Post by Cobrastrike on May 15, 2018 3:59:02 GMT 10
Maybe you have to try some shade the game recognizes, like a very dark grey or something. Like in Pes, #000000 wasn't recognizable by the game, making the texture goes invisible, like alpha. Unpack some char with black clothes and see how it's set. Maybe it helps you.
*cough* *cough* *COUGH* It is not Normal Maps or Speculars. Ada's pants has special shader's textures on her pants - pl0600_05pants_DM. Im not sure how it works, but try to make it blank and save as DXT5.
zakizakizaki Lmao I just... u know xD These guys really helps me out sometimes xD And yea, there's a DM texture right there... Idk how it works too, so I never ever modified or opened it. I'll do it too, thank you btw!
Post by Frank Wesker on May 15, 2018 11:55:05 GMT 10
So, I tried both and it did not work. But I just found out what causes that bug, and it is the NM texture. Idk if the dds setting that I was choosing was incorrect, or anything... But I always saved it in DXT5.
My texture have no transparency, as you can see... Idk if this influences the final result :/
You can tell me to edit the original texture, but I can't. Whenever I try to edit or color any part on the texture it remains the same after it is saved.
I don't know how to clean this normal map. I need to remove that details without losing the transparency from the nm :/
Post by Frank Wesker on May 16, 2018 0:56:29 GMT 10
Cobrastrike Yup, that's what I need! But instead you can modify the original Ada's NM, and send me after that. You can get my MM texture over there and use it as something to know the right measures. Thank you in advanced
Edit: So, that's not the texture. It's my screenshot that you edited, and it will not work, cuz that screenshot have no transparency. (I put a black background in there to show you the texture details...)
well this are fine to me, the only thing i would do different is to put a total pitch black o her "skin" section of the legs but i am not sure if the shine will go away, is just like her shirt, unless you put the MM in total black, the redish shine under will always be there Also try to do the same in all the UPL (Ada, 0, 1, 2) cuz zometimes the game takes textures from the others