Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on May 7, 2018 9:52:29 GMT 10
Soooo, can someone contact with FluffyQuack outside the forum for somehow to speed up the process of updating his tool? i left him a message in Steam and linked to this thread. :x
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UwU | Re4 Remake Hype!
Posts: 291
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Post by ClaireEngram on May 10, 2018 3:33:28 GMT 10
So does this mean we can finally mod ps4 re5? I know mods are only and have been on pc but with these ps4 files extracted modders can potentially mod the ps4 version? I don't doubt one day in the future it will happen but definitely not happening now, especially with the tools we have to work with.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on May 10, 2018 3:47:27 GMT 10
So does this mean we can finally mod ps4 re5? I know mods are only and have been on pc but with these ps4 files extracted modders can potentially mod the ps4 version? I don't doubt one day in the future it will happen but definitely not happening now, especially with the tools we have to work with. no, this mean that maybe we can have something like mercenaries united on the pc, thanks to the people behind the re5 fixes that makes re5 way more enjoyable. mod the ps4 seems hard because even if we had the right tools, inject or replace files from the console version seems impossible without modding the actual console, like the ps3 swaps.
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UwU | Re4 Remake Hype!
Posts: 291
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Post by ClaireEngram on May 10, 2018 4:09:34 GMT 10
It would be cool to have Mercs United on PC and there is a mod that just replaces the regular mercs title screen with the mercs united but nothing else. Also about modding the console. So you would need something like homebrew which people use on the wii/wii u for modding. I have homebrew on my wii u and mod games on it. I know its possible to hack/mod a ps4 but you need an older version of it so your not connected to the internet at all.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on May 10, 2018 18:56:29 GMT 10
TEX format is very similar to the RE6 PC TEX format (aka MT Framework 2,0 textures). The one file I used for testing also had an extra 4 bytes in the header (with value 0). The size of the texture I used for testing is identical to the PC version, but the sequence of the image data is completely bananas: abload.de/img/re5ps4ddst0u7i.png (top is PS4, bottom is PC). Maybe swizzled image data? By the way, this is the directory structure of the ARC files compared to PC version: pastebin.com/raw/RDtE0CDXThe noticeable additions are a bunch of stages (probably debug stages as someone alluded to. It would be interesting to see what they look like). There's also one missing stage, which I think is the map you only ever see in the pre-rendered intro cinematic (the benchmark stages are also missing). I'm kinda clueless how to fix the messy image data, so I don't know if I can get any meaningful progress on that.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on May 10, 2018 20:22:47 GMT 10
Looking into the XFS files now. Once again, the format is very similar to RE6 (I'm starting to wonder if they ported the entire game to MT Framework v2.0 like with DMC4 SE). I think I figured out why my program isn't able to convert any of them. It looks like a bunch of 32-bit integers are now 64-bit. If I can map out all of the values which should now be treated as 64-bit then I think the XFS convertor will work just fine for RE5 PS4.
I don't think I can get TEX conversion working though. An idea would be to get Xbox One files and see if those are different. Or a PS4 development kit to see if they have a graphics library which re-arranges texture image data.
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on May 10, 2018 21:54:40 GMT 10
Looking into the XFS files now. Once again, the format is veawesomelar to RE6 (I'm starting to wonder if they ported the entire game to MT Framework v2.0 like with DMC4 SE). I think I figured out why my program isn't able to convert any of them. It looks like a bunch of 32-bit integers are now 64-bit. If I can map out all of the values which should now be treated as 64-bit then I think the XFS convertor will work just fine for RE5 PS4. I don't think I can get TEX conversion working though. An idea would be to get Xbox One files and see if those are different. Or a PS4 development kit to see if they have a graphics library which re-arranges texture image data. Hm.. too bad with the textures. I could not find any new texture file hinting to United so i wonder if they just replaced the Reunion Title screen. buf if you could get the xfs converter to work and if possible add suport for the .lsp menu files for PC and PS4 would be awesome.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 10, 2018 23:28:06 GMT 10
TEX format is very similar to the RE6 PC TEX format (aka MT Framework 2,0 textures). The one file I used for testing also had an extra 4 bytes in the header (with value 0). The size of the texture I used for testing is identical to the PC version, but the sequence of the image data is completely bananas: abload.de/img/re5ps4ddst0u7i.png (top is PS4, bottom is PC). Maybe swizzled image data? By the way, this is the directory structure of the ARC files compared to PC version: pastebin.com/raw/RDtE0CDXThe noticeable additions are a bunch of stages (probably debug stages as someone alluded to. It would be interesting to see what they look like). There's also one missing stage, which I think is the map you only ever see in the pre-rendered intro cinematic (the benchmark stages are also missing). I'm kinda clueless how to fix the messy image data, so I don't know if I can get any meaningful progress on that. I was thinking about the Xbox version, because she was always friendlier compared to the PS. But there are two problems: 1. I have not heard or seen anywhere mentions and tools about the possibility of unpacking games from the Xbox One version. 2. Very few rips of the games from Xbox One are freely available, which can be downloaded and studied for extracting the files, among which, I did not find Resident Evil 5 until now. Perhaps if someone have a console and he can rip this game from his console, then we could try to look closer. I can easily extract files from other games of the series like Revelations 1, 2, RE4, RE6, RE Zero and Remake, but only the PS4 version at the moment. Anyway, thanks for your time. Even if we do not get luck with this, you at least tried!
