They are exactly the same. the only difference is the compatibility of the enemies in the different rooms as well as the enemies that do not exist in 2007 as normal mendez or normal salazar ramon and their executioners.
That's true. Thank you. I found some scenes where the enemy's weapon code is different and can cause a crash. Is there anything I can learn? For example, the scene map code list, or some information that the enemy can not exist, I changed the main WII / NGC, measured and found consistent with uhd, uhd can clear the spawning files, after the conversion of wii is also normal. I hope you can give me some help if you have any information
is there a way to make an enemy keep position but attack the player?
ex: i want an archer to stay on high ground and shoot me without leaving his position
Are there other archers that do this? If so, observe that behavior flag and use this for your custom enemy. It might be a combination of Behavior flag, and Reaction distance. Setting this the reaction to say a lower value like 2 might help.
Post by Red Zealot on Mar 20, 2020 23:55:35 GMT 10
Hi,i have seen some enemies (not archers) keep their position and attack me only if get in their "hit zone".. however,their behavior is set to 00 and their action range is normal.. so i tried to copy one of those enemy but they act normal and engage me. (im using Crzosk ESL tool,not HXD)
The only case of archers keeping their position i remember is,those 2 archers on the balcony of the water room.. even if i go away from their line of sight they stay there.
Post by Mr.Curious on Mar 23, 2020 15:02:24 GMT 10
the only way you can know what those values do is to observe which rooms they are in and what enemies they are and then change the bytes and see what happens. This is what modding is.
How do you think all that info about lights came about? Byte by Byte Albert changed bytes, compared to other rooms and took notes. Its the same thing for the other tools where I did months of research changing byte per byte, taking notes, comparing them to other rooms etc. That's how Son of Persia made those tools, with lots of notes from ALbert and myself after long periods of research. Sometimes there's people who have done their own research and we can use their knowledge to help us along the way, the rest we have to do ourselves.
Modding requires lots of time and patience to do tests like this. I am excited for you to investigate this. Let us know what you come up with =)
WELCOME TO RE MODDING. Please use [u-rl][/url] (remove the - in the first tag) tags at the start/end of links.
knightley: Could someone tell me why the wilsonsos trainer REV1 doesn't work anymore? I love this trainer, I would like to know if there is any correction that can resolve the error
Jul 24, 2020 10:42:09 GMT 10
jetseb: Hi Darksamus, I've been trying to work on this converter but it's too complicated for me I'm a reshade adept but my modding skills are limited. I currently have 2 weapons files from 2007 that I'd like to convert to make me happy. Do you think someone
Jul 27, 2020 16:51:23 GMT 10
jetseb: can help me to do it please?
Jul 27, 2020 16:53:56 GMT 10
DerpyPlayz: jetseb Yhea, if anyone wants to they will help ya.
Jul 27, 2020 22:35:42 GMT 10
jetseb: DerpyPlayz I'm happy to read this but should I address myself to someone in particular?
Jul 28, 2020 0:44:13 GMT 10
DerpyPlayz: jetseb I mean I don't see why you couldn't although you should post your help question in the proper re help category as well as the shoutbox.
Jul 28, 2020 7:06:50 GMT 10