Post by Biohazard4X on Dec 7, 2018 13:58:10 GMT 10
Absolutely if you want go a head and thanks and here are some more once again im not sure if there right or not but here... Copied Right From note pad
Some Of the Equip combinations. Tested With Normal Village Gando's Only! All ids with "" are with ids that are seen in the ESL but dosn't work for me when i asign it to a different ID While results with a "?" is me saying i think this is it but not sure so if you do use these values let me know if they are correct.
01 Dark Famers Hat 02 Famers Hat 08 Holds Torch 0A Torch and Famers Hat 20 21 Famers Hat Again 40 Knife 80
04 Womens Head wrapping thingy XD 08 Brown Cap 50 omg Blue Womens Head wrapping thingy 90 cap 0A Brown Cap and Dynamite
Intresting Combos! Insert Values into proper slot.
Equip1 Equip2 21 01 =Farmers Hat & Repeatinly pulls out weapon and throws it at player, Must Give Weapon 20 80 =Cap & Repeatinly pulls out weapon and throws it at player, Must Give Weapon 40 04 =Womens Head wrapping thingy Again xD & knife 20 91 =Same as 21,1 20 41 = Brown Cap and Dynamite 40 14 =Same as 40,04 08 80 =Blue Cap and Torch 20 01 =Repeatinly pulls out weapon and throws it at player? 21 10 =Bown Farmers Hat? 40 40 =Same as 40,04 20 81 =Blue cap and pulls out weapon and throws it at player 20 11 =pulls out weapon and throws it at player 40 50 =Same as 40,04 08 40 =Womens head thing and torch 22 01 =Same as 21,01 01 10 =Brown Hat? 20 08 =Same as above 0A 10 =Famers hat and torch 80 20 = Don't do anything??? 08 08 = Brown Cap and torch 40 40 =Same as 40,04 02 18 =Brown Cap? 01 20 =Famers Hat? 40 10 =Just Knife 08 09 =Brown cap and torch
Hello, this is good thread, but I wanna ask something. when I change regular enemies like Ganado to Regenerator or Zealot, it's working perfectly, but not for Garrador or Super Salvador. I change to them, it's appear, but no sound from his chainsaw [ not like in waterworld ] same with Garrador, no sound when he swiping his claws, maybe am I doing wrong, any idea for this, how to fix this ?
Post by Gustavo 2099 on Jul 31, 2019 8:08:57 GMT 10
very good question my dear mcfly.
but if it has a limit, obviously if you put too many enemies the game will be blocked. But as I understand it. You can only replace existing enemies. I'm not sure. with the tool "esl_edit" of the crzosk master we can edit only the existing enemies, but if we edit with hexadecimal we can create new entries of enemies. Mr.curious will help me know if what I say is true or not
Hey MR! I have a question, with this mod I can add as many enemies as I want without limits?
There are some limitations as to how many enemies can be used and what combinations of enemy types can be spawned but....
Many of these limitations have been addressed with the Ultimate Trainer Companion By Raz0r. He has removed many enemy combination limitations, and has removed the grey screen that appeared when incompatible combinations are spawned. Also this DLL removes many of the polygon limits imposed by the game engine by allotting more RAM to the game. This means more enemies are capable of being spawned.
You can get the DLL HERE (scroll down to bottom of page). There is documentation on the functions of the DLL in the 'description' Tab.
Thanks for the answers, I figured there is a limit but the average game only has an average of 1,000 enemies, there is a modder (luis webber) that is in the final stages of development of mod "arranged mode", he has added over 12,000 enemies to the game
Taint3d: I'm tired as well, haven't slept in two day's unfortunately.
Jun 2, 2021 22:49:32 GMT 10
glisp: fluffyquack might as well just stop adding trainers to his mod manager. He refuses to update them to work with the latest version of the games. There's no point in having them.
Jun 9, 2021 13:20:42 GMT 10
Jun 10, 2021 23:10:16 GMT 10