I followed this tutorial https://www.youtube.com/watch?time_continue=331&v=KmTKTnbecoY and the bottle neck I'm at is the testing phase where you check to see any imperfections in the newly imported model however for me I can't seem to get the model to show up at all and appears invisible or the script freaks out and gives errors. It turns out the error came from the chest portion of the new model for what reason I'm not so sure, The new model is in 3 parts 1. Body (legs, arms, hands etc.), 2. Head, and 3. hair. After renaming the new mesh to what I'm replacing and then deleting (like in the video) I then go to export renaming the lods to 0 and the new model to 1 I get nothing in game and/or the script errors out. I selected all meshes after I unhide them all before exporting and I'm not sure it matters but just in case I'm using 3ds max 2012 x64 bit version.
Edit: Before I started I selected LodGroup_1 and did the hot key ctrl+PgDn then hid unselected and went on from there like the video. At the end I also tried renaming the meshes to LODx254 & LODx255 instead of LODx1. Edit 2 (2:31am): I did it! however the chest is still giving out errors.....
Taint3d: I'm tired as well, haven't slept in two day's unfortunately.
Jun 2, 2021 22:49:32 GMT 10
glisp: fluffyquack might as well just stop adding trainers to his mod manager. He refuses to update them to work with the latest version of the games. There's no point in having them.
Jun 9, 2021 13:20:42 GMT 10
Jun 10, 2021 23:10:16 GMT 10