Post by Rtoo on May 30, 2018 8:21:47 GMT 10
It seems that some of You like the giant walls of text I used to post here from time to time. Seeing that now I rarely, if at all, engage in any discussions here, I'll try to use this thread to entertain those fine folk. For me it will be a good exercise to practice my english and writing skills and for You, hopefully, an interesting read. So if You don't like heavily opinionated, long posts feel free to ignore this thread, for the rest of You, I hope you'll find here something to enjoy. That said, let's begin...
2016 was a good year in gaming for me. I was kinda sad there was no 2016 goty thread that year. I even intended to create this thread myself, but stopped a quarter way in when writing my post (it would be huge, of course, so go figure). Quite sad, I think, because I had a story to tell, but I can only blame myself for not going through with it to the end. Anyway now I have the will and resolve to share this story. Better late than never, I suppose.
So 2016 was so special to me for the sole reason that it was the year that had a theme to it when it comes to games I played. That theme, unsurprisingly for this forum, was horror- I played lots of horror games in 2016, most of them for the first time ever. These games were, in no particular order: Alien Isolation, Amnesia 1, Outlast 1, The Evil Within, all 4 Silent Hill games (the ones that matter, anyway), Alone in the Dark (the very first one), RE5 Gold (for the first time), and, if my memory serves me well (it doesn't- that was in 2015), the first 3 RE games+ Code Veronica (finally got to finish RE3 without cheating). There were 2 games more that I played that year for the first time, which will be the main focus of this post (actually mostly one, the second has a more supplemental role in what I'm about to write). Those games were RE0 and RE: Remake (or their Remasters, though in case of REmake that word should be in qoutation marks) on PC.
My logic was this: Since, acording to everyone, the REmake was the superior game, I decided to play 0 first, so I could save the best for last. This wasn't a good train of thought. While, indeed, the REmake is the better game of the two, presentation wise, it's obvious which game got more attention when it came to the whole remastering part. Having played those two games back to back, it was saddenning that so much more work went into updating the lesser game. I attribute this to the fact that RE0 remaster team had the original games director on board. Or maybe they didn't have all the assets from REmake, I don't know. What I do know that after 0 the poorly updated backgrounds in the REmake left a bad impression on me for the rest of my time with the game. But that's not the games fault that it's developer halfassed the upgrade.
And here we arrive at my main point: how was the game? The REmake seems to occupy a very special place in every RE fans heart- it's called the best survival horror of all time, the best remake of all time and what not. It has been vindicated to this status of a perfect game that everyone loves and no one dares to speak ill of it. So, yeah, everyone loves it... except me, I suppose. I didn't hate it, mind you, I had fun playing it, sure, but it didn't blow me away like You think it should. And I don't know how to explain that, to be honest. Maybe it was because I was so late to the party, that there was nothing for me to be excited about. Maybe it was due to the fact that I didn't play any RE games in the PS2 era until I played RE4 in the very end of the consoles lifecycle (the PS3 was already out). Or maybe it was the shitty remastering job that Capcom pulled of with this game- the game that everyone was waiting so long to free itself from Nintendo exclusivity, and when it finally did, they didn't give it the attention it needed. Actually it's none of those things. The reason that I didn't fell in love with this game is simple- I like the original better.
Yes, the 1996 Resident Evil. Just thinking about the awful dialogue and voice acting brings a smile to my face. The live action intro, where characters are intoduced doing those hilarious poses, intercut with explosions is the best thing ever- why would you want to change that? I remember when I was 11 and played it for the first time, it gave me nightmares. The zombies, dogs crashing through the window, enemies eating half of a clip before going down, I was scared shitless. Or maybe because it was in german, who knows. I had no idea what to do, understood nothing (again, german localisation) and the only help I had was a walkthrough from some british or american magazine, where there were screenshots of every possible camera angle and a few words accopmanying them for guidance. It was awesome. My english however, was not. Better than my nonexistent german, but I had trouble understanding everything written in the walkthrough none the less. I did beat the game eventually, even though I had no idea how to play the game, not in the slightest. I remember wasting all my shotgun shells and grenade launcher ammo early on killing everything in my way. I didn't even get the magnum. All I had in the end was a handgun with lots of ammo for which I used to take the Tyrant out, and basically finish the game. I sucked at the game and didn't understand a word from it but I finished it, somehow. That counts for something, right?
You may say that it is thanks to nostalgia and my fond childhood memories that I hold the '96 RE in such a high regard, but as stated in the beginning the last time I played RE1 was about a year before I got my hands on the REmake so my acquaintance with the game was refreshened by that time. And I still found that game more impressive.
But how about my thoughts on my time with the REmake, though? Well, funnily enough, I feel that the gameplay advancements are more catered to the new audience, unfamiliar with the previous games. A veteran RE player would probably avoid most encounters with the enemies, so his exposure to crimson heads would be limited to those scripted ones and maybe the one or two times where he would unkowingly leave a couple of corpses which would then turn and, in effect, cause him to back away from combat even more. Similarily the defense items, although in some cases they actually help avoiding combat, by allowing to get yourself bit by some pesky zombie that you couldn't maneuver around and not take any damage. The Lisa Trevor arc is fine and all but I don't think it has that much of an impact on the overall plot of the series (my game lore may be rusty but the only time I remember it to be mentioned outside of the REmake was in History of Resident Evil files hidden in the extras of RE5), so the game wouldn't lose much if it wasn't there. But it's cool that it is- at least they added something new and not focused only on redoing the visuals which are fine artistically- I'm no graphic whore, but a game should be on the same level as it's contemporaries when it released, which I'm sure it was (on GameCube). The music is fine, I'm definately no critic in this regard- it didn't annoy me so there's nothing to complain about. I will complain about the writing though- it's obvious that they took queues from the original when writing the dialogue. But while in RE1 the awfulnes of the lines was funny and somewhat adorable here it's just bad (but still funny since they tried to hit the same dumb beats as in the original- the scene with Chris mocking Wesker about Tyrant comes to mind as an example). But it's Resident Evil so no one in his right mind is expecting Legacy of Kain level of writing.
And that would be all for now- my (not so) brief opinion about the RE Remake. Hope You enjoyed reading it, I had quite a bit of fun writing this- had to think pretty hard to keep this somewhat coherent, considering I'm someone who normaly doesn't write that much, especially in a foreign language. Cheers.