Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Mar 8, 2018 3:16:26 GMT 10
Yes, you are right. We would need a tool to merge bones to give normal Wesker these Coat bones to make Rhino Charge work with Coat Wesker ... The model merge tool? Or is it currently impossible? Currently impossible. I asked Aman a long time ago because of Uroboros Wesker but he denied ... Else we could add Coat bones to pl1500.mod and merge Wesker Coat with Wesker normal. A mesh cleaner (delete meshes with no use) or script to overwrite the whole model would be good too ... So that way we could do our own custom models.
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Posts: 268
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Post by DINNER SUPREME on Mar 8, 2018 4:57:38 GMT 10
The model merge tool? Or is it currently impossible? Currently impossible. I asked Aman a long time ago because of Uroboros Wesker but he denied ... Else we could add Coat bones to pl1500.mod and merge Wesker Coat with Wesker normal. A mesh cleaner (delete meshes with no use) or script to overwrite the whole model would be good too ... So that way we could do our own custom models. Would that take a lot of work/time? and is this the same situation with Sheva's eyes popping out and shotgun going inside Wesker's body after taunt? Edit: I was looking at old video of a mod of coat made for regular wesker. I see now that it is definitely a problem with the coat. Even a mod that was "made for regular wesker" can't work properly because the coat doesn't seem to behave normally with the animations of regular wesker......only Boss Wesker version of moves seem natural for it.
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