Posts: 96
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Post by EVERGREEN on May 30, 2018 3:17:57 GMT 10
Do you still ask? If you can help with the improvement of textures and other things, of course your help will be valuable. Sure thing! Gonna PM @-IronSoul- to coordinate ourselves EDIT: Night Furious Okay, IronSoul and I are going to work together! Can't wait to get this released!
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 30, 2018 4:46:34 GMT 10
EDIT: Night Furious Okay, IronSoul and I are going to work together! Can't wait to get this released! Nice! Can't wait to see what wonderful things you can achieve together.
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Post by LesleyBright on May 30, 2018 5:45:20 GMT 10
ohhh man that vos great job i can not wait to see her go out)))) (Z)
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 30, 2018 14:55:35 GMT 10
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Post by noonbob on May 30, 2018 18:12:35 GMT 10
added better lighting to her face and fixed some small issues on her hair movement (damn hair is soo complicated to port) She is looking FIERCE dahhling !
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 30, 2018 19:09:49 GMT 10
The more I look at her face, then more I get the feeling that she have Asian roots . I guess it's too late to return her original face back. Let's see what will bring us updated textures.
Btw, awesome work with the hair movement , looks really cool, love it!
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Posts: 96
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Post by EVERGREEN on May 31, 2018 0:06:23 GMT 10
Great job across the board -IronSoul- - even in extreme joint deformations (like the knee bending) she look alright. I don't know even know how you handled those hair, rigging is just not my thing XD. You set the bar pretty high buddy! I'll probably sculpt two or three iterations of her head, trying to stay as close as possible to the original renders
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 31, 2018 1:31:41 GMT 10
Great job across the board -IronSoul- - even in extreme joint deformations (like the knee bending) she look alright. I don't know even know how you handled those hair, rigging is just not my thing XD. You set the bar pretty high buddy! I'll probably sculpt two or three iterations of her head, trying to stay as close as possible to the original renders i smoothed out the knee's, unfortunately the model that NightFurious provided had various issues with her mouth/arms/legs/hair that were present in the original DSC/ORC models, so i smoothed those parts to fit with the extremely high resolution textures that the meshmod had. now, about her face, i noticed some issues with her face aswell, is not too late to change her face to the original DSC one or even the ORC one, but you'll have to talk now since i still have the original rig by sheva avaible and im about to send the mod to EVERGREEN, so he can work on the textures and bring a polished version of Claire into the game
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 31, 2018 2:52:48 GMT 10
now, about her face, i noticed some issues with her face aswell, is not too late to change her face to the original DSC one or even the ORC one, but you'll have to talk now since i still have the original rig by sheva avaible and im about to send the mod to EVERGREEN, so he can work on the textures and bring a polished version of Claire into the game Well, do you like this face? I will be honest, I personally already doubt it. Yes, she looks pretty nice on the render, but in the game, too many things affect it and she does not look as good as would like. So if you are interested and you also feels like me, then I would vote to return to her REDC face, unless of course it's not too late. About her the REORC face. I've never seen it him in action for RE5, so I do not know if it can be good. Again, on the render that made KitMartin, she looks good and looks like a cutscenes model, but what will be in the game - is unknown.
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October 3rd, 2011
Posts: 64
Original Join Date: Oct 4, 2011
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Post by Amy on May 31, 2018 3:38:23 GMT 10
Very nice!!! Is it possible to have her replace Jill but still have the hair animations? She's right handed if I'm not mistaken.
