Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
|
Post by JacobMrox on May 12, 2018 6:11:16 GMT 10
More likely to be possible than adding functions, that is if the shader format didn't change much. I haven't checked.
|
|
Posts: 31
|
Post by chavolatra on May 12, 2018 8:52:40 GMT 10
More likely to be possible than adding functions, that is if the shader format didn't change much. I haven't checked. And you can check this for me after ?
|
|
Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
|
Post by JacobMrox on May 12, 2018 9:03:17 GMT 10
More likely to be possible than adding functions, that is if the shader format didn't change much. I haven't checked. And you can check this for me after ? I can't promise because I'm focusing on stage modding at the moment and I have very little free time, maybe..
|
|
Posts: 26
|
Post by The red Bitch on May 12, 2018 10:27:10 GMT 10
Lol! simply using the lsp/xfs files from the PS4 ver won't get you Mercenaries United on PC, you do realize that these functions are NOT in those files? (More detailed explanation on a dumb level: you can't get the Mercenaries United menu on PC just with file swapping/conversion, the functions for that menu are not in those files.) Then what can we do with these files?
Well, maybe port assets, map data (useless?) and textures, title screens, sounds etc... but not functions, these functions are in the executable not the files (but I've seen some old ass games before that kept their scripting and programming in separate files from the exe, of course devs no longer use these methods for obvious reasons...) The engine is most likely newer, Capcom has a habit of updating the engine with each new port/remaster (Revelations, RE4, CV, RE5, etc..). But at least they try to do something and figure stuff out... If people only complain and demotivate others we will never se any new mods. Also Maluc is a pretty amazing programmer and made some fixes and enhancements for the game already, he maybe can do the funtionalety behind the chara selection. But if people don't try and don't help each other we will never get anything new :/
|
|
Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
|
Post by JacobMrox on May 12, 2018 12:00:12 GMT 10
Lol! simply using the lsp/xfs files from the PS4 ver won't get you Mercenaries United on PC, you do realize that these functions are NOT in those files? (More detailed explanation on a dumb level: you can't get the Mercenaries United menu on PC just with file swapping/conversion, the functions for that menu are not in those files.) Then what can we do with these files?
Well, maybe port assets, map data (useless?) and textures, title screens, sounds etc... but not functions, these functions are in the executable not the files (but I've seen some old ass games before that kept their scripting and programming in separate files from the exe, of course devs no longer use these methods for obvious reasons...) The engine is most likely newer, Capcom has a habit of updating the engine with each new port/remaster (Revelations, RE4, CV, RE5, etc..). But at least they try to do something and figure stuff out... If people only complain and demotivate others we will never se any new mods. Also Maluc is a pretty amazing programmer and made some fixes and enhancements for the game already, he maybe can do the funtionalety behind the chara selection. But if people don't try and don't help each other we will never get anything new :/ To simply assume I'm not trying anything for the sake of it is just rude, I'm working on something, if its worth showing then I'll show it, if its not then I simply forget it, but its unrelated to this, although much more exciting, to me at least. The functionality for Mercenaries United is in the executable, you may be able to port stage, xfs, spawns, sounds, voices, etc.. but not the mode itself.\ Let me explain this again, an executable is what launches the game, this is what contains the main functions and instructions of the game, it reads X file which reads X file and displays X item, and loads X element etc.... It is EXE on PC, on PS4 I dunno, probably Eboot like PS3, its not easy to edit because duh, its an executable, add or change one thing and it breaks and no longer works, unless you reverse engineer it (and the whole game) or have the source code. Can we do it? Not really, to actually edit it's functions you would need to reverse engineer the game executable (or have the source code of the game, which obviously is not available, devs don't simply release source codes for their games, unlike ID) which could take years for one person to do to infinite. For old "and simple" like TR1, it took years even though it had lots of people working on it and lots of efforts "daily" - the results are the work on progress Open Tomb and Open Lara. It's not an easy task for an old game being reverse engineered by a bunch of people who are working on it daily! so for an 2009 game this is out of the question seriously.
