Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Dec 17, 2020 7:11:23 GMT 10
that's the problem with sheva, unfortunately, as her ponytail doesn't collide with her back at all, the hair goes extremely crazy sometimes. I could bring 2 versions, one for sheva and one for jill with her corresponding slot, it's pretty simple to transfer my mods from one slot into another. i'll work on her in a few days, also i'll upload the jacketless version of her re2 attire in a few days, plus, some of her ex oujtfits from RE Darkside Chronicles aswell. about krauser, im still working on his visual update, should be ready in a few weeks :x i mean.. if it's no hassle for you i would gladly take a version over Jill, because i swap her to Jill anyway because of the melee swap and sounds i made. But you don't have to do that if i'm the only one that would use it. :x If you want to and it's not difficult sure, but don't feel like you have to do that. But nice that you also bring some more costume varitions, that will be cool. <3 and thanks that you still keep looking into the Krauser stuff when you have the time, i really appriciate that, so don't stress yourself. job done! still need to fix her side hair physics, but her ponytail looks smooth as hell now, and i was able to retain her rig from sheva's version, and i even made some improvements to it, as result her facials are almost authentic.
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on Dec 17, 2020 7:42:49 GMT 10
oh god thanks you so so much. i'm sorry if i'm being annoying and cause extra work D:
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Post by Deleted on Dec 17, 2020 9:39:12 GMT 10
Oh shit. Felix, this is a LOT more ideal if you release this. I can fully import Claire's voice and melees over Jill. This would be a much smoother transition.
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Post by Deleted on Dec 18, 2020 3:51:18 GMT 10
This is awesome. I'll begin working on transitioning her voice and melees at once for the Jill version.
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Post by Deleted on Dec 18, 2020 4:17:18 GMT 10
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on Dec 19, 2020 3:20:31 GMT 10
Glad to see you again in modding stuff! As always it's nice to look at your good works.
I have a question, it is too late to go back for the jacket version and turn off the bangs animation? Don't get me wrong, I still love this model, but I am confused about the movement of her bangs with additional strands. They are used together and honestly it looks hilarious, because her bangs are jumping like straight ears of a spaniel XD Therefore if not difficult, I would not mind to have a version where the animation of the bangs is disabled or the movement is minimized. Or leave the animation only on the small strands on the side.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Dec 19, 2020 3:36:48 GMT 10
Glad to see you again in modding stuff! As always it's nice to look at your good works. I have a question, it is too late to go back for the jacket version and turn off the bangs animation? Don't get me wrong, I still love this model, but I am confused about the movement of her bangs with additional strands. They are used together and honestly it looks hilarious, because her bangs are jumping like straight ears of a spaniel XD Therefore if not difficult, I would not mind to have a version where the animation of the bangs is disabled or the movement is minimized. Or leave the animation only on the small strands on the side. I see what you mean, that versión was made when i still was figuring out the mt framework modding, and indeed it looks really weird, i’ll see how it turns out, also, the jacket and jacketless claire have huge disappearing issues that i didn’t knew how to fix atm, now i can do it way better, i’ll report the progress once i get some.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Dec 20, 2020 7:38:57 GMT 10
allright! sorry for the delay, i think she's better now, also i did a bunch of fixes to her model in general, specifically, her hair tone should match her game of oblivion version (if you want i could add the brown hair claire aswell, even tough the edition wasn't that extreme for me) plus, i re-rigged the model and re-structured it, as result, the motion blur is now supported, the disappearing stuff should be fixed and her hair has the corresponding backface culling. Also, i added what NightFurious suggested and reduced dramatically the movement in her front hair. Don't get the wrong idea, it still moves, just waaay more controlled now, looks okay i think. Also, i added backface culling to her legs alpha (the damaged jeans part on her pelvis) and her strings on her bag. No more invisible stuff for this lady.still need to transfer this update to the jacketless version tho
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Post by Deleted on Mar 2, 2021 19:14:50 GMT 10
Felix, small question, but do you plan to fix Game of Oblivion's belt buckle to match the source material?
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Post by fabrirefan on Mar 30, 2021 0:12:49 GMT 10
Hi i was wondering , how is it that "Claire" has Jill's moveset but Excella's weapons ? Because it fits her perfectly lol. BTW very nice work guys this mod is amazing
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Post by Deleted on Mar 30, 2021 6:13:47 GMT 10
Hi i was wondering , how is it that "Claire" has Jill's moveset but Excella's weapons ? Because it fits her perfectly lol. BTW very nice work guys this mod is amazing Because this is just a model swap. It doesn't change Jill's voice to Claire's. That's what my mod did. Changed her melees and complete voice swap.
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Post by fabrirefan on Mar 30, 2021 9:01:51 GMT 10
But what about the weapons ? How can you put those to claire ?
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Post by Deleted on Mar 30, 2021 15:34:25 GMT 10
But what about the weapons ? How can you put those to claire ? The GE trainer.
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Post by fabrirefan on Mar 31, 2021 1:27:42 GMT 10
Thank you
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