I need to start releasing my mods and be active lol
Posts: 276
Original Join Date: July 9, 2012
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Post by Crazy Potato on Nov 28, 2018 15:35:28 GMT 10
I gave up on 0 and went to Revelations instead however I keep getting this error for apparently the chest part of my model This is the second error -_- I followed this tutorial https://www.youtube.com/watch?time_continue=331&v=KmTKTnbecoY and the bottle neck I'm at is the testing phase where you check to see any imperfections in the newly imported model however for me I can't seem to get the model to show up at all and appears invisible or the script freaks out and gives errors. It turns out the error came from the chest portion of the new model for what reason I'm not so sure, The new model is in 3 parts 1. Body (legs, arms, hands etc.), 2. Head, and 3. hair. After renaming the new mesh to what I'm replacing and then deleting (like in the video) I then go to export renaming the lods to 0 and the new model to 1 I get nothing in game and/or the script errors out. I selected all meshes after I unhide them all before exporting and I'm not sure it matters but just in case I'm using 3ds max 2012 x64 bit version. Edit: Before I started I selected LodGroup_1 and did the hot key ctrl+PgDn then hid unselected and went on from there like the video. At the end I also tried renaming the meshes to LODx254 & LODx255 instead of LODx1. Edit 2 (2:31am): I did it! however the chest is still giving out errors.....
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Posts: 252
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Post by skuld on Nov 28, 2018 19:34:05 GMT 10
For export problem(from script error message), make sure you already export & re-import the mod mesh For better result on exporting new mesh, i recommend for use this script (file from Marcos RC) But use MT.Framework script (newest one) to import them And make sure to change the lod's number on main mesh to 255, so they'll always show up But, I think -IronSoul- know how to fix this
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I need to start releasing my mods and be active lol
Posts: 276
Original Join Date: July 9, 2012
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Post by Crazy Potato on Nov 28, 2018 21:25:54 GMT 10
For export problem(from script error message), make sure you already export & re-import the mod mesh For better result on exporting new mesh, i recommend for use this script (file from Marcos RC) But use MT.Framework script (newest one) to import them And make sure to change the lod's number on main mesh to 255, so they'll always show up But, I think -IronSoul- know how to fix this Thanks, I don't mind more info! it's 5:45am cst and I manged to do it all and succeeded in making my first model for Revelations
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