Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Sept 27, 2018 8:44:45 GMT 10
Сhris looks stunning. So many smooth details and high quality. Great job as always, thx a lot! PS/ It turns all better and better. I'm really glad that finally we can give more personality for import characters. Not all sounds have been replaced, but I'm working on it. Who knows, maybe Rebecca will be next when I finish. And also, finally, we can get rid of the boring robot as Michelle Ruff and completely return the awesome voice of Patricia Ja Lee for Jill.YAY!
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 27, 2018 11:10:52 GMT 10
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Local Graphic Designer
Trust is built through actions not words
Posts: 3,079
Original Join Date: Jul 12 2013
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Post by Johnny Valentine on Sept 27, 2018 11:40:08 GMT 10
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Sept 27, 2018 15:08:18 GMT 10
No NO NOOOO Dont you even dare look at poor bekky like that you crazy man XD if you hurt her i swear i will destroy you :DDD
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 27, 2018 15:44:39 GMT 10
No NO NOOOO Dont you even dare look at poor bekky like that you crazy man XD if you hert her i swear i will destroy you :DDD Please let's avoid this kind of comments, let's avoid unnecesary fights please. Besides, the Rebecca mod was a request by johnny and all my mods can be freely reskinned and uploaded. Thanks guys, im glad you liked her, also for the persons talking to my steam for personal requests, be patience, i don't have time to please everyone at the same time. also, i tried to port from rev2 and the result was really cool, this cowgirl lady seems to be working really cool, but it seems i messed up her alpha a bit on her neck? not sure xD edit, Nevermind she's already in the main post for download, wooohooo! modding spree, 2 mods from 0 to release in 1 day
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Sept 27, 2018 17:59:06 GMT 10
You rock, I like this! Keep it up.
PS/ A very strange choice to replace for some characters. I mean, it's pretty strange that Rebecca is replacing Jessica, and Claire as Rachel, given their melee attack. Well, you know, Rebecca is too low and tiny for lift her leg so high I think she also had to be for Jill and Claire for Jessica.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 28, 2018 12:48:32 GMT 10
You rock, I like this! Keep it up.
PS/ A very strange choice to replace for some characters. I mean, it's pretty strange that Rebecca is replacing Jessica, and Claire as Rachel, given their melee attack. Well, you know, Rebecca is too low and tiny for lift her leg so high I think she also had to be for Jill and Claire for Jessica. thanks! i started working on the re5 version of rebecca, i found a way to add more layers to the alpha channel, so i can fix helena's alpha a bit more and port re5 rebecca with "no alpha issues", i managed to specify the order of which meshes are being rendered and on which order they will overlap, so i can add all the alpha layers that i wan't of course only if the mesh have the quantity of modding-friendly meshes that the alpha need (21 for re5 Rebecca and 18 for re6 Helena) so i'll start now with Rebecca and i'll update the WIP post as soon a i have good results.
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Posts: 252
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Post by skuld on Sept 28, 2018 14:29:54 GMT 10
You rock, I like this! Keep it up.
PS/ A very strange choice to replace for some characters. I mean, it's pretty strange that Rebecca is replacing Jessica, and Claire as Rachel, given their melee attack. Well, you know, Rebecca is too low and tiny for lift her leg so high I think she also had to be for Jill and Claire for Jessica. Do you know if actually melee moves can be swapped without swap the main character? Example:Raymond with Disco spin moves, Jill with keith melee moves i can do it for you (if you want it)
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Sept 28, 2018 17:57:03 GMT 10
(21 for re5 Rebecca and 18 for re6 Helena) And 28 for Chris XD Do you know if actually melee moves can be swapped without swap the main character? Example:Raymond with Disco spin moves, Jill with keith melee moves i can do it for you (if you want it) Nopppe or maybe yes), I don't know much about Revelations modding stuff. Most of the time I spent in RE5. It's not necessary for now, but thanks, I'll keep that in mind! I was just speculating which character would be best for a replacement, if you keep it without additional modifications. But thank you again for offering help.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 29, 2018 3:00:06 GMT 10
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Sept 29, 2018 3:11:53 GMT 10
Who is this sweet girl here? She looks cute, good work! PS/ Why she is blind and her eyes shine so brightly in the last screenshot? Is it because of the light effect or specificity the room? I do not remember that other characters come across with this.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 29, 2018 3:16:29 GMT 10
Who is this sweet girl here? She looks cute, good work! PS/ Why she is blind and her eyes shine so brightly in the last screenshot? Is it because of the light effect or specificity the room? I do not remember that other characters come across with this. She's back to kick some ooze asses haha, her eyes are waaay bigger than the other characters, and capcom gave her this shine to make them even more hipnotic that what they already are lol, also, the render from that room gave her this shiny effect aswell xD it's funny how rooms have a really dynamic lighting while by example in the snow levels the lighting is way too basic
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Posts: 230
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Post by biohazardgamer on Sept 29, 2018 4:45:44 GMT 10
Omg your ports are amazing!! I can't wait for you to start working on Revelations 2 as well!!
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Sept 29, 2018 7:14:24 GMT 10
Hmmm, accidentally drew attention to the shadow of the character in the game. The shadows for imported models seems appears right, except for the head. Judgment by the shadow, Helena must be bald XD Not checked other guys.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Sept 29, 2018 7:41:10 GMT 10
Hmmm, accidentally drew attention to the shadow of the character in the game. The shadows for imported models seems appears right, except for the head. Judgment by the shadow, Helena must be bald XD Not checked other guys.
Yup i need to fix the alpha, this game doesn't project shadows for the meshes of the hair, but don't worry, im re-making her alpha with the corresponding overlapping from her hair, and as i add overlapping to the body and those meshes do have shadows, the problem get's fixed, i'll do it once i get home
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