✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Dec 25, 2018 17:43:41 GMT 10
RE4UHD BIN Tool Tutorial
A foreword about how I'd like to answer your questions about these tools If you have any questions about a particular tool or process, please ask in the appropriate tool thread instead of posting in the Main thread of the tools release. I will not answer questions about particular tools unless they are asked in the appropriate threads. I am asking this because I want to keep this information organized so it is not scattered all over the place.
For the RE4UHD BIN Tool Tutorial please visit the online Google Doc HERE
A full directory of all the RE4UHD tutorials can be viewed HERE
Happy Modding!
Mr.Curious 12-2018 (updated 2-2023)
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Post by Saad on Dec 12, 2020 3:35:46 GMT 10
Hi Thank you for you effort but the link is doesn't work anymore
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Dec 24, 2020 4:33:04 GMT 10
Hi Thank you for you effort but the link is doesn't work anymore Sorry for the late reply. Links have been updated. Happy Modding!
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Post by CORAZON on Feb 27, 2021 7:53:43 GMT 10
Hi Mr. Curious With our current knowledge, can we add a breakable lock to our ETM door? And can we add an interactable bell or replace it? (bells in r201 for Garrador.) Thank you
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 27, 2021 8:43:29 GMT 10
Hi Mr. Curious With our current knowledge, can we add a breakable lock to our ETM door? And can we add an interactable bell or replace it? (bells in r201 for Garrador.) Thank you AFAIK we can not add these kind of locks to ETM doors, however there are some ETM doors that have them already. I think try looking in R20e (the one with the wine bottle and painting that flips). I am not sure about this really. As far as the bell goes you can definitely move it, but we can not add these with the tools we have as they are BIN files in the UDAS that are controlled by the exe.
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Post by CORAZON on Feb 27, 2021 10:50:32 GMT 10
AFAIK we can not add these kind of locks to ETM doors, however there are some ETM doors that have them already. I think try looking in R20e (the one with the wine bottle and painting that flips). I am not sure about this really. As far as the bell goes you can definitely move it, but we can not add these with the tools we have as they are BIN files in the UDAS that are controlled by the exe. Thank you Mr. Curious. I spent hours to know things about locks. It appears that the lock has nothing to do with .UDAS file. Anyway, the lock is associated to "Model_ETS_ID=" in ETS file. Unfortunately, if we made more than one door uses the seem ETS ID, the lock will work only on one of them. I searched on r20c the room that you are referring to, and unfortunately it's just the seem as any other door. The only thing we can do is to move the door with its lock (or to assign the locked ETS ID to the desired door). We are limited to the room and its number of locks. Here is a better alternative option, can we add a locked ETS door with a key item? Thank you Mr. Curious for being very helpful.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 27, 2021 13:13:53 GMT 10
If you look in r101 udAS you will see the lock model there as BIN file.
About adding locks; no we cannot do this. I spoke with razor at length about this and we did a lot of research on this. He said it would be too much trouble to add a function to his DLL for this feature so sadly we can not do this.
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Post by CORAZON on Feb 27, 2021 14:15:37 GMT 10
If you look in r101 udAS you will see the lock model there as BIN file.
Yes indeed.
About adding locks; no we cannot do this. I spoke with razor at length about this and we did a lot of research on this. He said it would be too much trouble to add a function to his DLL for this feature so sadly we can not do this.
This is really sad, thank you guys for putting a lot of efforts for this game. Thank you Mr. Curious for being helpful as always. Have a nice day.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Feb 27, 2021 19:41:36 GMT 10
You are always welcome! I look forward to seeing more of your awesome creations. You are doing a great job!
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Post by CORAZON on Feb 28, 2021 8:22:35 GMT 10
You are always welcome! I look forward to seeing more of your awesome creations. You are doing a great job! Thanks for the motivation, I will make sure that the final result meets your aspirations and more.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Mar 1, 2021 10:00:22 GMT 10
sorry update here: I originally said " I think try looking in R20e (the one with the wine bottle and painting that flips). I am not sure about this really. " the room I meant to try is r20c.
Cheers
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Post by zeromaveric on Dec 27, 2021 9:53:00 GMT 10
ok so, i found a mod for 2007 i want to convert. looking around, it seems i need to extract the .bin files of the 2007 mod to get the smd files. unfortunately, this is where i'm stuck. every time i run the extractor, i get "invalid model file".
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Dec 28, 2021 4:53:12 GMT 10
Yeah, you don't use BIN files from 2007. The 2007 version uses PMD files which need to be converted to SMD, then the skeleton of the newly generated SMD has to be converted from 2007 to UHD skeleton.
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Post by zeromaveric on Dec 28, 2021 5:55:35 GMT 10
that's the problem. i don't have PMD files (which is what i meant to say, when i put SMD). the mod i have starts as a bunch of .dat files, which i've extracted, and i get the equivalent of an extracted .udas file, which is 133 files being a mix of bin, tpl, fcv and whatnot. i know that with the UHD files, i can easily extract a bin to get the current SMD files for replacing/repacking, but the mod i want to convert won't decompress
i did however snoop into the folders and found an xfile folder that looks to be the primary resources, as it's filled with pmd and tga files, assuming those are what i need to be using. i initially thought to just replace the original bin files with the mod's bin files (i've seen they're incompatible due to skeleton rigging, but wanted to try). but the one step i can't find anywhere is how to recompress the udas files back into lfs, seeing as the lfs tool doesn't have a repack option
last thing, and i know this is off topic, i tried registering to the site before posting, but seems it wouldn't let me. the final OK button in the process doesn't do anything
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Dec 28, 2021 15:37:29 GMT 10
you're better off asking about this in the right section of the forums. This section is for the UHD version of the game, and this thread is for the BIN Tool for UHD.
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