 2019 6:23:33 GMT 10
I've decided to make a tutorial of this due to there are a few users that have requested it, and the knowledge has to be shared. I assume that the part of the extraction of the files is well known so I will go straight to the point, the hex edition. First of all you need: - An hex editor (I use HxD) - The mesh file you want to modified For example: We have the mesh file pl5750.mesh.1808312334 which correspond to Marvin's face. - Open it with the editor and go to this position (right after the head bone): - Now you have to select from there to this point: l_trapA_muscle and r_trapA_muscle are trapezium bones so we MUST NOT delet them. - Replace all with 00 and save the file - Copy the file into the correct path. In this case is: natives\x64\sectionroot\character\player\pl5700\pl5750 The result:
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Feb 16, 2019 11:50:34 GMT 10
oh wow thanks and nice find do in game face still work tho or nope ;d
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Post by vergilfox on Feb 17, 2019 6:05:04 GMT 10
oh wow thanks and nice find do in game face still work tho or nope ;d Probably not, but modifying the file name and references might do the trick
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Post by kamen9179 on Feb 18, 2019 0:01:39 GMT 10
How can I find the mesh file
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Post by vergilfox on Feb 18, 2019 6:53:23 GMT 10
How can I find the mesh file The mesh files are located in natives\x64\sectionroot\character\player
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