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Posts: 96
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Post by EVERGREEN on May 31, 2018 6:58:02 GMT 10
So if you are interested and you also feels like me, then I would vote to return to her REDC face, unless of course it's not too late. About her the REORC face. I've never seen it him in action for RE5, so I do not know if it can be good. Again, on the render that made KitMartin, she looks good and looks like a cutscenes model, but what will be in the game - is unknown. It looks like a cutscene because it was rendered with Mental Ray or something - a rendering engine, not a real-time engine like the MT Framework which RE5 runs on. So yeah, it won't look 100% same, but Felix seems okay with changing the head model and I'll do my best to get as close to the renders as possible. That's why I want to sculpt a hi-poly mesh and bake normal maps for the head instead of just making textures with Photoshop. Normal maps, as you probably know, can fake a higher polycount, higher level of detail and are very important in the overall shape and aspect of a mesh. I really like the renders you showed so I'll take them as a base, but different lighting conditions (like the washed out HDR of Public Assembly) implies a different aspect for each of these conditions. It'll look a bit different for sure, but we can get very close to it
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 31, 2018 7:40:04 GMT 10
I really like the renders you showed so I'll take them as a base, but different lighting conditions (like the washed out HDR of Public Assembly) implies a different aspect for each of these conditions. It'll look a bit different for sure, but we can get very close to it This time we talked about other the face model not what is depicted on the render in the first post. Here's Claire from Resident Evil Operation Raccoon City: And from other parts:
Of course maybe Felix could check how Claire ORC looks like at the initial setting, but if she turns out bad again, then it's too much work to rebuild her face a third time. It seems to me expedient to stop at the DC model, because she is universal and like everyone.
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Posts: 96
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Post by EVERGREEN on May 31, 2018 10:00:27 GMT 10
night Furious ow, my bad then. I'll admit I prefer the ORC model, it's somewhat of an in-between how she used to look and how she looks now, in Degeneration and Revelations 2. Reminds me I gotta finish ORC, never did XD I'll study both ORC and Rev 2 models. Anyhow, I'll do multiple iterations
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jun 1, 2018 3:01:03 GMT 10
allright, im switching to her DSC face, EVERGREEN im counting on you with the textures part hahaha, as you might know, we are switching from the asian claire with 2048x2048 resolution to the classic claire with 256x256 size texture, so the face might be blurry, also i noticed her lips are a bit more sharp on her asian face, same as her eyes and factions, a mesh smooth could have solved that but i would have required a lot of time for adjustment and rigging, time that unfortunately i don't on this period of the year, im not rushing but im not paying atention to the details like i would love to, since is Claire the girl we are talking about. Amy her hair movement will be preserved doesn't matter what character you swap her on, as long as is not Rebecca. As she is based on sheva, you might get some bugged facials if you make jill load first, as the game is based on a load order P1>>P2>>P3>>P4 you'll get a bugged claire, if claire loads first, you'll get a bugged jill (speaking of facial animations) as examples: P1(Jill) P2 (Claire) Result = Claire Bugged ---------------------------------------------------------------- P1(Claire) P2(Jill) Result = Jill Bugged It all depends on characters that share the same Face.lmt (Single player mode will alway's work well doesn't matter if you choose jill or claire.)
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October 3rd, 2011
Posts: 64
Original Join Date: Oct 4, 2011
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Post by Amy on Jun 1, 2018 5:31:11 GMT 10
allright, im switching to her DSC face, EVERGREEN im counting on you with the textures part hahaha, as you might know, we are switching from the asian claire with 2048x2048 resolution to the classic claire with 256x256 size texture, so the face might be blurry, also i noticed her lips are a bit more sharp on her asian face, same as her eyes and factions, a mesh smooth could have solved that but i would have required a lot of time for adjustment and rigging, time that unfortunately i don't on this period of the year, im not rushing but im not paying atention to the details like i would love to, since is Claire the girl we are talking about. Amy her hair movement will be preserved doesn't matter what character you swap her on, as long as is not Rebecca. As she is based on sheva, you might get some bugged facials if you make jill load first, as the game is based on a load order P1>>P2>>P3>>P4 you'll get a bugged claire, if claire loads first, you'll get a bugged jill (speaking of facial animations) as examples: P1(Jill) P2 (Claire) Result = Claire Bugged ---------------------------------------------------------------- P1(Claire) P2(Jill) Result = Jill Bugged It all depends on characters that share the same Face.lmt (Single player mode will alway's work well doesn't matter if you choose jill or claire.) Oh that's a bust. Well the only reason I asked about it was because Sheva is left-handed (which I don't think would be the case for Claire), thus, being on the right side of the screen. And if you want me to be honest I loved her face as it is now.
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