Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 30, 2019 14:27:22 GMT 10
the only issue so far is that i cant use going up and down thingy but walking through walls work !!! and when i click that extra button it also makes the character go up and down Sometimes XD Check "enable position edit" aaaahh i see i didnt had that checked XD Ok it works fine now ;d thanks :DDD
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Posts: 51
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Post by nchabb on Jan 30, 2019 15:49:04 GMT 10
Well well well. Look what I found thanks to your tool Zealot: imgur.com/a/TjW9nWlA beta orphanage, sitting right next to the released variant!
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Posts: 150
Original Join Date: Feb 4, 2011
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Post by Zealot Tormunds on Jan 30, 2019 15:54:31 GMT 10
Well well well. Look what I found thanks to your tool Zealot: imgur.com/a/TjW9nWlA beta orphanage, sitting right next to the released variant! Holy shit, nice find! Many of the meshes are untextured, that's really interesting
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Posts: 51
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Post by nchabb on Jan 30, 2019 16:01:48 GMT 10
Also I'm not sure what caused this side effect but upon reloading another save the entire Raccoon City VIP party member club got teleported to 0,0,0 with me (even dead ones), and that included Mr.X (though he ended being absent from the group photo since he quickly went on his merry way). i.imgur.com/E5SXYLw.jpgEdit: Turns out that if you try to access another major area (RPD, Sewer, lab) with no clip on or the trainer activated, it resets to zero the position of all models. It can also happen when loading a save file.
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Post by kniouky on Jan 30, 2019 22:28:33 GMT 10
Alright here's the new version. I couldn't solve the issue that teleports you back when you disable "walk through walls hack" though... But anyway, here it is: drive.google.com/file/d/1tZIQ5P2pZQt1p_F9RhRMcp6z09UM7qJP/view?usp=sharing
If it doesn't work, try using it as an admin / adding it to your antivirus safe list! Report any bugs you find! Also if you're thinking in going through the whole map, I really encourage you to use re2hook so the people who are making the file extractors can complete the file list Thank you so much ! This trainer is perfect haha, now my game looks like an open world... Also do you have any idea why there's a "rollback" when I disable the walls hack ? It's not possible to stay at the last position ? (I was trying to enter the gunshop xD)
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Jan 31, 2019 6:35:57 GMT 10
I figured it out, there's a second set of coordinates which you have to update for teleporting to work without the "rubberbanding". The second set of coordinates is off by a little bit (Y coordinate is exactly +0.35 compared to the first set). My bet is that this second set of coordinates represents the exact position of the player character. I haven't looked for a good pointer for it yet, but if you set a breakpoint at this code: cdn.discordapp.com/attachments/449840053049360388/540268553505341450/memory-writing-to-other-player-position.png (I would copy and paste an address to this code but I'm running the Japanese version of the game which has a unique executable), then this writes to that address constantly. If you boot up a new game, then it's only the player entity which is being updated with this code. Edit: This is a pointer I'm using, but I haven't tested it with the English version yet. It's not the prettiest pointer. [[[0x147081628]+0x50]+0x148]+0x160
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Posts: 150
Original Join Date: Feb 4, 2011
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Post by Zealot Tormunds on Jan 31, 2019 13:59:19 GMT 10
I figured it out, there's a second set of coordinates which you have to update for teleporting to work without the "rubberbanding". The second set of coordinates is off by a little bit (Y coordinate is exactly +0.35 compared to the first set). My bet is that this second set of coordinates represents the exact position of the player character. I haven't looked for a good pointer for it yet, but if you set a breakpoint at this code: cdn.discordapp.com/attachments/449840053049360388/540268553505341450/memory-writing-to-other-player-position.png (I would copy and paste an address to this code but I'm running the Japanese version of the game which has a unique executable), then this writes to that address constantly. If you boot up a new game, then it's only the player entity which is being updated with this code. Edit: This is a pointer I'm using, but I haven't tested it with the English version yet. It's not the prettiest pointer. [[[0x147081628]+0x50]+0x148]+0x160 Huh, interesting! Thanks for the pointer, and for figuring it out really. Tomorrow I'll check if the pointer also works for the English version.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 1, 2019 11:51:40 GMT 10
I just tested it, the pointer works on the English version.
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Posts: 304
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Post by Kazserah on Feb 6, 2019 10:30:37 GMT 10
Anybody else's game go from 60fps to 2-3fps while sequence breaking in certain areas? Like down in the sewers and in the lab, got there in about 10 minutes and in a certain corridor it lagged like crazy, even made the lamps in my room flicker. Strange..
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Posts: 150
Original Join Date: Feb 4, 2011
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Post by Zealot Tormunds on Feb 10, 2019 4:57:18 GMT 10
The walk through walls function has been fixed. Many thanks to Fluffy! Link: Click here!
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Posts: 29
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Post by twinbeemkii on Feb 10, 2019 5:48:00 GMT 10
When I uncheck walk through walls, I still teleport back where I started. Is there any fix for it, or am I doomed to never be able to use it?
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Posts: 51
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Post by nchabb on Feb 10, 2019 5:56:38 GMT 10
When I uncheck walk through walls, I still teleport back where I started. Is there any fix for it, or am I doomed to never be able to use it? That's a common problem with various no-clip hacks in many games, especially Resident Evils. When you uncheck the option, the game tries to recalibrate your latest "logical" position and when it sees you went through walls, it sees something is odd and put you back. It's just how the game "think". In order to avoid this, you have to force an action that recalibrate your position. Climbing on an object (e.g. getting out of the water in the sewer), or using a ladder, hoping above an obstacle (interrogation rooms), tend to force a reposition. You need to deactivate the option while the character starts his/her animation. Going through a cutscene trigger with the option ON and deactivating it when it plays also work, but it tends to teleport all spawned enemies at 0,0,0 at once (which, in the case of the RPD, is the front desk lol). There's a last alternative: activate no clip, raise your Z level (with K), deactivate no clip. Being in the air doesn't force the game to recalculate your position. From there you're free to go as high as you want to bypass walls, obstacles, collisions. Just need to lower your Z level until you reach solid ground to go back to normal. That way you can bypass many things without resorting to no-clip oddities.
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Posts: 29
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Post by twinbeemkii on Feb 10, 2019 5:58:22 GMT 10
Thanks for the info. I'll be sure to try that.
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Posts: 150
Original Join Date: Feb 4, 2011
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Post by Zealot Tormunds on Feb 11, 2019 3:42:54 GMT 10
When I uncheck walk through walls, I still teleport back where I started. Is there any fix for it, or am I doomed to never be able to use it? Oh, it still teleports you back? The fix worked on my end but maybe I forgot to fix something?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 11, 2019 19:18:54 GMT 10
When I uncheck walk through walls, I still teleport back where I started. Is there any fix for it, or am I doomed to never be able to use it? Oh, it still teleports you back? The fix worked on my end but maybe I forgot to fix something? If you're using the pointer I posted in the thread, you can try this one instead: [[[[0x14707B8D8]+0xD8]+0xA8]+0x148]+0x160 I discovered a problem with the one I posted where it would sometimes end up pointing to the wrong character. But this new one seems to always point to the player-controlled character.
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