Post by Mr.Curious on Oct 25, 2017 19:03:32 GMT 10
As you may already know the Resident Evil 4 UHD Ultimate trainer by Raz0r has been released. This is probably one of the most significant mods that has been released for this game since the development of the tools by son of Persia. With the release of this new trainer comes a whole world possibilities and with that also some new challenges for modders. I foresee that we will have to make a few fixes to the game as the result of many characters swapping issues.
For example: I noticed tonight while using the trainer that while using the grapple gun as Krauser that the textures for the grapple gun were missing. This is probably because the textures are loaded into Ada's pack file or another pack file that hasn't been loaded prior to the stage loading. I have not investigated this particular problem in depth, but I foresee a few problems like this including what the Claire Redfield said about the hand textures when using 3getu841 's female in main game fix.
I created this thread as a place where we can discuss fixing the issues that will come with using this awesome trainer as to not bombard the original thread with the side projects. I think it would be considerate to Raz0r (the author of the trainer) to leave the discussion about possible fixes in a separate thread. Please feel free to post your ideas about some of the fixes here... We can all work together!
Congrats to @raz0r for such an epic tool!
Last Edit: Oct 25, 2017 19:09:19 GMT 10 by Mr.Curious
Post by Mr.Curious on Oct 25, 2017 21:14:17 GMT 10
So one of the things that I noticed (similar to what was pointed out by Claire Redfield ) while equipping the Punisher weapon while swapped out as Krauser (and using 3getu841 's Female In Main Game Mod) was that the hand model was still using the male hand:
I am assuming this is because it is still loading the default wep file, but I am curious as to why this does not happen with some of the other weapons like the shotgun for example?
Last Edit: Oct 25, 2017 21:15:10 GMT 10 by Mr.Curious
Post by Mr.Curious on Oct 27, 2017 21:21:54 GMT 10
OK so I have been hard at work trying to figure out the texture issue for the grapple gun. Many of the hand models (or wep models) aren't using the right textures when swapping characters that use non-native weapons. An example of this is Leon (this is my pl08 model) using the grapple gun:
The texture we see here is a common texture that is loaded when model TPL files are off and pointing to the wrong pack file. THis indicated something is not loading correctly.
Since I am using Mercs (ad no trainer yet) the model that is loaded for the grapple gun pl0b.udas The texture that should be loaded is located in Ada's Merc's pack file 0100000b.pack. There are 3 different models for Ada:
pl0b.udas - Mercs pl0c.udas - Assignment Ada pl16.udas - Separate Ways
Inisde all of these model udas archives are the files pl0x.137.BIN and pl0x.138.TPL. These are the model & texture palette files for the grapple gun. When using the trainer it seems that when we use cahracters other than Ada the wrong TPL is loaded and we get what we see in the picture above.
To fix this I put the grapple gun textures in a pack file that is always loaded into memory whichever scene is loaded and have the new grapple gun TPL to point to this new pack file. For this experiment I chose 0f000001.pack file (this file is always loaded no matter which scenario is loaded). Part of my experiment worked. When I load the game (with no trainer) and go to Mercs and load up Ada, her grapple gun appears just fine. The modified pl0b.udas model is now calling on 0f000001.pack file (instad of the original) only for the grapple gun models in the pl0b.udas. Partial success but...
When I load the game with the trainer activated and chose Ada in the trainer the default 0100000b.pack file is called on instead of the new 0f000001.pack file. Normally this would be impossible since my new model's TPL calls on a new pack file but.... there must be something in the trainer that is telling the game to load the original pack file. This goes for all other models.. the pack file that gets called on is different for each one, (or maybe it calls on different textures)
So let me ask the Master directly, @raz0r can you tell us what you did to get the grapple gun model to load so we might start thinking of how to get the grapple gun model to point to this pack file no matter which character is used?
WELCOME TO RE MODDING. Please use [u-rl][/url] (remove the - in the first tag) tags at the start/end of links.
jackceck13: When modding an re5 character two faces appear in the cutscene,one which is static and the other which is moving. Ho wdo I fix this?
Jul 21, 2020 11:06:25 GMT 10
johnnyfromthe80s: Does anyone have a model of Lara Croft 2013 or Shadow of the TR for RE4 Ubisoft version?
Jul 23, 2020 6:38:59 GMT 10
martinss22: how are you idol a query how to change the model of the resident evil 5 ps3 characters?
Jul 23, 2020 16:26:23 GMT 10
wibie3: any advice for modding skin resident evil ps2 i've try with game studio but its so hard to change
Jul 24, 2020 3:43:16 GMT 10
knightley: Could someone tell me why the wilsonsos trainer REV1 doesn't work anymore? I love this trainer, I would like to know if there is any correction that can resolve the error
Jul 24, 2020 10:42:09 GMT 10
jetseb: Hi Darksamus, I've been trying to work on this converter but it's too complicated for me I'm a reshade adept but my modding skills are limited. I currently have 2 weapons files from 2007 that I'd like to convert to make me happy. Do you think someone
Jul 27, 2020 16:51:23 GMT 10
jetseb: can help me to do it please?
Jul 27, 2020 16:53:56 GMT 10
DerpyPlayz: jetseb Yhea, if anyone wants to they will help ya.
Jul 27, 2020 22:35:42 GMT 10
jetseb: DerpyPlayz I'm happy to read this but should I address myself to someone in particular?
Jul 28, 2020 0:44:13 GMT 10
DerpyPlayz: jetseb I mean I don't see why you couldn't although you should post your help question in the proper re help category as well as the shoutbox.
Jul 28, 2020 7:06:50 GMT 10