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Post by atomoksetin on Jul 7, 2022 4:12:12 GMT 10
Raz0r DLL works correctly, I installed ITM master and it works fine. I won't go into the details of how to install it, but I put the 0000.ITM and 55abcdef files in the correct folders. Raz0r Dll also automatically loads .pack files instead of .lfs files Unfortunately, absolutely nothing changes when you try to close the door, its trigger to move to another location is still not locked and works. Prescribing events.cfg, I tried to keep the data neatly without touching the order of the brackets. Here are photos of both entries in r108 and a similar entry in events.cfg
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gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Jul 7, 2022 4:45:43 GMT 10
atomoksetin THanks for taking the time to post those photos. I am not sure what's going on, so I would like to ask you what you meant by: "absolutely nothing changes when you try to close the door."
Did you mean open the door? Right now I would suggest changing the AEV indexs to something else, like 3A, 3B for example. EDIT - Are you trying to modify the original lock on the door in r108 that does inside the church, or making a completely new one?
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Post by atomoksetin on Jul 7, 2022 5:18:16 GMT 10
I tried to make a brand new lock in r108. I want to make it so that in order to get into room r109 from r108, it was required to get a key with ID - 0D. I wrote down the values to create a new lock, but absolutely nothing has changed in the game. The door in r109 remained open as it was. I also created another lock, but for the transition from the location r119 (Night gigant) to r118 (Night Tomb), I also didn’t succeed with this lock, so I turned to the forum here. I have already changed the indexes for the lock entry, but the result was the same.
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Post by Mr.Curious on Jul 7, 2022 5:25:09 GMT 10
I don't know what else to say as your configs and txt file seem right. Since your lock events arent even working I am inclined to think that it is the triggerzones that are the issue. That being said, if you copied the same triggerzone from an event that does work, then it should work. I really don't know what else to suggest. Sorry.
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Post by atomoksetin on Jul 10, 2022 4:13:01 GMT 10
It can't be that it works for everyone but me. I'm sure there is a way to make this event work. I spent quite a lot of time analyzing the possible reason for the blocking event not working. I am sure that the game or .dll does not read event.cfg for some unknown reason. I noticed that the FILES folder has a "read-only attribute", but it is not possible to remove this setting from the folder. When you change a folder attribute setting, it will automatically restore itself.
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Post by Mr.Curious on Jul 10, 2022 4:52:46 GMT 10
atomoksetin Mine is read only as well, so I don't think that is your issue.
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Post by Mr.Curious on Jul 10, 2022 7:03:30 GMT 10
ive got one last idea atomoksetin. In r108 where you are locking the door, make sure the lfs version is not loading (i know you said that this feature of the companion dll works well, but we just want to make sure). rename your r108.udas.lfs to r108.udas.lfs.bak and tell me what happens when you load your custom udas for r108
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Post by atomoksetin on Jul 10, 2022 15:36:57 GMT 10
When adding custom files, I just remove the .lfs files from the folder, so that won't work either. I want to know how the entry in event.cfg defines the entry with the key to the blocked event? In event.cfg I see the presence of entries "EventIndex 0x01" and "LockEventIndex 0x01". 0x01 is the index of the door I wish to lock, but there is no index pointing to the event being blocked. Of course, there is an ItemID 0x0D parameter that indicates the ID of the required key, but there is no indication of the index of the blocked event. You also wrote that it's possible to add more than one blockable event to a room, maybe the .dll just can't determine the index of my event? This .dll does not accidentally create a log when starting the game, it would be very useful. Thank you for still helping me.
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Post by Mr.Curious on Jul 10, 2022 19:04:51 GMT 10
When adding custom files, I just remove the .lfs files from the folder, so that won't work either. I want to know how the entry in event.cfg defines the entry with the key to the blocked event? In event.cfg I see the presence of entries " EventIndex 0x01" and " LockEventIndex 0x01". 0x01 is the index of the door I wish to lock, but there is no index pointing to the event being blocked. Of course, there is an ItemID 0x0D parameter that indicates the ID of the required key, but there is no indication of the index of the blocked event. You didn't mention in your earlier posts about using a blocking type, so now I am confused. WIthout all the technical information, could you try to simply describe what you are trying to do? At first it looked like you were simply trying to lock a doorway to another room, but now it seems like there is more to it than you originally described.You also wrote that it's possible to add more than one blockable event to a room, maybe the .dll just can't determine the index of my event? Yes you can add as many as you want, but each AEV event that is locked needs a separate entry in the events.cfg file. I'm curious though that if you can't even get a simple lock to work, why are you complicating things with multiple events. I really think you need to prioritize your ambitions here and get things working for your locking doorway to another room.
This .dll does not accidentally create a log when starting the game, it would be very useful. Yes it would, but Raz0r ghosted like a weasel and left us with half-finished work.
Thank you for still helping me. My pleasure. I will have some more free time starting next week. If you havent figured out your problem by then, I might just have you send me your files and I can take a look at them more closely.
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Post by atomoksetin on Jul 11, 2022 1:25:07 GMT 10
When I wrote about the blocking event, I meant the "Item Dependent Events" event, since it creates a block for the AEV event, I didn't mean "Map Blocking Events" if you think about it. This morning I created another "Item Dependent Events", but this time I tried to block the typewriter in room r102, the result was the same as the previous time, namely nothing happened.
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Post by Mr.Curious on Jul 11, 2022 3:39:50 GMT 10
DM me a link to your files and I will have a look.
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