Came back to life !
Posts: 156
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Post by mofailed on Nov 14, 2017 5:59:22 GMT 10
So I have been searching for an answer to this problem very recently, earlier this year I made a video about a mod based on
"THE LAST OF US" by LEGALSOUL. This member left here last year though so for what its worth I need some help
with a mod he released.
TOPIC IS HERE residentevilmodding.boards.net/thread/2086/last-joel-ellie-models-props
Included in this mod is something VERY rare & special indeed. It is the ss/eng/tile.dat. The folder has some how been modified
to give a higher resolution of 1024x512 instead of the usual 512x256.
The result is a fantastic looking title screen & also there are some menu letters improved.
Inside the title.dat numbers 70, 75 give the title screen at the start of the game when you have not unlocked anything.
Inside the title.dat numbers 77, 78 & 79 give the title screen at the start of the game when you HAVE beaten the game.
Using GAME GRAPHIC STUDIO, dragging the title.dat into it will reveal all the numbered images.
The resolution of these title screen images is 512x256
Below is an image of the standard TITLE.DAT
In the ALTERED TITLE.DAT All images 70, 75, 77, 78, 79 are ALL 1024x512 instead of 512x256
MUST USE THE INTERLACE MODE BGR+1 to see these improved image resolutions.
The standard TITLE.DAT gives at start screen like this..
The IMPROVED TITLE.DAT gives this...!!..
STANDARD TITLE.DAT
IMPROVED TITLE.DAT My question is how was this done? How is the resolution increased within the TITLE.DAT?
High resolution menus WITHOUT TEX MOD would be the result!
HOW THE HECK HAS NO ONE MENTIONED THIS LITTLE TREASURE BEFORE TODAY?
Obviously I want to increase the menu resolutions throughout 2007 re4 game not just the title screen.
Does ANYONE know how the resolution was increased in the title.dat ?
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Came back to life !
Posts: 156
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Post by mofailed on Nov 15, 2017 3:35:48 GMT 10
Damn, no one? What a colossal fuck up. Editing this way would have transformed this game in many cool ways.. I have had some success VERY recently in modifying some menu graphics but we will be stuck with crapcoms forced low resolution graphics until some one steps up on increasing resolution for the .DAT folders. Some body must know something about this.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Nov 17, 2017 4:06:40 GMT 10
albert might know. I know that there are actual 3d models used in the inventory menu. have you opened up the title.dat file and looked into it? what are the file contents? I cant look right now as my machine is packed up.
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Came back to life !
Posts: 156
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Post by mofailed on Nov 18, 2017 9:28:59 GMT 10
albert might know. I know that there are actual 3d models used in the inventory menu. have you opened up the title.dat file and looked into it? what are the file contents? I cant look right now as my machine is packed up. Hi sorry for late reply, i am going to be modding again all night tonight but before i start just a quick reply friend. SO I use the "games graphic studio" & opening "TITLE.DAT" will reveal 100 textures. Some of these are letters at the title screen & some are actual title screen images. I still don't know what everything is here but my modding takes time away from exploring fully. Early next year I will explore these .DATs more deeply & share a list of my findings for people in English. Great to know there are still some fans here btw & appreciate this interest because this game CAN be improved further still but there are MANY things others can do that I can not. Good luck in your experiments!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Nov 18, 2017 9:42:13 GMT 10
try using Son of Persia's dat tools to open this as there might be more files other than textures, but your method might be the only working way as sometimes those dat files cant be opened with those tools.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,991
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Post by Mr.Curious on Mar 5, 2018 6:04:58 GMT 10
Any progress on this?
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