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Post by Biohazard4X on Dec 3, 2018 3:52:08 GMT 10
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Dec 4, 2018 21:47:42 GMT 10
Good work dude. Just wanted to weigh in on a few things here. 9.Co-ordinates of the Triggerzone:
These 2 values seen above are actually the 'vertical limit' of the CAM triggerzones as the shape is 3d. So you have 12-18 corners (depending if it is a 4 corner or 6 corner polyhedron for the triggerzone) for your your X Y coordinates in the top right corner that you outlined in section 8, then there are 2 more values for Z: left side is higher limit and left side is lower limit. 11. Inspection Types - not pointless at all my friend! These are often in need of being edited, especially when we move an AEV event that triggers CAM entry (like when we open a chest or some lockers). If we move the AEV event (and also move the SMD model for the opening doors or chest lid), we must also move the CAM entry that points to this when it opens if we wish to have that cinematic zoom. 12. File Options (3 + 4) I believe these 2 menu options are for loading and saving the CAM file directly without opening the .dat file. Happy Modding!
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Post by Biohazard4X on Dec 5, 2018 6:37:45 GMT 10
Good Work to you as well to taking some time into improving this! I'll look into the file options a little more to confirm what you've said! Also guess I should've went into more detail into the coordinates a little more expect a future update!
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