✫Advanced Coder✫
Posts: 751
Original Join Date: Feb 15 2010
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Post by Son of Persia on Apr 23, 2014 8:24:12 GMT 10
Very soon evillord very soon... Matrix, it's nice to see guys like u work hard to make the others happy. I have a few usfull hints for your future progress in model importing : 1- It seems that the game engine has limited the maximum size of a bin file and therefor u can't simply use triangle lists for storing model vertices(like what mariokart did in his re remake script). this time u must actually store vertices using triangle strips and quads that is A PAIN IN THE ASS. 2- There are two new unknown tables in RE4 bin file format compared to RE remake bin format and the usage of these unknown tables is what that actually dissappoints me from being able to port fully functional models into this BAD port. 3- The strange usage of tpl files for indexing model textures is still an open problem that must be solved for a complete model import. Have fun solving above problems my dear friend and it's a long time that I know u are not a newbie bro . just wanted to help. See u around guys...
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Posts: 5
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Post by jasonly01 on Aug 3, 2014 0:38:29 GMT 10
Nice mod!!!
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