✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Dec 7, 2018 13:34:24 GMT 10
I Wasn't Sure Where To submit these at and this was the only place that seemed more reasonable. Excellent resource... Good Work! If you like I can add this info to the main thread. Happy Modding! PS - I emailed you some tutorials on ITA today.
|
|
|
Post by Biohazard4X on Dec 7, 2018 13:58:10 GMT 10
Absolutely if you want go a head and thanks and here are some more once again im not sure if there right or not but here... Copied Right From note pad Some Of the Equip combinations. Tested With Normal Village Gando's Only! All ids with " " are with ids that are seen in the ESL but dosn't work for me when i asign it to a different ID While results with a "?" is me saying i think this is it but not sure so if you do use these values let me know if they are correct. TESTED WITH NORMAL VILLAGE GANDO'S {Spoiler=Equip Functions}Equip 1 01 Dark Famers Hat 02 Famers Hat 08 Holds Torch 0A Torch and Famers Hat 20 21 Famers Hat Again 40 Knife 80 Equip 2 04 Womens Head wrapping thingy XD 08 Brown Cap 50 omg Blue Womens Head wrapping thingy 90 cap 0A Brown Cap and Dynamite Intresting Combos! Insert Values into proper slot. Equip1 Equip2 21 01 =Farmers Hat & Repeatinly pulls out weapon and throws it at player, Must Give Weapon 20 80 =Cap & Repeatinly pulls out weapon and throws it at player, Must Give Weapon 40 04 =Womens Head wrapping thingy Again xD & knife 20 91 =Same as 21,1 20 41 = Brown Cap and Dynamite 40 14 =Same as 40,04 08 80 =Blue Cap and Torch 20 01 =Repeatinly pulls out weapon and throws it at player? 21 10 =Bown Farmers Hat? 40 40 =Same as 40,04 20 81 =Blue cap and pulls out weapon and throws it at player 20 11 =pulls out weapon and throws it at player 40 50 =Same as 40,04 08 40 =Womens head thing and torch 22 01 =Same as 21,01 01 10 =Brown Hat? 20 08 =Same as above 0A 10 =Famers hat and torch 80 20 = Don't do anything??? 08 08 = Brown Cap and torch 40 40 =Same as 40,04 02 18 =Brown Cap? 01 20 =Famers Hat? 40 10 =Just Knife 08 09 =Brown cap and torch
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Dec 7, 2018 14:44:57 GMT 10
perhaps Ill wait until your reserach is complete. Perhaps then we could add it as a complete set.
Cheers!
|
|
Posts: 76
|
Post by EXQRAY on Dec 13, 2018 2:40:45 GMT 10
Hello, this is good thread, but I wanna ask something. when I change regular enemies like Ganado to Regenerator or Zealot, it's working perfectly, but not for Garrador or Super Salvador. I change to them, it's appear, but no sound from his chainsaw [ not like in waterworld ] same with Garrador, no sound when he swiping his claws, maybe am I doing wrong, any idea for this, how to fix this ?
Thank You
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Dec 13, 2018 11:24:32 GMT 10
As I have said time and time again, there are certain combinations that simply will not work. I have had the same issue with the garradors in many scenarios.
Even with the Companion DLL (that will be released soon), we cannot accomplish this, despite that his DLL allows us to combine other combinations that were once impossible.
With the Companion DLL we are able to spawn enemies from different stages in the same room. For example we can spawn zealots and ganados in the same room, but there are certain limitations.
|
|
Posts: 76
|
Post by EXQRAY on Dec 14, 2018 12:44:53 GMT 10
Ohh I see..ok thank for the information. I will try to more experiment about editing enemies
|
|
Posts: 34
|
Post by Futon on Feb 3, 2019 23:51:34 GMT 10
|
|
|
Post by Biohazard4X on Feb 3, 2019 23:58:22 GMT 10
theirs no way to increase the limit to 300 slots in els_edit
|
|
|
Post by vander on Jul 31, 2019 6:49:22 GMT 10
Hey MR! I have a question, with this mod I can add as many enemies as I want without limits?
|
|
Posts: 65
|
Post by Gustavo 2099 on Jul 31, 2019 8:08:57 GMT 10
very good question my dear mcfly. but if it has a limit, obviously if you put too many enemies the game will be blocked. But as I understand it. You can only replace existing enemies. I'm not sure. with the tool "esl_edit" of the crzosk master we can edit only the existing enemies, but if we edit with hexadecimal we can create new entries of enemies. Mr.curious will help me know if what I say is true or not
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Jul 31, 2019 15:04:04 GMT 10
Hey MR! I have a question, with this mod I can add as many enemies as I want without limits? There are some limitations as to how many enemies can be used and what combinations of enemy types can be spawned but.... Many of these limitations have been addressed with the Ultimate Trainer Companion By Raz0r. He has removed many enemy combination limitations, and has removed the grey screen that appeared when incompatible combinations are spawned. Also this DLL removes many of the polygon limits imposed by the game engine by allotting more RAM to the game. This means more enemies are capable of being spawned. You can get the DLL HERE (scroll down to bottom of page). There is documentation on the functions of the DLL in the 'description' Tab. Happy Modding.
|
|
|
Post by vander on Aug 1, 2019 4:50:50 GMT 10
Thanks for the answers, I figured there is a limit but the average game only has an average of 1,000 enemies, there is a modder (luis webber) that is in the final stages of development of mod "arranged mode", he has added over 12,000 enemies to the game
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Aug 1, 2019 7:22:27 GMT 10
There is a modder (luis webber) that is in the final stages of development of mod "arranged mode", he has added over 12,000 enemies to the game yup I suppose that is possible considering the enemy tables have been given much more room with the Companion DLL.
|
|
|
Post by vander on Aug 1, 2019 11:13:57 GMT 10
There is a modder (luis webber) that is in the final stages of development of mod "arranged mode", he has added over 12,000 enemies to the game yup I suppose that is possible considering the enemy tables have been given much more room with the Companion DLL. thanks for the dll, does it work with ubisoft 2007 version?
|
|
✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
|
Post by Mr.Curious on Aug 1, 2019 14:38:41 GMT 10
vander "thanks for the dll, does it work with ubisoft 2007 version?" No this only works with a legit copy of RE4UHD.
|
|