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Post by classicbiohazard on Jun 21, 2018 20:44:29 GMT 10
The lamp look like a nice touch i love it will this be an actual game or ? If I have a team I wish to make something, because I don't know to program code, 3d animation or do organic modeling, I only can do interiors and architecture. I can put it on UE4, but no make a game without a team, only can put on UE4 or Unity to do a virtual tour in the Spencer Mansion or other resident evil places xD A part of resident evil I want to make a recreation of first dino crisis too, how can I extract the original background models? Or where can find it.
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jun 22, 2018 20:32:58 GMT 10
The lamp look like a nice touch i love it will this be an actual game or ? If I have a team I wish to make something, because I don't know to program code, 3d animation or do organic modeling, I only can do interiors and architecture. I can put it on UE4, but no make a game without a team, only can put on UE4 or Unity to do a virtual tour in the Spencer Mansion or other resident evil places xD A part of resident evil I want to make a recreation of first dino crisis too, how can I extract the original background models? Or where can find it. ah i see well good luck and i have no idea bout Dino Crisis XD
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Post by classicbiohazard on Jun 22, 2018 21:03:46 GMT 10
Well maybe when resident evil 2 remake comes out if we have tools maybe I can make playable this. I hope...
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Posts: 121
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Post by classicbiohazard on Sept 18, 2018 8:49:32 GMT 10
I have found more ornamental designs in the same book I found the wallpaper I post time ago. A casuality or Capcom used books of ornamental designs? Either way we have something to work on, the images needs some work to use but we have more patterns. I will post them soon I hope.
I work on more rooms but needs a lot of work, I haven't done much for personal reasons but still working on it. I thought to remake too the first gun survivor (psx), but I don't know how to extract model data to work on, it would be easier with it.
So, I am porting and testing some things to UE4, have problems with some materials I don't know how to reproduce... :$ but I like how it looks. I am working diferent to do it in UE4, I will put soon some images too and maybe a video
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Post by classicbiohazard on Sept 21, 2018 4:21:37 GMT 10
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Posts: 121
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Post by classicbiohazard on Sept 22, 2018 0:15:58 GMT 10
I imported only a part of the room, as you will see. Was only a test.
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on Sept 22, 2018 22:53:22 GMT 10
I imported only a part of the room, as you will see. Was only a test. ooohhh Nice job
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Post by classicbiohazard on Sept 28, 2018 0:49:21 GMT 10
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Posts: 120
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Post by mwesten2 on Oct 1, 2018 1:47:59 GMT 10
I imported only a part of the room, as you will see. Was only a test. could use some shader work.
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Posts: 121
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Post by classicbiohazard on Oct 1, 2018 2:53:18 GMT 10
Explain it, if I can I will do. I am not an expert but I can try. More rooms, are work in progress and I used some placeholder textures. I have 2 more rooms, I first do the structural design and later I will do the other elements.
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Post by classicbiohazard on Oct 2, 2018 21:08:16 GMT 10
I reproduced a motif and made it tileable and I share with you: TERMS OF USE: - I share my assets to the community, non credited needed. - You can't use it for comercial purposes, I am not responsible of legal actions you can suffer, I am not the owner copyright of any design (at least with the reproductions). - This is for the community what means it is a solidarity gift to anyone to could make her own resident evil work, what means that you aren't the owner of it, if someone wants to know where you have obtained this design or asks you to share, you can't keep it as a secret or negate to share like if it was yours. The asset not belongs to you and you aren't allowed to keep as it was. If you do this, if you are this type of person...well...you are not allowed to use my work. Solidarity please, we are a community, we need to help each other. Sorry if I am not speaking well and something I wrote was wrong or it's not understood, I am not English. I will use it to replace a placeholder texture of the room I was making and put the original wallcovering. EDIT: I reupload de image because when I changed the resolution an artifacts apeared on the borders.
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Post by classicbiohazard on Oct 3, 2018 22:07:39 GMT 10
Actualized interior with the wallcovering pattern and some other texture change: I think something was wrong when rendering...missing some shadows...on the materials that have normal maps...
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on Oct 3, 2018 22:29:08 GMT 10
Actualized interior with the wallcovering pattern and some other texture change: I think something was wrong when rendering...missing some shadows...on the materials that have normal maps... ooooohhhhhhhhhhhh Nice job it looks awesome <3
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Post by mwesten2 on Oct 4, 2018 5:11:21 GMT 10
Explain it, if I can I will do. I am not an expert but I can try. More rooms, are work in progress and I used some placeholder textures. I have 2 more rooms, I first do the structural design and later I will do the other elements. your shaders look like old oned with 3 maps only(diffuse, normal and specular). since you are using UE4, you might look into PBR workflow. You are making some kind of remake or fan game from what i see. If you need any help message me
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Post by classicbiohazard on Oct 4, 2018 8:24:56 GMT 10
your shaders look like old oned with 3 maps only(diffuse, normal and specular). since you are using UE4, you might look into PBR workflow. You are making some kind of remake or fan game from what i see. If you need any help message me Yes, I only used them by now but my intention are use dirt/detail maps or mix more specular normal maps when needed but I don't know to do too complex materials and probably I will need your help, thanks . For now I am not working on Unreal until I have more finished rooms, it was only a test. EvilLord Thanks It has no merit, it's the simplest part, the "structure", the tough one will be do the rest: furniture, fireplaces, lamps, etc... I am trembling only thinking on it jaja
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