Resident Evil Revelations *.xsew files modding tutorial
Aug 2, 2018 4:32:05 GMT 10
Syndeh, Night Furious, and 6 more like this
Post by peterzhenhh on Aug 2, 2018 4:32:05 GMT 10
Hello,guys!I have noticed that many people can't modify *.xsew files of Resident Evil Relevations and Resident Evil Relevations 2 because of Reading Error when the program reads the files you have edited.Today,let me show you how to solve this program.Sorry for my chglish 
Here are some tools you need:
1.Goldwave
2.Ultraedit
3.arcscape-click to download
{0}:Requirement
For example,file"A.wav"is the audio file you have prepared.
The size and the length of the audio file you have prepared IS NOT LiMITED. 20KB is OK. 200KB is OK.1 second is OK.10 second is OK.
!!To me SURPRISE,The game program will NOT check the files.!!
Even you use the *.xsew files from Relevations 2 to replace the files in Relevations 1 ,is OK.
Or use "pl1030_ENG_vo_charge02.724DF879" to replace "pl1030_JPN_vo_jump.724DF879" ,is OK.
{1}:Unpack *.xsew Files

Just click this button and select the *.arc files.
They should be in ”Game folder\nativePC\archive\game\chara\pl“

For example,i unpack the file “Game folder\nativePC\archive\game\chara\pl\pl1030\pl1030_ENG.arc".This is Jessica's English voice file.
If you want to edit other language,select different language file.
In game,when you press your left mouse button to let jessica use her knife,the game program will play "pl1030_ENG_vo_charge01.724DF879(.724DF879=.xsew they are the same)" and"pl1030_ENG_vo_charge02.724DF879".
Now i want to edit "pl1030_ENG_vo_charge01.724DF879".

Select the file and click the 4th button.Export it.
Export Done!
!!MAKE A COPY of it,rename it "pl1030_ENG_vo_charge01.724DF879.backup"!!
{2} :Import the audio
Use Goldwave to open "A.wav"and"pl1030_ENG_vo_charge01.724DF879",if there is a error,skip it.
Now remove all the audio in "pl1030_ENG_vo_charge01.724DF879" , copy the audio from "A.wav" and paste in "pl1030_ENG_vo_charge01.724DF879" .Just save it.Close Goldwave. DO NOT do other change to the file.!!!
Use Ultraedit to open "pl1030_ENG_vo_charge01.724DF879.backup" and "pl1030_ENG_vo_charge01.724DF879".Scroll down to the end of them.

Use the data in"pl1030_ENG_vo_charge01.724DF879.backup"from "smpl<......"(HEX 73 6D 70 6C 3C)to the end of file to overwrite the data in "pl1030_ENG_vo_charge01.724DF879" from "fact...."(HEX 66 61 63 74) to the end of file.

Now save "pl1030_ENG_vo_charge01.724DF879".
{3}:Repack to *.arc
Select the file in *.arc you want to be replaced.Click to the 5th button.
Select "pl1030_ENG_vo_charge01.724DF879".
Repack done!
Close the *.arc in ArcScape.
Now enjoy your game!
I think Capcom just replace the end of .wav to let the game program know when to stop reading files.

Here are some tools you need:
1.Goldwave
2.Ultraedit
3.arcscape-click to download
{0}:Requirement
For example,file"A.wav"is the audio file you have prepared.
The size and the length of the audio file you have prepared IS NOT LiMITED. 20KB is OK. 200KB is OK.1 second is OK.10 second is OK.
!!To me SURPRISE,The game program will NOT check the files.!!
Even you use the *.xsew files from Relevations 2 to replace the files in Relevations 1 ,is OK.
Or use "pl1030_ENG_vo_charge02.724DF879" to replace "pl1030_JPN_vo_jump.724DF879" ,is OK.
{1}:Unpack *.xsew Files

Just click this button and select the *.arc files.
They should be in ”Game folder\nativePC\archive\game\chara\pl“

For example,i unpack the file “Game folder\nativePC\archive\game\chara\pl\pl1030\pl1030_ENG.arc".This is Jessica's English voice file.
If you want to edit other language,select different language file.
In game,when you press your left mouse button to let jessica use her knife,the game program will play "pl1030_ENG_vo_charge01.724DF879(.724DF879=.xsew they are the same)" and"pl1030_ENG_vo_charge02.724DF879".
Now i want to edit "pl1030_ENG_vo_charge01.724DF879".

Select the file and click the 4th button.Export it.
Export Done!
!!MAKE A COPY of it,rename it "pl1030_ENG_vo_charge01.724DF879.backup"!!
{2} :Import the audio
Use Goldwave to open "A.wav"and"pl1030_ENG_vo_charge01.724DF879",if there is a error,skip it.
Now remove all the audio in "pl1030_ENG_vo_charge01.724DF879" , copy the audio from "A.wav" and paste in "pl1030_ENG_vo_charge01.724DF879" .Just save it.Close Goldwave. DO NOT do other change to the file.!!!
Use Ultraedit to open "pl1030_ENG_vo_charge01.724DF879.backup" and "pl1030_ENG_vo_charge01.724DF879".Scroll down to the end of them.

Use the data in"pl1030_ENG_vo_charge01.724DF879.backup"from "smpl<......"(HEX 73 6D 70 6C 3C)to the end of file to overwrite the data in "pl1030_ENG_vo_charge01.724DF879" from "fact...."(HEX 66 61 63 74) to the end of file.

Now save "pl1030_ENG_vo_charge01.724DF879".
{3}:Repack to *.arc
Select the file in *.arc you want to be replaced.Click to the 5th button.
Select "pl1030_ENG_vo_charge01.724DF879".
Repack done!
Close the *.arc in ArcScape.
Now enjoy your game!
I think Capcom just replace the end of .wav to let the game program know when to stop reading files.