Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
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Post by JacobMrox on May 21, 2018 7:36:22 GMT 10
Is there even a different? The only improvement I notice is higher quality shadow from characters/objects. Yeah, Digital Foundry did a video on it. Better dynamic shadows while static ones are just the same, a slightly higher FOV (around 50 I'd say - which is the FOV I play at, the Updated FOV mod which uses 70 creates a bubble effect and makes both DE and LiN unplayable because meshes don't render) and a toned down HDR. Maybe distant LoD is slightly improved too but I'd doubt it. Gotta admit, even almost ten years after its release, BH5 still looks pretty decent especially when using downsampling. RE5 looks better than RE6 too anyway, the attention to detail and budget of this game were serious, not much automation compared to RE6.
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Posts: 96
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Post by EVERGREEN on May 21, 2018 12:48:22 GMT 10
Yeah, Digital Foundry did a video on it. Better dynamic shadows while static ones are just the same, a slightly higher FOV (around 50 I'd say - which is the FOV I play at, the Updated FOV mod which uses 70 creates a bubble effect and makes both DE and LiN unplayable because meshes don't render) and a toned down HDR. Maybe distant LoD is slightly improved too but I'd doubt it. Gotta admit, even almost ten years after its release, BH5 still looks pretty decent especially when using downsampling. RE5 looks better than RE6 too anyway, the attention to detail and budget of this game were serious, not much automation compared to RE6. Yeah true, it was somewhat of a showcase of the MT Framework as well. On a more technical side, they used a lot of clever tricks like their implementation of per-objet motion blur and normal mapping using swizzling. For RE6 I'm sure they went for quantity over quality; there's much more stuff happening on screen for sure but overall texture rez is really low - gotta thanks consoles and their limited memory for that though...
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Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
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Post by JacobMrox on May 23, 2018 23:54:04 GMT 10
RE5 looks better than RE6 too anyway, the attention to detail and budget of this game were serious, not much automation compared to RE6. Yeah true, it was somewhat of a showcase of the MT Framework as well. On a more technical side, they used a lot of clever tricks like their implementation of per-objet motion blur and normal mapping using swizzling. For RE6 I'm sure they went for quantity over quality; there's much more stuff happening on screen for sure but overall texture rez is really low - gotta thanks consoles and their limited memory for that though... Yup, they really pushed it with RE5.
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Posts: 31
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Post by chavolatra on Jun 5, 2018 0:03:38 GMT 10
and use enb + reshade is much more better result=) I personally don't use ENB true color mod thingy, I like the default look - although it looks very very good with ENB. However, Reshade's MXAO adds a lot of depth to the scenes IMO. But I have a GTX1060 and I play at 4k downsampled (Runs butter smooth at 60fps mind you) so if I add even just MXAO, my framerate drops too much to my taste i use 3D lut in reshade fot tweak colors too
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Posts: 31
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Post by chavolatra on Jun 10, 2018 12:30:37 GMT 10
have difference in re revelations remaster and pc edition or dont
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Post by Jeferes_Soares on Aug 7, 2023 2:06:15 GMT 10
I know this Post is old but... does anyone know if it is possible to extract the layout of the PS4 version (Dualshock 4 Buttons) through these files and put it in the Steam version?
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Post by yathribcute on Nov 29, 2023 7:08:47 GMT 10
can you make mods outbreak plzz
i love re outbreak a lot i want to see new mods
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