dale home
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Post by kTeo on Jan 23, 2019 4:32:20 GMT 10
by far the most interesting tool for me in this entire community, i hope it will be completed one day
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Jan 23, 2019 5:25:52 GMT 10
the RTP aspect is most needed. I'd love to hear how things are going.
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Deleted
Deleted Member
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Post by Deleted on Jan 23, 2019 18:27:39 GMT 10
Now I am working on a grid, which will align the position of objects. I also didn’t finish spawning some enemies. But it works more than normal.
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dale home
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Post by kTeo on Jan 24, 2019 1:09:22 GMT 10
got a preview of how much time left to finish?
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Post by Futon on Feb 4, 2019 3:19:08 GMT 10
I'm anxious.
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Post by humenspider7 on Feb 4, 2019 3:57:39 GMT 10
This is definitely the tool I'm most looking forward to seeing.
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Post by Futon on Apr 24, 2019 8:12:04 GMT 10
Any news hex?
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Deleted
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Post by Deleted on May 24, 2019 22:31:23 GMT 10
I am currently working on a modification of RE4 FROZEN. The announcement of the Toolkit will be a little later.
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Post by Gustavo 2099 on Jun 11, 2019 3:52:19 GMT 10
this tool... is incredible!!
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Post by Gustavo 2099 on Sept 21, 2019 9:17:27 GMT 10
WOW ! RTP tool... I'm sooo excited for this! This is one of the last missing tools we dont have yet.. So will we be able to create new paths for enemies, (including adjacent paths) or simply edit existing vertex matrixes? THis is a very complicated file to work with. Im interested in how the interface will work. Will you allow for export of the data to .OBJ file to work with ina #d editor and then allow re-import of the .obj file? This would very handy. Here is a screenshot from the RTP data seen in r101: As you can see there are many connecting vertices, many of which have numerous points of adjacency with other vertices. In the RTP data seems to be indexes of these Adjacency points. Very complicated stuff.. I hope you are a wizard ! One last question.. what did you mean by "you can change the collision of any enemy" ? Do you mean changing the collision of their mesh? Happy Modding! Mr.Curious what tool do you use to open RTP and place it in 3ds max? I use Bio4_rtp from the crzosk master, but those follow-up lines do not appear as you show.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Sept 21, 2019 13:52:11 GMT 10
Gustavo 2099 I have a beta tool from Son of Persia. Unfortunately it only unpacks. It is sad that no one has been able to make a functioning tool yet as this is a very important part of stage modding.
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Post by Gustavo 2099 on Sept 22, 2019 2:52:24 GMT 10
Gustavo 2099 I have a beta tool from Son of Persia. Unfortunately it only unpacks. It is sad that no one has been able to make a functioning tool yet as this is a very important part of stage modding. I don't know if you could provide me with this "son of persia" beta tool. I think I know how it works in the hexadecimal viewer. I have been able to create new road entries but when opening the game it is frozen. I am very close to solving it, I can feel it. but I'm missing more data. most likely with this beta of son of persia I can do something. I have managed to increase the number of RTP entries as well as joining each of the points but I need a piece of information that I don't know, but I am very close I CAN FEEL IT!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Sept 22, 2019 3:34:40 GMT 10
Gustavo 2099 I have sent you a PM with the tool and short tutorial on how to get things working in 3DS Max. All the best of luck to you in getting this mystery solved once and for all. Happy Modding!
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Post by Futon on Feb 25, 2020 12:27:44 GMT 10
HexByte get banned? LOL, why?!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Feb 26, 2020 2:53:28 GMT 10
HexByte get banned? LOL, why?! I’d be interested to know too. I was really hoping the things he was working on weren’t fake.
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