Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Dec 29, 2017 0:12:32 GMT 10
Hahaha no worries guys, i do this for free, by the way, i do have re0, i can do it but i have to see all the other stuff first, actually it can be done on revelations 1 aswell, i feel like in this game the animations are "forced" to have a pose on guns making it way heavier to play with, anyway i will priorize re0 over rev1 since you want it. About the delay sound, for now its a "must deal with" bug since i have no idea about the sound request files and there's no research about that function to rely on, will take a look on that.
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Post by MuhammadJA on Dec 29, 2017 3:32:42 GMT 10
Thanks a lot for all your hard work! I'll wait for it.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Dec 29, 2017 6:02:22 GMT 10
added a small update, it now support all the handguns for Jill.
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Dec 29, 2017 14:38:39 GMT 10
*added at the first post*
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Posts: 138
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Post by MATTEO on Dec 29, 2017 19:13:50 GMT 10
It's nice be able to use Magnum gun with these Jill's animations , even all other guns (included the very small one ^^) , there is standing anim that would need to be fixed , currently is a mid way of original 2. Then there would be the sound bug , if you can fix this , it would be a Very interesting result for me ! Please don't stop to do research about files structure , you are doing a Nice work here !
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Posts: 138
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Post by MATTEO on Dec 29, 2017 23:43:53 GMT 10
Maybe i understood , it's just a idea about sound delay of Jill's walk :
maybe there is not a delay but just the cadence of sound step that has remained original (untouched) , then optimized for original Jill gun walk ; i believe that is a sound effect that is used when necessary , then there should be a setting dedicated to sound , that defines when such effect is used. Then we just need to find the sound setting used for Jill knife walk and use it in place of original one to obtain the right sound synchrony and think that all we need already we have it , it's all in those files .. apparently inaccessible.
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Posts: 411
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Post by Cobrastrike on Dec 30, 2017 7:10:45 GMT 10
Mate, it's so much better now! This game was so slow paced, not it is more fluid. Hope you keep up this awesome project! Thank you very much!
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Posts: 543
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Post by rain395 on Dec 30, 2017 23:11:32 GMT 10
AHH!!! You actually did it! Thanks so much!!! And I didn't realize that Chris's shotgun pose is an instant kill aka cheating. I understand and will use it sparingly. Now I can't wait to try these new additions out. Are you able to do the same with Chris? Hands-free handgun animations as well?
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Post by jillsnake on Jan 2, 2018 8:28:48 GMT 10
work with magnum?
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Posts: 138
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Post by MATTEO on Jan 2, 2018 17:53:27 GMT 10
Yes using Jill as even said on my post above.
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Random Modder
Posts: 1,511
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Post by Snipz on Jan 3, 2018 3:45:10 GMT 10
I think i found a way to make Chris shoot with the boss fights animations, but its kinda "Too good to exist" since this counts as a permanent headshot, use it at your own risk, i would consider this one as CHEATING so it will not be included on the pack. I also did this awhile back and I didn't release it because of that xD Nice job on the animation swap Felix! ^^
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jan 4, 2018 2:14:07 GMT 10
added everything to the first post, including the Chris coverage of the mod, i will work on re0 now, hopefully i will have it done at the end of the week.
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Posts: 411
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Post by Cobrastrike on Jan 4, 2018 6:49:56 GMT 10
Man, you made this game quite more enjoyable. It was so slow, now Jill and Chris can move like real people. Thank you very much for your job!
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Posts: 96
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Post by MuhammadJA on Jan 4, 2018 19:04:01 GMT 10
Thanks a lot for your hard work!
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Posts: 543
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Post by rain395 on Jan 15, 2018 15:55:59 GMT 10
Question: why do they sometimes not make sounds when walking? Chris's footsteps always skip the right foot and Jill doesn't make much sound climbing stairs. Is it my computer or something or do I need to download a separate mod fix? thanks
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