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Always on a quest...
Posts: 3,751
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on May 10, 2018 23:30:36 GMT 10
I wouldn’t mind getting a Revelations 1 Dump if you ever had the time.
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Posts: 3,037
Original Join Date: Jun 9, 2010
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Post by Night Furious on May 11, 2018 2:29:34 GMT 10
I wouldn’t mind getting a Revelations 1 Dump if you ever had the time. Sure. Check the main post!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on May 11, 2018 7:37:28 GMT 10
WIP version: www.fluffyquack.com/WIP/ARCtool.exeAdd "-re5ps4" and converting from XFS to XML should hopefully work fine. I've only tested one XFS file but it converted just fine. There's also a chance this might not actually be useful at all. I never confirmed how it worked in detail, but I think structures in XFS files are referencing structures defined in the game code. So if RE5 on PS4 has added new structures then using the same XFS file on PC version might not work.
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Posts: 548
Original Join Date: Oct 28, 2009
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Post by Syndeh on May 11, 2018 10:58:06 GMT 10
WIP version: www.fluffyquack.com/WIP/ARCtool.exeAdd "-re5ps4" and converting from XFS to XML should hopefully work fine. I've only tested one XFS file but it converted just fine. There's also a chance this might not actually be useful at all. I never confirmed how it worked in detail, but I think structures in XFS files are referencing structures defined in the game code. So if RE5 on PS4 has added new structures then using the same XFS file on PC version might not work. i tested it with s400.arc and it seem to work just like for the PC version now, thanks. i'm aware that the files probably are not straight usable in the PC version. I was just asking for that feature in the hope you could add support for .lsp files to have them in a readable/editable form just like the spawn files. I don't think the PC version would just read and use the merce_arrow.lsp, that is new, if we could port it. But it would be interesting if we could see what it does maybe and copy that funcunalety somehow. Or try to edit the existing .lsp files from the PC version to get an expanded charaselect screen for excample. Of course it would still need help from Maluc to put the id's in the right place but it would be a base to work with mabey. that is why i asked if it was possible to get them converted in a readable xml file as well.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on May 11, 2018 20:52:34 GMT 10
Did a couple of more tests and I think current build is stable so I released it as a proper new version: www.fluffyquack.com/tools/ARCtool.rarI haven't added support for converting back to XFS when using -re5ps4 but I doubt anyone would have use for that.
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Old Modder, Artist, Game Dev, Multimedia, Ex-Muslim.
Posts: 1,866
Original Join Date: Oct 29 2010
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Post by JacobMrox on May 12, 2018 0:34:38 GMT 10
Lol! simply using the lsp/xfs files from the PS4 ver won't get you Mercenaries United on PC, you do realize that these functions are NOT in those files? (More detailed explanation on a dumb level: you can't get the Mercenaries United menu on PC just with file swapping/conversion, the functions for that menu are not in those files.)
Then what can we do with these files? Well, maybe port assets, map data (useless?) and textures, title screens, sounds etc... but not functions, these functions are in the executable not the files (but I've seen some old ass games before that kept their scripting and programming in separate files from the exe, of course devs no longer use these methods for obvious reasons...) The engine is most likely newer, Capcom has a habit of updating the engine with each new port/remaster (Revelations, RE4, CV, RE5, etc..).
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Posts: 31
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Post by chavolatra on May 12, 2018 2:04:23 GMT 10
i can have high quality shadows and high resolution textures and improved shaders too ?
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