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Post by KamiA on Oct 12, 2018 18:50:54 GMT 10
I tried to make Jill BSAA Casual without gears. I use Kernelzilla 's Jill BSAA no cap as the base (already got a permission) and use Wilsonso model trimmer to trim out the gears but it's not perfect. The problem is that when Jill is far away from the camera, the gears reappear again. I can't trim these 'far version model' out with just a model trimmer so I need help from any model modder to actually delete the gears. (I have already fixed her shadowed texture under the gears btw.) Let me know if you're interested to help. You can get Kernelzilla 's Jill mod from here residentevilmodding.boards.net/thread/2237/jill-bsaa-cap
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Oct 13, 2018 2:31:39 GMT 10
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Posts: 230
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Post by biohazardgamer on Oct 13, 2018 2:37:12 GMT 10
I tried to make Jill BSAA Casual without gears. I use Kernelzilla 's Jill BSAA no cap as the base (already got a permission) and use Wilsonso model trimmer to trim out the gears but it's not perfect. The problem is that when Jill is far away from the camera, the gears reappear again. I can't trim these 'far version model' out with just a model trimmer so I need help from any model modder to actually delete the gears. (I have already fixed her shadowed texture under the gears btw.) Let me know if you're interested to help. You can get Kernelzilla 's Jill mod from here residentevilmodding.boards.net/thread/2237/jill-bsaa-capThis looks great! does it work only for mercenaries or is it made for Lost in Nightmares too? (I can't use the model swap trainer btw)
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Oct 13, 2018 4:27:06 GMT 10
If I remember correctly, Kernelzilla's mod have a static front hair without the movement, not like how it should be work actually. I know that this is a trifle, but still.
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Oct 13, 2018 5:04:11 GMT 10
If I remember correctly, Kernelzilla's mod have a static front hair without the movement, not like how it should be work actually. I know that this is a trifle, but still. that's caused by the missing bones on her head, BSAA Jill only have a pair of bones for her front hair while the battlesuit version have a fully moveable front hair, i can transfer her BSAA outfit to her Battlesuit skelleton tough, it's a simple modificationthat will require only a few minutes to do. this is what i was telling to Evilord when i wrote down why my jill re3 Enhanced model didn't had fully physics on her front hair, because she was based on BSAA Jill by the mesh subdivision and division collision, i've been studying those models for years and it seems that the front hair for jill is completely hard coded and can be modified and add even allyson's bones to it, i even managed to add her coat bones from wesker to jill and sheva but as the .chn research is very limited i couldn't go any further with my findings and they stay static. here's what i mean: as you can see there's a different structure on her front hair skelleton, as BSAA Jill have her front left hair covered by her cap programmers just ignored those bones and decided to wipe them out.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Oct 13, 2018 5:39:54 GMT 10
i can transfer her BSAA outfit to her Battlesuit skelleton tough, it's a simple modificationthat will require only a few minutes to do. Yeah, I see.
I know that you decided to take a break in modding, but if this not difficult for you, it would be great. Without a cap, of course.
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Post by KamiA on Oct 13, 2018 18:35:43 GMT 10
I can help, try this; it was done via Hexadecimal so the process is way less invasive to the untouched meshes, should do the trick, you'll have to do the texture edition since im not that good with textures xD im sorry linkThank for helping! works great! And yeah I have her texture ready, just need the model. Can you also remove her radio earpiece on her left ear? Also I noticed some glitches in her hair at certain angle which wasn't there before : Is this fixable? I'm sorry if I ask for too much or come off as nitpicking.
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Oct 13, 2018 22:00:20 GMT 10
That's strange, i'll might have to take a look on that
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