you need to ask praydog to make an editable script system for his plugin because the 1st person plugin that he made already has a free roam camera mode that can be fixed at any time he only has to create a camera position/angle editing system, and a character position tracker for switching the angles and every position/angle saved should correspond to a certain position of the player, there should be a xyz memory pointer for that, this maybe created with the cheat engine app like the randomizer who knows...
p.s: i think praydogs app is open sourced on github maybe someone with knowledge in programming can make something like this.
a character position tracker for switching the angles and every position/angle saved should correspond to a certain position of the player, there should be a xyz memory pointer for that, this maybe created with the cheat engine app like the randomizer who knows...
so I went through praydog's source code on Git, and I don't really know C or C++ but what I gather is that since he's created the free camera as an object, it would be possible to painstakingly code these angles into the PAK. The problem is, there aren't RE(ach for the moon) Engine resources available yet. It's proprietary and Capcom is satisfied with making other titles with it. Boy that's some juicy IP. However, hopefully they will end up licensing it to other companies and it will end up going the way of Unreal over the next few years where amateur devs can get in on the fun and make more resources for everyone to mod with. I'm not sure what information can be extracted from the PAKs yet, in fact I'm on this very forum to learn more about that...
but I'm fairly positive that nobody is making the camera angles happen without access to the stage editing tools used for RE Engine. The moment those drop then it should be a fairly short path to making a new class of free camera object that takes precedence based on what area the player is in. In 2009 UED terms, I'm thinking of it like "zones," where you would go into a geometrically drafted water zone and instead of water being rendered in there would just be an underwater texture overlaid. This but the zones trigger the free camera angles.
Right now it seems more realistic to focus on trying to mod in the classic tank controls and auto-aim. I'm only learning to program, but I'll be thinking about it. Tank controls first, then if we can change the binding like that then it seems like it'd be only a hop from being able to create nested subroutines for the auto-aiming using existing code from the assisted aiming and from "slow down the reticle when it's over an enemy 0-100."
I haven't done modding in over a decade but I'd love to be able to help recreate my favorite childhood gaming experience, some of those uneasy camera placements were scarier than the monsters. That is what Resident Evil was always about to me, making someone feel like they were in a Hitchcock film about agoraphobia one minute and claustrophobia the next.
I've been messing around a bit, trying to make a fixed camera mod in C#. The cameras change automatically depending on Leon's position, but I haven't found the memory address for the rotation so when the camera changes it still has the previous rotation and the player has to move it around. If someone finds the correct address for rotation, I might be able to make this. Not for the full game of course but it'd be a cool experiment to try doing it for the demo lol.
A video (it's not edited so I'm sorry if it looks like crap):
that looks amazing though, and I even skipped that page before responding. My understanding was that nobody had been able to actually fix the camera's position like that. The closest I'd seen was the Enveloping Sounds vids which he acknowledges are edited and use the cheat engine, as they're just proof of concept (I think).
this makes me very hopeful and excited that you were able to do that just with C#... nice work. thanks for your trainer repository, I'm going to look into it and then bother you for further info.
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polarninja: Can someone remove camera shaking for first person mod RE2r?
Sept 13, 2021 3:05:34 GMT 10
ThePlayzPaidOff: jillsnake Erm, try validating your game files although honestly they already killed that game. So even if you got into that game, I have gotten reports from friends and sources you won't find a game for tens of minute to hours.
Sept 13, 2021 18:41:32 GMT 10
Mr.Curious: special shoutout to all the fucking losers who refuse to say thanks to those that take their time to help people.
Sept 15, 2021 7:45:45 GMT 10
weskeralbert: get a life man. go fuck yourself thanks
Sept 15, 2021 23:26:10 GMT 10
Just Mod Model: Ah .. here we go again .
Sept 16, 2021 21:36:19 GMT 10
verdugo7: This is why some people (and I) decided to leave the forum. It's either because of smartass modders OR smartass new members.
Sept 16, 2021 21:51:07 GMT 10
verdugo7: When I ask for help to certain modders, they belittle me just because I didn't have the knowledge they have.
Sept 16, 2021 21:52:04 GMT 10
verdugo7: When I create AMAZING mods through hard work, there are certain "new members" who think they know all about modding and bash my mod, instead of showing gratitude. When I take down the download links, hundreds of them came in PM asking for it.
Sept 16, 2021 21:53:10 GMT 10
verdugo7: I can't take it anymore. So, "fuck it" is the best word to explain what I feel. Not gonna post any mods / give any links. Not anymore. Wanna talk shit about my mod? Wanna belittle me just because I am not as smart as you in modding? Go ahead.
Sept 16, 2021 21:56:43 GMT 10
verdugo7: But I guarantee, if you face me in real life, you wouldn't last 5 minutes because I GUARANTEE, you'll either get knocked out by my overhand right, a head level roundhouse kick, OR you'll pass out through a RNC.
Sept 16, 2021 21:59:00 GMT 10
akil10: how can i download the mod
Sept 16, 2021 23:18:59 GMT 10
weskeralbert: that guy is a psycho...he necroed a 4 years old thread to just say i had to thank him for the reply he gave to me that time. plus he had quarrels with half the forum so maybe the problem is him.
Sept 17, 2021 2:03:46 GMT 10
Jinsitsu: akil10 lmao! well just click the download button as usual or the link given by the author
Sept 17, 2021 15:22:23 GMT 10
Mythic: What file would I need to grab in order to reskin the playable version of Jack Norman for Raid Mode? All I'm seeing when I open pl1090.arc is pl1000.swm. No texture files.
Sept 19, 2021 13:59:23 GMT 10
demonyx: Is there a way to extract .pak files from Ghosts and Goblins Resurrection since its on RE Engine too?
Sept 19, 2021 16:53:02 GMT 10
Shxdow07: guys does anyone knows video talking about converting 2007 to uhd tell me pls
Sept 19, 2021 20:23:22 GMT 10
jillsnake: hello? i need help, please
Sept 20, 2021 6:10:20 GMT 10
aboud17: anyone knows how to stack rifle ammo resident evil 4 (ubisoft) please ??
Sept 23, 2021 1:49:12 GMT 10