|
|
Posts: 2,101
Original Join Date: Apr 6 2012
|
Post by -IronSoul- on May 12, 2018 12:51:32 GMT 10
I remember that someone was able to make the game load sheva business into clubbin without the executable being modified, on the gfwl version along with the versus mode, besides, maluc already did some impressive modifications to the game, so i'll put my trust on him and syndeh, if they can't, oh well, at least im sure that they did a good try
|
|
Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
|
Post by JacobMrox on May 13, 2018 19:02:56 GMT 10
I remember that someone was able to make the game load sheva business into clubbin without the executable being modified, on the gfwl version along with the versus mode, besides, maluc already did some impressive modifications to the game, so i'll put my trust on him and syndeh, if they can't, oh well, at least im sure that they did a good try Maluc's modifications are not permanent, they're real time memory injections, that's what he did, it's different, you can't port Mercenaries United this way, you can just fake it as in you wont see the character's selection menu nor it would function. That's what MML does, it's client sided and if you want to use Mercs Reunion characters the other client needs to have the same setting too. In theory it can be done, it would be only client sided and it would still be a memory injection/client sided hack to display and use the other characters, so its client sided either way. Still, no problem with trying. However, I'd rather wait for CAPCOM to officially update the game with the new features, isn't that their job? why not spam them about it?
|
|
Posts: 96
|
Post by EVERGREEN on May 16, 2018 4:22:52 GMT 10
However, I'd rather wait for CAPCOM to officially update the game with the new features, isn't that their job? why not spam them about it? Yeah, totally agree. One option would be to release authoring tool for the MT Framework, it's an old engine after all and I don't think they'll use it much in the future. Would be enough to satisfy most of us.
|
|
Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
|
Post by JacobMrox on May 16, 2018 6:47:35 GMT 10
However, I'd rather wait for CAPCOM to officially update the game with the new features, isn't that their job? why not spam them about it? Yeah, totally agree. One option would be to release authoring tool for the MT Framework, it's an old engine after all and I don't think they'll use it much in the future. Would be enough to satisfy most of us. That or it leaks, after all leaks are very popular these days xD
|
|
Posts: 96
|
Post by EVERGREEN on May 16, 2018 22:20:42 GMT 10
Out of all the possibilities you guys talked about, this definitely sounds like the most likely scenario. After all if RE 1.5 did leak after years, some people might already have this in the back of their minds. And since CAPCOM usually outsource their ports, it makes for even more people that could leak some stuff. But if such thing happens, it's probably not for now...
|
|
Posts: 31
|
Post by chavolatra on May 17, 2018 2:42:50 GMT 10
I have more interested in improved shaders and textures in this remaster =)
|
|
|
Post by KamiA on May 17, 2018 3:46:49 GMT 10
I have more interested in improved shaders and textures in this remaster =) Is there even a different? The only improvement I notice is higher quality shadow from characters/objects.
|
|
Posts: 96
|
Post by EVERGREEN on May 17, 2018 20:54:55 GMT 10
I have more interested in improved shaders and textures in this remaster =) Is there even a different? The only improvement I notice is higher quality shadow from characters/objects. Yeah, Digital Foundry did a video on it. Better dynamic shadows while static ones are just the same, a slightly higher FOV (around 50 I'd say - which is the FOV I play at, the Updated FOV mod which uses 70 creates a bubble effect and makes both DE and LiN unplayable because meshes don't render) and a toned down HDR. Maybe distant LoD is slightly improved too but I'd doubt it. Gotta admit, even almost ten years after its release, BH5 still looks pretty decent especially when using downsampling.
|
|
Posts: 31
|
Post by chavolatra on May 18, 2018 2:50:35 GMT 10
Is there even a different? The only improvement I notice is higher quality shadow from characters/objects. Yeah, Digital Foundry did a video on it. Better dynamic shadows while static ones are just the same, a slightly higher FOV (around 50 I'd say - which is the FOV I play at, the Updated FOV mod which uses 70 creates a bubble effect and makes both DE and LiN unplayable because meshes don't render) and a toned down HDR. Maybe distant LoD is slightly improved too but I'd doubt it. Gotta admit, even almost ten years after its release, BH5 still looks pretty decent especially when using downsampling. and use enb + reshade is much more better result=)
|
|
Posts: 96
|
Post by EVERGREEN on May 19, 2018 22:36:54 GMT 10
Yeah, Digital Foundry did a video on it. Better dynamic shadows while static ones are just the same, a slightly higher FOV (around 50 I'd say - which is the FOV I play at, the Updated FOV mod which uses 70 creates a bubble effect and makes both DE and LiN unplayable because meshes don't render) and a toned down HDR. Maybe distant LoD is slightly improved too but I'd doubt it. Gotta admit, even almost ten years after its release, BH5 still looks pretty decent especially when using downsampling. and use enb + reshade is much more better result=) I personally don't use ENB true color mod thingy, I like the default look - although it looks very very good with ENB. However, Reshade's MXAO adds a lot of depth to the scenes IMO. But I have a GTX1060 and I play at 4k downsampled (Runs butter smooth at 60fps mind you) so if I add even just MXAO, my framerate drops too much to my taste
|
|