Hey guys not really modding question per say but I figure this is this best place to ask.
Is anyone familiar with how DA affects enemy behaviour in a more in-depth way?
Also how to find DA on CE? The value seems so off I can never find which memory address it's sitting in.
I know a bit about modding enemies but have not taken the time yet to make a list of their behaviours. I know we can make them do different things like fall when shot, run away when seen, run straight for player, freeze, disappear etc (there's many different types)
I'm not sure what your DA and CE are referring to? Are these values in the .esl file you are editing ?
Ok great. Thanks for teaching me this. I would imagine that that the there is a multiplier for enemy health in the exe. Perhaps you could see if the DA is stored in the savedata.sav file after a new game is started. I'm pretty sure it would have to be to preserve the DA settings. Its proabably only one byte.
To identify which byte this is you could try this:
Backup and delete your savegame.sav file. Open the r100.dat file and find all the SAT files. Open them in in a hex editor and replace all the bytes with 00. Save them and repack the DAT files. ( if this part of the process is too much work or doesn't seem to work you could always try using the trainer to disable collision … But I think the method of editing the DAT files would be more effective as nothing else is affected) Next, Launch the game. The game will now ask for you to create new save file since your old one has been deleted. Create the New file and start a new game on DIFFICULT setting
Now that there is no collision data to stop you from walking straight to the typewriter, walk straight to the typewriter and save (without interacting with any enemies or cutscenes. Next, move the newly generated savegame.sav file with this 1 save onto your desktop.
After this shit down the game. Do the same steps as above on EASY setting (without the DAT part as we only need to do this once) and save. The next part is to compare the 2 savegame.sav files Ina hex editor and see what differences you see
I am very interested in seeing the results of this!
Last Edit: Aug 8, 2018 1:09:20 GMT 10 by Mr.Curious
WELCOME TO RE MODDING. Please use [u-rl][/url] (remove the - in the first tag) tags at the start/end of links.
utente98: hello, the colt warthog does not work, in practice if I download the warthog and install the xfile the taurus66 appears. Could you please put the repaired link of the warthog? on youtube I saw a video where it was. mod for resident evil 4 2007 pc
Nov 17, 2020 8:51:30 GMT 10
rockbar: Hey guys relax, you fun
Nov 18, 2020 7:33:39 GMT 10
kamakazi51: Trying Deborah's human form, its model 4510 in em4500cut. Arc
Nov 19, 2020 14:07:19 GMT 10
revcarl: so RE 8 is going to be 1st person too
Nov 21, 2020 10:51:50 GMT 10
realromulus: i dare you to do that a gain ......this is my web site
Nov 22, 2020 3:13:48 GMT 10