Do you remember an old Infernal's mod called as "RE4generators complete" or "Project Regenerators is complete"? I decided to create the similar mod for the UHDE. Yeah, we all know that Spawn mods for the RE4 Sourcenext works fine with RE4 UHDE, but I also wanted to add regenerators to the "Assignment Ada", "Separate Ways" and "Mecenarise" modes.
So here we go:
Thanks to the Raz0r for his mega useful UHDE trainer. Without it I (and everyone else, including Infernal himself) was unable to create such mod.
I'm planning to release this mod in the next week. I just need to beta test the main game. If everything will work fine without crashes - I'll release it.
And I need a help with naming this mod. Old names like "RE4generators complete" and "Regenerators everywhere" sounds not so cool. Maybe you have any ideas for this creepy mod?
Nice names, thank you Mr.Curious! I also thought about "Reign of the Regenerators", what do you think about this?
So let me ask. Did you use the Japanese tools for creating this mod?
Well, only for the r100/r101/r103. Just for test. For every other room I've used HxD hex editor. It's more convenient for me. I just have an old Wizard's tutorial to hack .esl files, so I know where I should see the type of the enemy and in which room this enemy spawns.
Also did you add any new entries or simply edit existing enemies ?
Mostly edited the existing enemies. But there are few regenerators which spawned in special places.
Also I've used the Infernal's mod for the first village locations (those r100-103), Infernal also spawned special regenerators in his old mod.
P.S.: I said that I will release it...a week ago. I didn't release this mod yet because I'm still working on it. I need to edit last .esl files for the Island part of the Leon game. All other .esl files related to mini-games and Separate games are done.
I can't spawn regenerators in Emleon07 file. I mean, they are not spawn instead of previous soldier enemies. I know about ingame dumping system - if you're saving the game before videogame itself "changes" EmleonXA to EmleonXB (between especial chapters) you will also dump ESL file. So, if you even delete the ETC folder with all spawn files - the game will not crash until it try to load the next Emleon (EmleonXC for example).
But I don't get the spawn of Emleon07 even if I'm trying to load it from r300 (start of the Island location, Emleon06). Regenerators doesn't start to spawn after the cutscene where Leon and Ashley survives the truck crash/Krauser and Ada talks about Leon.
To be honest, the last Emleon07 consist of boss battles (mostly). The location where Helicopter (Mike) helps Leon - I can't spawn regenerators due to cutscenes - it will crash in any case. So I can spawn regenerators only in 2 locations - the area after U-3 and before Krauser and I can try to spawn regenerators in big area after Prison Regenerator (and I'm not sure that game will not crash here).
Possibly I can decline Emleon07 and last regenerator will be spawned only in the Prison...
UPD: Got the same effect for Emleon06 if I'm trying to teleport by Raz0r's trainer from gamestart (r100) to island start (r300). Very unsual, the game somehow gets the original spawn data. Does Raz0r include somehow spawn data in his trainer? Because there is no way to get the original data because I've deleted it. And game itself can't load if I just delete my own regenerators data.
Taint3d: I'm tired as well, haven't slept in two day's unfortunately.
Jun 2, 2021 22:49:32 GMT 10
glisp: fluffyquack might as well just stop adding trainers to his mod manager. He refuses to update them to work with the latest version of the games. There's no point in having them.
Jun 9, 2021 13:20:42 GMT 10
Jun 10, 2021 23:10:16 GMT 10